39 ratings
Lightbender
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12.311 MB
Jul 6, 2012 @ 10:47am
Sep 12, 2012 @ 4:22pm
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Description
Diagonals everywhere! Some spatial reasoning required.
(Regular quicksaving recommended to avoid backtracking. And death.)

Walkthrough
9 Comments
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p0rtalmaster Nov 20, 2012 @ 10:08pm 
I loved the map. However I can't give it a thumbs up until the upper room is simplified or even removed altogether (save the cube-catching mechanic for another test). Good news is that you don't get a thumbs down from me.
Gunnar0007 Oct 31, 2012 @ 7:55pm 
Simple fun map mainly; I didn't have the patience for the upper part.
Clericopter  [author] Sep 15, 2012 @ 9:09pm 
Heh, I'm fully aware of how crap that upper chamber is (see my earlier comment.) I never really expected too many people to play this map so I didn't bother changing it. I might think about it now.
Serenity awesomeness Hammons Sep 15, 2012 @ 8:45pm 
The test was fun but the last part was a pain to do it took me 17 try to catch the block. The rest of the test was good the last part just whent away from the test pattern. you are a test making god man but it is the little thing that tend to pis off ppl.
Pollo Sep 13, 2012 @ 4:16am 
nice one buddy.
Clericopter  [author] Sep 7, 2012 @ 3:57am 
To be honest, I'm not very happy with that upper chamber, but I'm not inclined to change it drastically because the chamber takes a long time to build now. It's also about three light strips away from the item limit so there isn't a lot of squiggle room.

There's a funny story behind why the dropper isn't directly above the faith plate. If the cube was fizzled while bouncing up, the ghost cube would often keep going up into the dropper, knocking back the new cube and preventing it from coming out before the dropper closed.
fumblus Sep 7, 2012 @ 12:50am 
A very nice puzzle map with uncommon features. The chamber near the end with the cube dropper, the laser field and the faithplate had one issue: if the cube bounces in a particular way so that it falls beside the faithplate instead of onto it - that requires a restart if you're not aware of the button that drops it. Perhaps one of those labels beside the dropper and one beside the button, just to let people know there's a way to get it bouncing again. Or not, whatever.

Thanks for this.
Clericopter  [author] Jul 10, 2012 @ 11:59pm 
Yeah, I had a feeling that would be a sticking point. It's been modified a little now, though I'll leave to your judgement whether it's better or worse.
lolgg.Alpheron Jul 10, 2012 @ 7:39pm 
The timing on that last bit was a little bit difficult. I found that the fizzler wouldn't be completely gone by the time I went through, and I had to retry it 3 or 4 times.