253 ratings
Neon
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In 1 collection by nicklonium
Elementary
17 items
Description
Testing subject's abilities when faced with the chemically inert noble gas that is most commonly used in glowing signs, despite being very rare and relatively expensive, which produces an orange glow when electrically charged and is produced by fractional distillation of air.
47 Comments
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machmanx Sep 20, 2013 @ 10:32pm 
This was easy but fun. Especially the last room where I didn't know how to get the gel to a certain place but after some trial and error for 30 seconds I got it.
wildgoosespeeder Sep 18, 2013 @ 9:16pm 
I can crouch and avoid using the funnel. Slow, but possible. Also the button that activates the three stairs to the exit, use an antline trick found in my profile screenshots.

Try my map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=157760459
stormsend Sep 15, 2013 @ 5:35pm 
I enjoyed solving this one. Not too hard. I liked the laser grid in the hallway. I'll have to remember that. I've seen the bouncing gel blobs before but couldn't figure out how to use that in a map. You did well. The last one was the hardest for me. I couldn't seem to get the control I needed to place the gel right. Took a while but I made it and exited smiling. Here's one for you to try.
Krayne89 Aug 31, 2013 @ 5:32pm 
Was really good. The faithplates and gel was amazing. But the hallway with the laser grid could becrouched under the whole way. I dont know if that was intentional but i used the tunnel anyway.
nicklonium  [author] Aug 31, 2013 @ 6:42am 
Fixed. I assume you placed a portal on the ceiling/floor, gained vertical speed, then portal jumped over the laser grid? Or used the black laser grid emitters to walk across? I should probably go back through my first few chambers to check for this sort of amateur design mistake, thanks.
? - BlumCoLe' (✿◠‿◠) Aug 31, 2013 @ 6:15am 
In the second part of the first room ...speedgel is useless.
drumcoaster Aug 30, 2013 @ 4:05pm 
I don't understand the purpose of the added difficulty to simply grab cubes, but I do enjoy these test chambers. I think it's funny how a lot of these have a tunnel ascension into a new level. It's kind of like having more than one test inside each chamber, rather than one big test. Are my levels like that?
NeoN42 Aug 29, 2013 @ 10:09am 
Wow, I never knew goo could bounce! Great test once again!
Watermelon Pie Aug 25, 2013 @ 2:49pm 
Really like this one!
nicklonium  [author] Aug 24, 2013 @ 5:22pm 
It's been added to my queue, I'll probably get round to playing it tomorrow if not soon after. As for this chamber, it was an early one of mine and I wasn't really sure how to use what I'd found as part of a good puzzle. I knew it was an interesting mechanic but it was just a concept at the time. I've sort of incorporated it into my latest chamber (Chlorine) as part of the solution and I'm working on the early ideas for my next chamber which are likely to use the mechanic in some way. It seems as though this idea could be taken by a more experienced chamber designer and used in a really interesting way.