Cities: Skylines

Cities: Skylines

780 ratings
Fine Road Anarchy
File Size
0.346 MB
Nov 18, 2016 @ 3:02pm
Feb 28 @ 11:37am
18 Change Notes ( view )

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Fine Road Anarchy

Compatible with Cities Skylines 1.7.0-f3 (Mass Transit)

This mod adds additional options when building road.

Basically Sharp Junction Angles but compatible with Fine Road Tool and better behavior when anarchy enabled.

- Anarchy (Ctrl + A): when enabled, removes all the limitations such has the slope, the height or the collisions.
- Bending (Ctrl + B): when disabled the segments will no bend.
- Snapping (Ctrl + S): when disabled you can get much closer to other roads without snapping.
- Collision (Alt + C): when disabled the road will clip objects. Buildings and paths won't be bulldozed, pillars will always be built, zoning under elevated roads will remain untouched.

The UI integrate into Fine Road Tool UI if enabled. Otherwise it gets its own window.

This mod will disable Sharp Junction Angles as they are not compatible.
This mod won't break your save games, and can be safely disabled at any time.

Source code


This mod uses detours C# library[] by cope. Without it, this mod would've been impossible to make.

Thank you for:
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☞ supporting me with a donation[]
Popular Discussions View All (2)
Dec 15, 2016 @ 7:38am
Some questions about Fine Road Anarchy
Mar 6 @ 12:34am
Can you support another language your mod?
Toothless FLY [ROK]
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Indian Geek May 25 @ 4:02am 
@jjfeist you can select underground mode in bulldoze
UguuDoki May 21 @ 9:49pm 
jjfeist May 21 @ 8:41pm 
I cant figure out how to bulldoze metro sections. When I select bulldoze it goes to above ground view. How do I delete metro sections?
arKtur May 19 @ 5:06pm 
thank you so much for updating
Toby May 19 @ 11:47am 
Red the description "Compatible with Cities Skylines 1.7.0-f3 (Mass Transit)"
Captain Alliance May 19 @ 11:45am 
Is this compatible with theMass Transit DLC?
mjm92150 May 7 @ 2:14am 
I hope is going to work with the new DLC "Mass transit" !
AbiHerobrine May 5 @ 8:18pm 
Can This Enabled the shap junction angles plz i miss the mod D:
xOceanSpirit Apr 26 @ 1:14am 
Bending (Ctrl + B): when disabled the segments will no bend.

gravage Apr 20 @ 5:11pm 
@Falzone Besides using a tree brush (while right clicked) to remove trees prior to developing land for networks or buildings you can also use Move IT's marque selection tool to choose (dragging it over vast areas at a time) only those freestanding trees and props (rocks) within the problem areas that you have already developed. You can do this because the marquee tool can be configured to choose any one or more of five choices (Buildings, Props, Trees, Nodes, Segments). After you've selected what you want to remove you can use Move It's Bulldoze tool and VOILA! all is clear. No more picking them out one by one ( ;

Note, if you do not remove those trees and rocks before building even if they do seem to disappear when laying down a road all that really happens is that they get hidden from view still counting toward the tree and prop limit. You'll see such hidden trees and props when chosen with the marquee tool.