Star Ruler 2

Star Ruler 2

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Rising Stars
File Size
8.103 MB
Dec 5, 2016 @ 6:02am
Apr 9 @ 9:28am
5 Change Notes ( view )

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Rising Stars

The year is 718 AP. The galaxy is fractured - divided between those who would unite it under a flag of peace, and those who would conquer it for themselves. There are those who do not care about the conflicts of today. Some seek their creator. Others hear and recognize the rumors: tales of massive rings encircling entire stars; of a shadow lurking beyond the galaxy, waiting, biding its time.

There is one rumor, however, that holds everyone's attention. The return of the Ulthaar - former lords of the galaxy - brings with it many questions. Why have they come? What power do they possess? And most importantly... what will they do?

A large-scale mod that seeks to expand and improve various aspects of SR2's gameplay. Designed primarily for use with the Wake of the Heralds expansion. While the mod should still function (more or less), some content may be missing or malfunctioning.

Current version: 1.1.1 (Return of the Ulthaar)

The current release of the mod features the following:
  • Four new lifestyles with various pros and cons
    • Berserkers, exemplified by the warlike Rahta race
      • Be the finest warriors in the galaxy, but be wary of galactic peace, for your internal strife will cripple you
    • Pacifists, such as the telepathic Fasshi
      • Peace is a means and a purpose to your people, but war disturbs them greatly
    • Researchers, exemplified by the determined Alipha
      • Stop the impending Overlord invasion through the power of superior technology
    • Progenitors, represented by the ancient, recently reawakened Ulthaar
      • Rebuild your broken civilization and awaken the Remnants to reclaim your heritage
  • An alternative tech grid available to the Technocracy government, taking the infinite progression techs from Wake of the Heralds to their logical extreme
  • More than a dozen new subsystems, including Ferrofluid Armor, Miner Hulls, Covariant Shield Generators, and Singularity Cores
  • A complete overhaul of weapon balancing
  • Several new orbitals - Stellar Shield Generators, Power Transmitters, Subspace Telescope Arrays, and others
  • Several new buildings, including Command Centers and Centralized Coordination Complexes
  • Increased control over the way the game plays, with settings such as First Contact Mode, Research Effectiveness Decay, and more being changeable during game configuration
  • New gameplay mechanics:
    • Derelicts - flagships not using Sinew now have a chance of being disabled rather than destroyed when they lose all their Control, depending on how badly damaged they are
    • Stellar phenomena - the unique 'Nebula' system of the base game is now a variety of non-unique nebulae with all sorts of different effects and valuable resources, while black holes hold valuable 'Ancient Hubworlds' that are guarded by powerful Remnant fleets, and are no longer limited to galactic cores
  • New maps:
    • Precious Clouds - 4-player map; race to rule the rich nebulae at the heart of this small sector

Full patch notes can be found in the forums.
Rising Stars on GitHub:
Rising Stars on ModDB:
Rising Stars wiki:
Rising Stars forums:
Rising Stars Discord chat:
Patch notes:
Popular Discussions View All (8)
Jun 7 @ 11:00am
PINNED: Powering Down
Dalo Lorn
Feb 19 @ 9:41am
Some Feedback (DaloLorn asked)
Engine Of Darkness
Feb 27 @ 1:55am
Feedback: Missing localization(s)
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Dalo Lorn  [author] Apr 9 @ 9:28am 
1.1.1 is currently being uploaded to the Workshop. Patch notes can be found at the link above.
Dalo Lorn  [author] Apr 2 @ 2:53am 
@L_Tenshi: The 1.0.2 hotfix download on ModDB has been updated and is no longer empty.

1.1.0 isn't coming to ModDB at all because of the nebula issues, but 1.1.1 is currently on hold as I'm trying to solve a critical flaw in the new code. Hopefully I'll hear from Lucas soon, he should know what's gone horribly wrong this time...
Dalo Lorn  [author] Mar 29 @ 10:42am 
If I may have your attention, I would like to make an announcement:
Dalo Lorn  [author] Mar 19 @ 10:38am 
Correction: The AI is forbidden from playing the new races.
IllyiaSvara  [author] Mar 19 @ 10:22am 
The new races aren't exactly 100% workable by the AI however it can certainly be played SP or MP.
Horus Mar 19 @ 10:14am 
This looks interesting... Is it geared more towards single player or multiplayer?
L_Tenshi Mar 17 @ 2:17pm 
Thanks! Much appriciated!
Dalo Lorn  [author] Mar 17 @ 12:57pm 
Sorry, I've been a little busy with some other stuff. I'll try to put it up this weekend.
L_Tenshi Mar 17 @ 11:14am 
Hey, any update in regards to the moddb hotfix being fixed?
Dalo Lorn  [author] Mar 15 @ 12:58pm 
Ehh, I remember that never really interacted with things the way we expected...