Dungeon Defenders

Dungeon Defenders

325 ratings
The Forsaken Undercroft
 
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72.405 MB
Jul 12, 2012 @ 1:00pm

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The Forsaken Undercroft

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Description
Map-Info:
Once... far ago... this area has been a highly coveted chill-out place for everyone, but now... Some careless guys have done some experiments with an unknown critical matter. They recognized the attracktion effect of the materia onto creatures as recently as they have been completly sourrounded. We tried our best to rescue them, but the creatures down there... it has been a nightmare! If you really want to go in, we will seal the doors behind you. Good luck defender!

Author:
Trook Lue!

Gametype:
Longplay TD with 2+2 cores and some specials:

- There are 2 smaller cores, the buff crystals:
Enemies wont specially focus them and you wont be defeated, when they are destroyed, but with each destroyed buff crystal, the enemies will become stronger and stronger. So, this buff will take effect in the next wave firstly and if all of them are down, the enemies will be two times stronger as at the beginning.

- Growing Defense Unit Allowance:
The amount of Defense Units, you can maximally build, increases with each wave.

- Special WaveSetupScheme:
In the first wave, only one type of enemy will appear.
The next waves more types will be added, but before this,
each 2nd wave a ChampionVersion of the recently added type will spawn.

The following list should explain it well:
+ = first time that this type of enemy appears (they will also appear IN EACH following wave)
* = ChampionWave (this boss will only appear in this wave)

01 + Goblin
02 * GoblinChamp
03 + Archer
04 * 4 ArcherChamps
05 + WyvernSmall
06 + Orc
07 * OrcChamp
08 + Kamikaze
09 * GoblinMechChamp (ThroneRoom) and 4 KamikazeChamps
10 + WyvernNormal
11 + Skeleton
12 * 3 SkeleChamps
13 + Mage
14 * MageChamp and 3 SkeleChamps
15 + WyvernLarge
16 + Warrior
17 * 6 WarriorChamps
18 + Ogre
19 * OgreBoss and 4 ArcherChamps
20 + WyvernXtraLarge
21 + Spider
22 * 5 SpiderChamps
23 + Demon
24 * DemonBoss and 5 SpiderChamps
25 + FINAL:
Each Champ appears again, in the order they appeared before.
If the first Champ is down to 50%hp, the next one appears.
If this one is down to 50% -> next one...
...so u should really get down Champ1 before Champ2

- Custom Item Rewards:
When playing on insane or nightmare, you will gain some special rewards, after each sucessfully completed champion wave.
They are randomly picked out of two item pools, where the first pool is the forsaken armory, wich contains pristine, plate and chain armor-sets atm.
The second pool contains different forsaken weapons, for each playable hero-class.
The Quality of each reward is based on the actual wave number, while completing the final wave will add an additional extra bonus to it.

- Doomed Teleporters:
Just to clarify the confusion: There are teleporting platforms in the map, which offer a much faster access to the upper floor. As teleporting is a dangerous sience, they aren't working 100% safty. So there is an intended chance, that the teleport fails. In this case, you will end up at a random location in the map and gain a random amount of damage. Very unlucky ones, may end up above a lavapool ;D

Objective:
Banish all enemy creatures out of the forsaken undercroft. And, ofc, defend the crystals!
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46 Comments
Katelyn Azurefire Sep 8, 2014 @ 3:06pm 
This is one of the best maps I have ever played.
Ongunstig Jun 25, 2014 @ 12:59am 
Fun to play and useful for farming. Sometimes a bit too useful, but fun regardless of that.
Novavoid Jun 21, 2014 @ 11:56am 
This seems Interesting.
Beevall May 29, 2014 @ 4:12pm 
If you want to download, hit the Subscribe button, and next time you load up Dungeon Defenders, you will find it downloading. I'm about to try it out :D
Kathoue Jan 10, 2014 @ 10:49am 
i want too dowload and i dont kwon where plz help me
Estaban Dec 19, 2013 @ 4:19am 
lol
Slatepaws Aug 5, 2013 @ 5:40pm 
Very fun map.
There is one thing i think you should change and that is the amount of end of wave exp. 1/3rd to 1/5 of what it is right now would put it in line with the normal maps.
MK Jun 27, 2013 @ 4:18pm 
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Matrix Mar 28, 2013 @ 3:33am 
I agree to XGrimorgX, this map gives too much xp (you get about 10.000.000 xp when you reach wave 10/25, which is easily achieved). The level design is exeptionally well done, and the mini bosses between waves is a great concept. Please remove / lower the xp bonus you get between the round so it doesn't feel like cheating :).
AFK Dec 30, 2012 @ 3:38pm 
What are the chances of dropping Ultimate armour?