Portal 2

Portal 2

46 ratings
File Size
12.311 MB
Jul 6, 2012 @ 10:47am
Sep 12, 2012 @ 4:22pm
16 Change Notes ( view )

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Diagonals everywhere! Some spatial reasoning required.
(Regular quicksaving recommended to avoid backtracking. And death.)

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dire.fcs Oct 13, 2016 @ 5:17pm 
Very creative map, well done.
Trensposys Dec 2, 2015 @ 2:28pm 
wow ! That last jump was hard!
quaternary Nov 6, 2014 @ 4:58pm 
I like the ending bit, it's a fun fling (looks like it requires annoyingly tight timing, but that's untrue). Overall a very funny chamber, I haven't seen this before.
Requiemsoul Aug 11, 2014 @ 8:40am 
I have played each one of your maps and they are fantastic. This one is very creative. I love the last part. Added to favorites.
p0rtalmaster Nov 20, 2012 @ 10:08pm 
I loved the map. However I can't give it a thumbs up until the upper room is simplified or even removed altogether (save the cube-catching mechanic for another test). Good news is that you don't get a thumbs down from me.
Gunnar Clovis Oct 31, 2012 @ 7:55pm 
Simple fun map mainly; I didn't have the patience for the upper part.
Clericopter  [author] Sep 15, 2012 @ 9:09pm 
Heh, I'm fully aware of how crap that upper chamber is (see my earlier comment.) I never really expected too many people to play this map so I didn't bother changing it. I might think about it now.
rin Sep 15, 2012 @ 8:45pm 
The test was fun but the last part was a pain to do it took me 17 try to catch the block. The rest of the test was good the last part just whent away from the test pattern. you are a test making god man but it is the little thing that tend to pis off ppl.
Pollo Sep 13, 2012 @ 4:16am 
nice one buddy.
Clericopter  [author] Sep 7, 2012 @ 3:57am 
To be honest, I'm not very happy with that upper chamber, but I'm not inclined to change it drastically because the chamber takes a long time to build now. It's also about three light strips away from the item limit so there isn't a lot of squiggle room.

There's a funny story behind why the dropper isn't directly above the faith plate. If the cube was fizzled while bouncing up, the ghost cube would often keep going up into the dropper, knocking back the new cube and preventing it from coming out before the dropper closed.