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4.908 MB
Jul 7, 2012 @ 12:55pm
Jul 29, 2012 @ 2:02pm
4 change notes ( view )
In 1 collection by AD_79
Logical Thinking
24 items
Description
It doesn't matter how the funnels work, they just make a great testing element.

I tried to make a Mevious-type map using the thing he puts in many of his maps: The excursion funnel. Feel free to tell me what you think.

UPDATE: Made some small changes to the map.

Difficulty: 3/10 (SOMEWHAT EASY)

Testing Focus: Excursion Funnel.
17 Comments
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stormsend Dec 7, 2013 @ 4:44pm 
Very nice, easy puzzle. Map looks great. Thanks for the entertainment.
Here's my first solution. I went back in after reading the comments. I'd decided I must have missed a really great solution if it was compared to Mevious. I saw it and it was good. I don't know if Mevious was flattered. Good job though.
Almisuifre Jul 9, 2013 @ 8:02am 
I didn't use the lighted portalable surface on the right wall, near the funnel, and the one up from the fizzler near the entrance. Nice map anyway.
Luc1aNo May 1, 2013 @ 5:35pm 
Nice and easy!
sueq327 Mar 22, 2013 @ 4:33pm 
Very nice!
.sheridan .vespo Nov 27, 2012 @ 1:18pm 
Really cool puzzle. Maps like this is why I love the workshop!
In this screenshot you can see the funnel-sparks comint out of a solid wall. I KNOW this is valve's error, not yours, but you could just as easily have avoided it, so please do. Also I would have liked a portalable wall around there, not only the floor. Would've just felt better, you know?
The MAD Fool Nov 11, 2012 @ 2:21pm 
Nice, however, I noticed that you don't need the top grating nor the top portal surfaces to solve the puzzle.
http://steamcommunity.com/profiles/76561198000487094/myworkshopfiles/
p0rtalmaster Nov 11, 2012 @ 2:38am 
Another chamber which is a wonderful balance between thinking with portals and thinking with funnels. Great work!

@bensenhaver mentioned one of my design tips. My other design tip: don't surround the final button completely by light strips, so we can see those nice-looking indicator lights.
Bensenhaver Oct 4, 2012 @ 6:38pm 
Superb! Great chamber, great puzzle! Just a small detail: if you want to avoid the sparks behind the funnel origin, one extra block will do.
GodzillaMonster Sep 26, 2012 @ 9:55am 
Solid effort indeed. Thank you very much.
Mathey2009 Sep 26, 2012 @ 7:42am 
Excelent map.....very Mevious style....which is good. Kudos again.