The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Here There Be Monsters
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403.346 MB
Jul 10, 2012 @ 6:22am
Jan 21 @ 11:04am
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Here There Be Monsters

In 1 collection by Araanim
Here There Be Monsters Ultimate Experience
16 items
"Monsters are tragic beings. They are born too tall, too strong, too heavy. They are not evil by choice. That is their tragedy."
--Ishiro Honda

The Sea of Ghosts, they call it. An emptiness of ice and fog, lifeless and haunted. But the icy depths hide horrors even the Dragonborn has never faced. Legends tell of the beasts that dwell in the deep. Creatures that have slept for centuries beneath the ice. Monsters of such immensity, that even the dragons fear them. And now, like the dragons, the monsters have awoken...


Got some love on Gamespot's "Top 5 Skyrim Mods of the Week." Thanks, everyone!

*Also available on Nexus.*

This mod adds nine massive boss monsters that prowl the Ghost sea. They are based off of various world myths regarding sea monsters. There are also three ship captains and an expert monster hunter for hire. Asking around the coastal cities will lead you on a quest that will pit you against the terrors of the deep. Keep an ear out around the docks and go from there.

Get set for an epic hunt!

*Spoilers ahead, if you want to be surprised...*
I realize that starting the quest isn't overly straightforward, so if you're having trouble, here:
The quest triggers the first time you walk into one of the coastal taverns. You will get a message box informing you that you hear some sailors talking about monsters. After that, talk to a tattered survivor down on the docks. There are three survivors, one each on the docks in Dawnstar, Solitude, and Windhelm. They will tell you a story and the quest will begin, telling you to talk to sea captains. The sea captains are in the taverns. Only the sea captain in Dawnstar, Captain Gamli, will advance the quest at first. He will send you to kill Jormungandr, then you return to him and he will send you to Ghoragdag. Ghoragdag will send you to kill the Leviathan. Then she sends you to Guomundr, who sends you to kill Iku-Turso. It is there that you will meet The Hunter camped out on the same island as the Serpent Stone, which begins a second, separate quest (Or you can also talk to him on his ship in Dawnstar after killing Iku-Turso). From there The Hunter will follow you and is always the quest giver. I wouldn't recommend killing the monsters out of order, unless you just don't want to deal with the quest at all. All four main characters can be followers.
*End Spoilers*

-An epic, fully-voiced quest to rid the sea of giant monsters.
-9 monsters, each with a unique lair.
-3 ship captains for hire.
-1 expert monster hunter for hire.
-Unique spells that let you summon monster spawn.
-A monster hunter's ship that can be used as a player home.
-The Eye of Óðinn, an enchanted eyepatch with a constant detect life enchantment.
-Custom armor and weapons that can be forged from the remains of the monsters you kill.

Monster locations:

Karkinos - (Mudcrab)
-Giant Crab sent by Hera to distract Hercules as he fought the Hydra. Hercules quickly dispatched the crab by kicking it with such force that it was propelled into the sky Found on the islands around Broken Oar Grotto.

Leviathan - (Slaughterfish)
-The most massive of sea creatures in the Old Testament, a beast only God himself can tame. Used to show Job the power of God, for only he had mastery over such a beast. Found in the deep dark of Pilgrim's Trench.

Iku-Turso - (Horker)
-"The Eternal Turso" A ancient melavolent Finnish sea monster and god. Described as a giant walrus, and sometimes considered a god of war. Found in the waters north of the Serpent Stone.

Jormungandr - (Ice Wraith)
-The Midgard Serpent of Norse mythology. He is the son of the trickster god Loki. Odin took Jörmungandr and threw him into the ocean, where he grew so large that he was able to surround the earth and grasp his own tail. When he lets go, the world will end. Found due north of Ophan's Tear.

Curriud - (Chaurus)
-Celtic sea monster without much description. The myth of the Gae Bulg mentions a fight to the death between two monsters: the Curruid and the Coinchenn. Found west-northwest of Septimus Signus's Outpost.

Kraken - (Dwarven Spider)
-The epitomic sea monster that haunts sailors the world over. Often described as a cephalopod, but early descriptions describe it as a crab-like monster. Found east of Bleakcoast Cave.

Ymir - (Frost Atronach)
-Norse myth describes Ymir as the father of all Jötunn. He is a primeval being who was born from venom that dripped from the icy rivers Élivágar. He was killed by Odin at the creation of the world. Found far north of Brinewater Grotto.

Tiamat - (Storm Atronach)
-A Babylonian chaos monster, a primordial goddess of the ocean, and mother of younger gods and monsters. Described as the embodiment of primordial chaos. She travels the Sea of Ghosts like a storm.

Phorcys - (Lurker)
-"Old Man Of The Sea" He is a primordial Greek sea god. Considered the shepard of the sea and said to have fathered all its monsters. Found north of Dawnstar.

All of the monsters can be killed and all will present a good fight. Enjoy!

-Giant monsters tend to glitch a bit. I've tried to optimize their size and environment to help this, but a little weirdness is inevitable with creatures this size.
-The Curruid sometime causes massive FPS drop; I'm not sure why. Something in the way Chaurus are animated, I believe.
-Jormungandr is still about 70 feet in the air, so he's a bit hard to fight. I made it so he can swim, so sometimes he will sink into the water where you can get at him a little more easily. This is just the nature of the Ice Wraith.
-Leviathan has a tendency to get stuck down deep and not chase the player. You have to coax him to the surface to get a shot at him. My favorite strategy is to locate him in the water beneath you and Fus! him to the surface so you can fight him.
-The area where Jormungandr originally was (due north of Icewater Jetty) has become corrupt because I messed up the Navmeshes. Jormungandr has been moved to a new area north of Ophan's Tear, and there is no reason to go to the corrupted area. I'm looking into fixing the meshes, but it's an involved process that I haven't had time for yet. Sorry if this causes problems.

Bug Fixes:
If you kill a monster out of order, is *should* simply update the quest to that point in the quest, but things might get messed up, so here are the quest IDs in case you need to use some console trickery:
HTBM01 - "Here There Be Monsters
HTBM02 - "Hunter of Monsters"
Just use getstage [quest id] to get your current quest and setstage [quest id] XXX to set it to the next stage (usually in increments of ten, but occasionally in five. Just keep adding five until it completes what you need it to.)

Alternatively, if you killed a monster before you were supposed to, just use the "resurrect" command in the console and kill him again, that should trigger it.

I'll keep working on contingencies to keep these problems from happening but this should help if you get stuck. Or you can always just reload and do it again.

Special thanks to "I'ma Wape Mods ( ͡° ͜ʖ ͡°)" @ for letting me use his excellent Aquaman trident for Phorcys!
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Araanim  [author] 11 hours ago 
@Peterus That is correct those are part of this mod.
SkyDra Feb 18 @ 7:33pm 
how am i supposed to kill an underwater monster
Peterus Feb 17 @ 7:40pm 
Would this mod also happen to add sea ghosts and sea wisp mother like creatures to the north coast of skyrim? because none my mods list them as a feature and since this mod interacts with that area.
Araanim  [author] Feb 13 @ 8:18am 

You have to be doing the main quest for the Eye to spawn; you can't just randomly find him and kill him. You can get it with the console:

help kraken (it should be called Eye of Kraken)

player.additem [ID #]
Araanim  [author] Feb 13 @ 8:16am 
@Cthulhu . . . on . . . the . . . coast? :-P

Dawnstar, Solitude, & Winterhold are all coastal cities. The taverns are Windpeak Inn, The Winking Skeever, & Candlehearth Hall, respectively.
JesseS Feb 9 @ 5:02pm 
You sound like you'd be a good DND DM
Vy'drach (-=SF-O=-) Jan 18 @ 10:58pm 
When I fast travel Tiamat's body has a tendency to appear there as well and is quite obstructive. Haven't been able to console command delete/disable it.
Anonymous Jan 18 @ 2:37pm 
were can i find the kraken?
SuplexPhil Jan 15 @ 11:07pm 
when i killed the kraken it didnt have its eye on it and i can't continue plz help