Portal 2

Portal 2

314 ratings

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In 1 collection by nicklonium
17 items
Testing subject's abilities under the influence of the frequently administered yet borderline unstable treatment for bi-polar disorder which is also more commonly used as a component in most rechargeable batteries and has been found in cells of invertebrates, plants and plankton despite appearing to serve no purpose.
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Halogen Oct 12, 2013 @ 8:12am 
well i'll try the others and give feedback soon
Halogen Oct 12, 2013 @ 8:12am 
scar the crp out of me XD spelling FAILER!
Halogen Oct 12, 2013 @ 8:11am 
i have tried it and the turrets wer'nt needed all they did was scar the crap out of me......damn i hate/love turrets
stormsend Sep 29, 2013 @ 11:18am 
Good looking map. None too difficult except the final room. I had fun chasing that darn blue cube and burnt myself a little aiming the laser cube. But getting that gel where I needed it was not going to happen. After twenty minutes I had a thick coat two blocks high with a small unusable patch here and there above that. Sorry to say I just gave out. Still after reading some comments I see it's not impossible. You have a very good map here. I'm working my way through your inventory. Keep em coming. A little treat from me.
bounding star Sep 27, 2013 @ 3:53am 
i like the modular design
nicklonium  [author] Sep 23, 2013 @ 1:57am 
So did you attempt to destroy the cubes to see if it was possible or not? I struggled to find a way both when I initially published the chamber and in a recent retest to see if I had missed a trick. You must be aware of all the possible ways to destroy a cube, even the clear angled panel glitch, none of them are present in that last room without using a console command.
wildgoosespeeder Sep 22, 2013 @ 7:18pm 
The most common problem amongst almost all test chamber designers is that they fail to realize the potential for losing the cube. And it isn't tricky at all to permanently lose them either! Just get the cube droppers in there somehow.
nicklonium  [author] Sep 22, 2013 @ 2:19am 
The player isn't supposed to jump in the last area, that's far more complicated than the intended solution, all the player has to do is get the conversion gel somewhere useful, it's flowing in an arc for a reason.

Also, I'm not too worried about the two missing droppers. The player would have to put a lot of conscious effort into destroying either cube (or cheat) in the last area. Did you actually see if it was possible to destroy either cube or did you see the two missing droppers and assume I hadn't tested for such an obvious error? I'm not saying it's impossible, If you can find a way to destroy or lose either cube in the last area, I will see what I can do but it seems doubtful.
machmanx Sep 20, 2013 @ 4:35pm 
This chamber I didn't enjoy. Just getting a bunch of cubes delivered was too simple, but what I really disliked was the goo section where there was barely any space to do a proper jump. The glass gets in the way and would've preferred only that section to have high ceilings. In fact, you should've exposed the ceiling of that room and allow us to run around up there just for fun since we're in the last room anyway. That would've made this cool.
wildgoosespeeder Sep 18, 2013 @ 8:27pm 
Any chamber with goo and/or fizzlers needs a cube dropper for all involved cubes or else it risks accidental trapping.

Try my map?