Hearts of Iron IV

Hearts of Iron IV

261 ratings
Hearts and Minds
File Size
5.541 MB
Nov 13, 2016 @ 3:03pm
Feb 28 @ 8:54am
17 Change Notes ( view )

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Hearts and Minds

Latest version: 1.7b
Visit the mod topic at Paradox Plaza![forum.paradoxplaza.com]

Hearts and Minds is a mod that aims to add more strategy and decision making to HOI4 by adding deeper choices to the leadership of your country and providing more choices through events. Leading your country to victory is a balancing act that can be a struggle to maintain!

The ultimate goal of the mod is to make the game fun and engaging at a constant speed 3. That means decisions to make at all times, not only every 70 days when a national focus is finally finished. I am trying to do this by adding lots of events that can help or hinder your progress, more like EU4, and a political system, using the ideologies, political power and national unity, that requires forward thinking to maintain.

  • English.
  • Russian, translated by Kulac the Greatest. Visit his mod site for other work![tbmods.ru]
  • German, translated by Finn Furwolf
  • There will be missing text in other languages! Translations welcome.

  • Not Ironman compatible.
  • Will not work with New World Order or any mod that changes the idea groups in the country tab.
  • Edits the British Raj and Australian national focus trees in a minor way, so may conflict depending on which mod takes precedence.
  • May conflict negatively with mods that edit defines.lua (used here only to increase the effect of diplomatic ideology boosting).
Popular Discussions View All (2)
Jan 9 @ 7:58am
Apr 15 @ 3:47pm
Possible to use this with Expert Ai 2.0?
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UlveDulve 15 hours ago 
Make compatible with Expanded National Laws, bcus i cant decide wich of them ods to use right now,
Ilija Apr 27 @ 7:49am 
tfw can't use with any mods that change maps anymore ;~;
Banimal Apr 26 @ 12:05pm 
I'm having a wierd problem where playing as the USA, my consumer goods demand is at 105% regardless of my production capacities. It doesn't seem to be a problem with other countries.
[VW] Techno_Stalin Apr 22 @ 8:20pm 
great mod but can you make it more compatible with road to 56? what i mean is the national charector cabinent thing. either way im gonna play with the mod but just a recomondation
OmegaBolt  [author] Apr 20 @ 8:54am 
From my quick tests it looks like it works well with Road to 56'. Hearts and Minds ideas are used, the events seem to work and you get Road to 56' tech, at least some of the events, map changes etc.
Pirate of AE Apr 18 @ 10:23pm 
would this mod work with The Road to 56? dont think least with all the changes but just wondering how much overlap?
OmegaBolt  [author] Apr 15 @ 12:28pm 
Countries do not get the same random influence every game. Bulgaria does not turn communist every game at all. If you have other mods they could be conflicting with it, but this is totally not my experience on this end. As a central feature of the mod, countries changing ideologies will not be removed.
Diamondhero253 Apr 15 @ 11:11am 
actually, thats just a bug with the game. if you save and relaunch the game, load back the save, and it should give you the event. sometimes these events stop working, or so ive noticed.
Diamondhero253 Apr 15 @ 11:08am 
it would also be great if every nation didnt get the same random influence every time. 4/10 would bang in a life or death situation.
it turns bulgaria communist every game. i would love to have just "party propaganda" section, especially "enforce status quo" which is something that should totally be a part of the base game for neutral nations to stay neutral, but the "foreign influence" thing is just stupid. i tried to save them, even through a civil war, but it just gave them ine same thing again. i dont want it to force one specific ideology, thats just boring and stupid. This single point of failure absolutely destroys this mod. please remove.
=3rdS= Emixam Apr 14 @ 2:38pm 
if you need french translation contact i will help