The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

124 ratings
Stronger Alduin
Category: Creatures, Gameplay
File Size
0.026 MB
Feb 8, 2012 @ 5:58am
Feb 8, 2012 @ 11:14pm
1 Change Note ( view )

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Stronger Alduin


Makes Alduin more stronger for the fight in Sovngarde by giving him more health and a few new attacks, thus making him more challenging.

Specifics of the mod:
- Alduin (final boss version) has increased offset health from 1700 to 6800,
- Alduin (all versions) now have three new attacks: Disarm, Marked For Death, & Sparks (with a damage increase)
- Alduin (all versions) height increase from 1 to 1.2 (I'd love to make him larger but this causes issues in the final boss battle)
- Alduin (final boss version) can call in a storm. In Sovngarde it does look a little weird due to the different skyboxes, but it does help to set the mood
- If he's still too easy just comment below and I might make another mod where he's even tougher
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TheDoomMystic Apr 10, 2017 @ 9:43pm 
make him able to summon other dragons to fight with him
☯﷽☯ Oct 3, 2016 @ 8:17pm 
make the alduin like the one from the nine divines with red wings and darker looking and he has a way better meteor storm and after it is done a big ass meteor comes down and it is big i could not belive it when i saw it
Itsuko Jul 31, 2015 @ 8:55pm 
it was like eating a sweet roll seriously i want this to be right up there with darksouls.
G20 Oct 14, 2014 @ 5:45am 
Hi F&R
I recently added this to a suitable collection too
With respect
You might like to lend your thumb there too ;) the more liks the better hey
SausageSnacks Sep 28, 2014 @ 11:29pm 
what does the size bug do?
Sun Stealer Apr 30, 2014 @ 9:38am 
Is there a way to undo the effects of this glitched permanent debuff?
Raven Oct 26, 2013 @ 1:40am 
Yes, I thought he seemed a bit underpowered for Nirn's version of the flippin' Antichrist. Thanks for the mod. :)
troyepetersen Sep 20, 2013 @ 4:58pm 
Marked for death?! That shout is seriously bugged. It never wears off, ever, and subtracts 25/50/75 (depending on 1/2/3 words) armour PER SECOND for 60 seconds. If you are hit by that, you armour will decrease by 1500/3000/4500 PERMANENTLY after the full 60 seconds, and negative values work just like positive values; ie at ~ -4k armour, you will have ~ -480% damage resistance, meaning you take ~5.8x damage! While that certainly would make the fight harder, it would also leave you permanently weakened for the rest of the game!
AND it stacks with itself. If you're hit a second time, you're going to lose ANOTHER 1500/3000/4500 armour! That's why it's so effective when used on enemies, but might be viewed as ineffective by some players. For the first few seconds it doesn't do that much, but after a full 60 seconds, it does ridiculous amounts of debuffing.
Admiral Han'Gerrel Jul 23, 2013 @ 11:52pm 
Good idea mortal, very good indeed, but I think it would be better and MUCH more challenging if you made him level with you by 1.5 to player no matter what, and 500% more damage resistance.
Pearlie Apr 16, 2013 @ 7:36pm 
Maybe 9000.000 but make it so he is not Invicable So it would be a fun 100minutes hitting on a dragon.