The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Alchemy Supplies 1.3
 
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0.003 MB
Jul 10, 2012 @ 2:27pm
Nov 29, 2013 @ 2:51am
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Alchemy Supplies 1.3

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Description
Ever wanted to be an Alchemist but couldn't be bothered to hunt Ingredients well look no further.

This mod adds a Satchel in Dragonsreach that contains 1000 of ALL alchemy ingredients including
Nirnroot, Daedra Hearts and those pesky Jazbay Grape.

Also it contains all known recipes so you'll waste no time in finding out what ingredients go together.

Update 1.1:
Removes Crimson Nirnroot from the chest due to confliction with the 'Return To Your Roots' quest.

Update 1.2:
Adds 1000 Powdered Mammoth Tusks, Requested by Sasdave13.

Update 1.3:
The satchal containing the alchemy supplies now respawns.
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Check out my other mods:

Steam:

Smithing Supplies http://steamcommunity.com/sharedfiles/filedetails/?id=80659553
Enchanting Supplies http://steamcommunity.com/sharedfiles/filedetails/?id=81224868
Hearthfire Supplies http://steamcommunity.com/sharedfiles/filedetails/?id=101446984
Dragonborn Supplies http://steamcommunity.com/sharedfiles/filedetails/?id=125246170
Cooking Supplies http://steamcommunity.com/sharedfiles/filedetails/?id=398387372
Cooking Supplies [HE] http://steamcommunity.com/sharedfiles/filedetails/?id=477803948


Nexus:

Crafting Supplies (all of the above) http://skyrim.nexusmods.com/mods/37696
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184 Comments
TheHotShot2013 Jul 6 @ 5:00pm 
oh, okay. Thabk you
Mad Tod  [author] Jul 6 @ 4:36pm 
@TheHotShot2013, they all are, Smithing Supplies is the only one that needed to be made compatible as it's the only one outside (which is what Open Cities changes). The others are inside buldings and as such aren't effected by Open Cities.
TheHotShot2013 Jul 6 @ 4:23pm 
Is "Smithing Supplies" the only "Supplies" mod that is compatible with "Open Cities"?
Mad Tod  [author] Jun 13 @ 7:28am 
@xI_Never_SLEEPx, I have not, I never thought to do this for Oblivion. I might have to look into it.
(}{)orzine☣ Jun 13 @ 12:46am 
have you got a oblvion version for alchemy supplies? If so can you link nexus, i've gone back to oblivion for a little while
Mad Tod  [author] Jun 7 @ 2:09am 
@xI_Never_SLEEPx, as far as I'm aware they are. The way to make containers respawn is to just tick a box, there's no way to set a respawn time without using a script or changing the the whole game respawn settings.

That being said, if you're familiar with Nexus you will find a more up-to-date version there with an instant respawning script. I've yet to update Steam because I cannot update Smithing Supplies.
(}{)orzine☣ Jun 6 @ 10:55pm 
Maybe sync it inline with the timer for dungeons, they respawn every 72 in game hours, as long as you dont revisit their interior, you could exit a cave, go afk and just 'rest' for 3 consecutive days and then go back inside and find it all refreshed, same applies for your containers, but the player will have to be away from the interior area that they are in.
Mad Tod  [author] May 31 @ 1:21am 
@Rage, you do not need to start a new game. It will respawn eventually, I just don't control when.
Rage May 31 @ 12:32am 
do you have to make a new character for the respawning to kick in? for some reason the supplies dont respawn. Its just something i noticed and its started to bug me
Whįtēfløwěr's Rēąper May 25 @ 2:38am 
i love you thank you very much