3350 ratings
Dual Wield 2 Handed Weapons V1.3.3
File Size:
9.197 MB
Jul 12, 2012 @ 10:08am
Mar 20, 2013 @ 11:18am
7 change notes ( view )

Subscribe to download Dual Wield 2 Handed Weapons V1.3.3

Ever want to swing around two handed weapons instead of those puny single handed ones, but hate being stuck with just one? Want to use a shield but those little swords and axes just don't cut the butter? Need to compensate for something?
Your in luck, now you can use 2, yes TWO, of those badass 2 handed weapons at once. Or a shield and a 2 handed at once (if your into that sort of thing).

Some Weapons are not dual wieldable (some named items, and of course mod weapons)
I am unsure how this effects 2 handed perks
This mod changes the mesh file of vanilla weapons, any other mod that changes weapon mesh may not be compatible with this.
Nexus link: http://skyrim.nexusmods.com/mods/20372

Please tell me if there are any other weapons or bugs that are not listed, this is a very early build of this mod.

1.3.3 notes:
-Fixed invisible weapons bug (they should now show up when they are on the ground/dropped)
-2 handed weapons should now properly show up on bandits using them
- Wuuthrad should now properly show up during quest

1.3 notes:
-Fixed npc invisible weapon bug (broken again... Blast you!)
-Bandits that use 2 handed weapons have a high chance of dual wielding (more npcs coming later)

1.2 notes:
-Dual Flurry only works with 1 handed weapons
-added Berzerk perk to 2 handed
-Berzerk can be picked up at 50 points for rank 1 and 70 for rank 2
-Berzerk increases attack speed by 20%(rank 1)and 35%(rank 2)
-Berzerk and Dual Flurry will not work together (holding 2 hand in one hand and 1 hand in the other will give no increase to ether)
-Wuuthrad now works

1.1 notes:
-Added Nord Hero weapons, Volendrung, and Rueful Axe
-Perks I know work- Barbarian, and Great Critical Charge (I assume others work based on how they function)
-Dual Flurry effects dual wielding 2 hands, I consider this a bug and looking to fix it.
Popular Discussions View All (2)
Dec 27, 2013 @ 8:25am
Mod balancing.
Dec 17, 2013 @ 12:58am
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asder the destroyer Apr 17 @ 9:53pm 
jwadland, the mod makes it to where a battle axe has a version classed as a war axe and a version that is classed as a battle axe. i don't know about denying them to npcs but if you want to use two hands on you're two handed weapon just find one that is classed as a two handed weapon.
jwadland Apr 15 @ 9:36am 
if you made it that if you dont have a second 2 handed weapon equiped, it functions like vanilla, i would resub, but now for some reason when i log back into skyrim it still has the mods effects. owell
jwadland Apr 15 @ 8:53am 
however, seeing ralof just casually sitting there with an iron warhammer strapped to his pocket is a bit wierd, so im unsubbing for now, but i might resub if you make it that npc's dont apply to the mod's rules
jwadland Apr 15 @ 8:14am 
Great mod you've got here! now i can have the awesome look of a 2 hander but with the protection of a shield aswell!
MrTheKoloifyPL Apr 15 @ 6:33am 
Oh god how EPIC thx man :D
Develoman Apr 14 @ 11:59am 
why it `s not werking on a dragon weapons????
garrettman81 Apr 4 @ 11:29pm 
Whatever it is that's keeping this mod from working on other two handed weapon mods you got to figure it out I got two awesome swords that I want to use both from different mods so I can't use them both at the same time.
Daglez Mar 31 @ 5:45am 
@Phoenix_Crow please do dawnguard version and dragonborn version
Dougletoo Mar 23 @ 6:34pm 
Great mod, but could really use an update for the DLC weapons, it makes me sad that I can't dual wield my nordic warhammers right now :-(
Kirito-kun Mar 19 @ 10:20am 
Could you make it so that it works with dragonbone weapons? Or other mod weapons as well?