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Myrne: The Quest
 
 
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Genre: Action, RPG
Platforms: PC, Mac, Linux
Languages: English, French
Players: Single-player
Posted
Updated
Jan 7 @ 5:45pm
May 31 @ 6:41pm

View Myrne: The Quest in the store

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Recent Announcements View All (4)
Almost there
Some delay
  • English translation (a lot of it is done)
  • Proof-reading
  • Some dialogs aren't 100% done. There are like two lines from a guy and one side quest I think. Might found some more when I'll play test the full game.
  • Some musics. Someone makes them for me so it will be way better than the ones in my first game, can't wait for you to hear that :)
  • Debuging... Oh boy! That one takes time...

And I think that's all?

So the release day is really near... but not there yet.

By the way, I cheated a little and when I saw the game wouldn't be ready in time, I re-worked a lot of things I wasn't too satisfied with, like the character physics (the player now feels heavier, less floaty), weapons animations (once again to add more weight), sounds, weapon variety, (optional) head bobbing,...

So I guess this small delay was for the best :)

Description
Release date: Early 2017


Myrne: The Quest is a first-person action-RPG. It's the follow-up of Song of the Myrne: What Lies Beneath (no need to have played it to fully enjoy this one though).

This is a single player game, following a story, where everything is hand-crafted (no procedural generation, just love^^).

Return back to the world of the Myrne with its silly humor and discover why the night never goes away in this new region... Or don't, you're just here for that magic artifact after all, no way this malediction will have anything to do with your personal quest... Erm...





▶ This time, live everything from the eyes of your character in a fully 3D environnement, you can even see the Myrne in the Sky... familiar faces too (not in the sky though).

▶ Build your character as you please. The game isn't class based so you're free to choose, and mix!, your own play styles at any time (well, maybe not during the final boss fight, it's a terrible idea). Cast fireballs while wearing an heavy plate armor, pierce enemies with your trusty lance or just stab them with a stake if that's your thing (the weapon's prety weak though, I'm judging you).

▶ Your character evolves according to your playstyle. Using heavy armor will make you better with them; hitting broken things with a hammer will somehow improves your capacity at fixing things, while actually fixing the said things, sick!

▶ Scrap unused weapons and armors to fix your stuff, craft more arrows or just pile up a lot of scrap... why are you doing this?

▶ Talk with silly characters to get quests (like all adventurers, you just can't say no, do you?), if monsters don't kill you, their silliness and lack of basic logic surely will.

▶ Explore dungeons to get better loot... to... explore more dungeons? It makes sense I guess.

▶ As usual, the OST will be available for free (even if you don't own the game) once the game is out.

▶ Nearly every assets (trees, buildings, characters, animations,...) are original and were created for the game

▶ After release, I plan to support the game with content updates like I did with my previous game. I usually do until nobody gives a f* about the game anymore or once I'm too broke and realise I should maybe work on a new game before I run out of food :D





I'm just one guy, trying to create fun RPGs (and hopefully succeeding). I take inspirations in games like Arx Fatalis, Morrowind, Arcanum, tabletop RPGs and even boardgames (like Descent 2nd ed., Mistfall, Level 7: Omega Protocol). Do you play boardgames? You should, it's amazing once you've burned your Monopoly and bought real games. Why am I telling you that?! Keep playing on computer!

I started crafting games in 2014 (maybe a little before, but nobody wants to hear about those horrible games I never finished anyway) and already released one game on Steam, which got positives ratings, which is great. I did make some other small projects for Ludum Dare and other game jams too. They all share the same universe which I plan to extend through future games too, so stay tuned ;)
Popular Discussions View All (2)
1
Jun 1 @ 10:39am
You wanna give a beta or alpha for the fans?
TalesofGods27
0
Jun 1 @ 10:38am
Released on Steam
Beldarak
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65 Comments
Beldarak  [author] Feb 15 @ 7:40am 
Sure, if it's not for a giveaway group :D
Gamersvinkel Feb 15 @ 2:19am 
Hey man! love your game concept can we talk further its really important thanks!
Beldarak  [author] Jan 28 @ 4:28pm 
@SNIVY BOI: I can't say for sure yet, it should be fairly short, like my other game (Song of the Myrne: What Lies Beneath). And I'll probably extend it a little through free updates after release.
SNIVY BOI Jan 28 @ 9:52am 
Soo excited for this game. :D

How long will it take to beat it though?
Alaska95 Jan 24 @ 2:35pm 
looks like a pixel 3d skyrim, im sure is interested......
Beldarak  [author] Jan 24 @ 9:54am 
Well done guys ;)
Thanks for all the votes!
GRIM REAPER Jan 20 @ 12:12am 
/
GRIM REAPER Jan 20 @ 12:12am 
good
Beldarak  [author] Jan 19 @ 9:11am 
Yup ;)