The Elder Scrolls V: Skyrim

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Magic Scaling
 
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Category: Gameplay, Magic
File Size
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0.012 MB
Feb 8, 2012 @ 8:08am
Feb 8, 2012 @ 10:52am
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Magic Scaling

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Description
Makes all schools of magic scale in power!

Also, increases combat magicka regeneration to 75% instead of 33%.

Detailed Explanation
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Magic perks (Such as Novice Destruction) not only reduce the cost by 50%, but causes the power of the spell to scale by 25% spell's level. This means Destruction spells scale by your Destruction level, etc.

For Alteration, Conjuration, and Illusion the duration also scales (instead of just the power).

For example, Flames does 8 damage per second. With this mod the Novice Destruction perk will reduce it's magicka cost by 50%, and cause it's power to scale by 25% of your Destruction level. At 50 Destruction, Flames will do 20 damage per second (20.5 rounded down).

The mod increases the power of all spell levels, not just Novice.

Upcoming Features
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Next release (revision 4) will tweak the mana cost reduction / spell damage increase. The game quickly becomes unbalanced using the mod in it's current form. This mod is not meant to be an overpowered lulz-fest. It's simply meant to allow mages to remain competitive with damage increases as they level.

I'm currently working on testing/balancing the next release to ensure it does not ruin the gameplay and makes magic a one shot all solution.
Popular Discussions View All (1)
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Sep 28, 2014 @ 5:53pm
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395 Comments
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GoaGrabben Jul 20 @ 1:26pm 
works for all skill levels, you simply must spend skill points in the perk for spells to start scaling in that spell-level (adept, expert etc).
if you've done this and its still not working then idk what it is, maybe you got some other mod interfering, what do i know :P
Bomjus May 19 @ 12:32pm 
"novice level destruction spells scale in strength" this tooltip is not on ANY of the other perk levels... anyone else just have novice scaling?
Bomjus May 19 @ 12:30pm 
is this mod only meant for novice level spells? because the apprentice level destruction perks and higher only say that they reduce magicka costs while the novice level perk says "novice spells now scale" (not verbatim) does the novice perk make ALL destruction spells scale or is the mod bugged and its only working for novice spells?
Tephros83 May 14 @ 1:22am 
Um guys, the detect life and telekinesis bug has nothing to do with the mod, it is related to the perk that you choose because of this mod for adept alteration. Once you have the expert perk, just use console: ~ then player.removeperk 000c44b8 to remove the adept perk... the spells become more expensive again and all, but at least they work then and you've moved on to ebonyflesh anyway.
ENGINEER ALF May 7 @ 7:55pm 
This is awesome, cause low level spells barly work on anyone, except lvl 1 enemies that by level 30 you almost never see
Mr. Vulcanator May 3 @ 5:21pm 
Does it affect Vampiric Drain?
vnfisk Apr 14 @ 8:11pm 
yah know what the best thing ever is...because of steams bullcrap, this mod doesent work on my game :D why dont mods work anymore.
Yutaka Mar 7 @ 6:24am 
ebsta, just click "Subscribe"! :D
ebsta Feb 23 @ 4:57am 
Forgive my dumb question, but how do i download and install?
Friday the Thirteenth Nov 17, 2014 @ 10:01pm 
Would you PLEASE fix the damned Alteration spells?