The Elder Scrolls V: Skyrim

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Stronger Alduin
 
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Category: Creatures, Gameplay
File Size
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0.026 MB
Feb 8, 2012 @ 5:58am
Feb 8, 2012 @ 11:14pm
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Stronger Alduin

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Description
*SPOILERS!!*

Makes Alduin more stronger for the fight in Sovngarde by giving him more health and a few new attacks, thus making him more challenging.

EDIT
Specifics of the mod:
- Alduin (final boss version) has increased offset health from 1700 to 6800,
- Alduin (all versions) now have three new attacks: Disarm, Marked For Death, & Sparks (with a damage increase)
- Alduin (all versions) height increase from 1 to 1.2 (I'd love to make him larger but this causes issues in the final boss battle)
- Alduin (final boss version) can call in a storm. In Sovngarde it does look a little weird due to the different skyboxes, but it does help to set the mood
- If he's still too easy just comment below and I might make another mod where he's even tougher
57 Comments
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G20 Oct 14, 2014 @ 5:45am 
Hi F&R
I recently added this to a suitable collection too
With respect
http://steamcommunity.com/sharedfiles/filedetails/?id=191211343
You might like to lend your thumb there too ;) the more liks the better hey
BarrySteakFry Sep 28, 2014 @ 11:29pm 
what does the size bug do?
Sun Stealer Apr 30, 2014 @ 9:38am 
Is there a way to undo the effects of this glitched permanent debuff?
Raven Oct 26, 2013 @ 1:40am 
Yes, I thought he seemed a bit underpowered for Nirn's version of the flippin' Antichrist. Thanks for the mod. :)
troyepetersen Sep 20, 2013 @ 4:58pm 
Marked for death?! That shout is seriously bugged. It never wears off, ever, and subtracts 25/50/75 (depending on 1/2/3 words) armour PER SECOND for 60 seconds. If you are hit by that, you armour will decrease by 1500/3000/4500 PERMANENTLY after the full 60 seconds, and negative values work just like positive values; ie at ~ -4k armour, you will have ~ -480% damage resistance, meaning you take ~5.8x damage! While that certainly would make the fight harder, it would also leave you permanently weakened for the rest of the game!
AND it stacks with itself. If you're hit a second time, you're going to lose ANOTHER 1500/3000/4500 armour! That's why it's so effective when used on enemies, but might be viewed as ineffective by some players. For the first few seconds it doesn't do that much, but after a full 60 seconds, it does ridiculous amounts of debuffing.
Admiral Han'Gerrel vas Neema Jul 23, 2013 @ 11:52pm 
Good idea mortal, very good indeed, but I think it would be better and MUCH more challenging if you made him level with you by 1.5 to player no matter what, and 500% more damage resistance.
Gaming Apr 16, 2013 @ 7:36pm 
Maybe 9000.000 but make it so he is not Invicable So it would be a fun 100minutes hitting on a dragon.
Ruin Stormshower Mar 11, 2013 @ 4:08pm 
Is this compatable with Deadly Dragons?
Balthasar☆ Feb 27, 2013 @ 11:38pm 
FFS so much Crying lmfao, "its still to easy" blablabla, how about create your own Mod and give him more HP than you all wrote it on here. Or what about finish the Quest when you're little lower Level than you all finished the Quest at whatever Level you was at (For example lv 20+ without maxed Marksman/One/Two-Handed etc. It's even more enjoyable then not doing out-dmg. For me i do like this Mod and Subscribe it + Favorite :> Also the Idea's giving him Additional Shouts it's fine love it :D Keep up the Work :)
**Ninjutsu* Feb 12, 2013 @ 3:54pm 
even with tougher and smarter dragons,resilient dragons,more dragons lvl,enhanced lvl gameplay,superdifficulty and improove difficuty he needs to have more hp maybe 150 000 bro seriously i expect epic 30 min battle not like most of us do come and kill him under 30 sec thx for respond