1599 ratings
File Size:
0.017 MB
Jul 2, 2012 @ 11:33am
Jul 2, 2012 @ 11:46am
2 change notes ( view )
Before you ask: YES, this mod works with Brave New World.


"This map script uses various manipulations of Perlin noise to create landforms, and generates climate based on a simplified model of geostrophic and monsoon wind patterns. Rivers are generated along accurate drainage paths governed by the elevation map used to create the landforms."

Please note:

I am not the author of this script, Cephalo created this script in 2010 for Civ V and previously for Civ IV. I have simply updated it for G+K and uploaded to the workshop because it has not been done yet, and I am a big fan of his work.

Compatible with all versions of the game, including BNW. Don't forget to rate this file!


To download just click on the subscribe button above the mod description. The game will automatically download and install the mod.

To use it in a game, click on the "MODS" button on the main menu in game and you should get a list of your subscribed mods. Click the check mark next to the mods you want to load (if it's green, then its loaded) and click next.

Then find the map "PerfectWorld 3" while at the setup screen, and you should be good to go!

For those who cant see the mod after subscription: goto mygames folder on your system and delete the inside of the cache folder in civ 5 folder. After restart of civ, the mod will be there.


If the map is still not showing up under advanced options or in general, then you should go to the mod folder (Documents\My Games\Sid Meier's Civilization 5\MODS\PerfectWorld 3) and move the .lua file into the maps folder (Documents\My Games\Sid Meier's Civilization 5\Maps). This will undoubtedly solve the problem because the game will now treat the script as a game file instead of a mod - meaning that you can even play the map on single player without going to the mods menu. This also means you can work towards achievements (as achievements are disabled when using mods).

If you think that there are too many mountains/jungle/marsh etc. you can do this:
- go to the mod folder (generally located in Documents\My Games\Sid Meier's Civilization 5\MODS\PerfectWorld3 (v 1) )
- open then the PerfectWorld3.lua with a text editor
- scroll a bit down to the function MapConstants:New()
- Here you can now edit a lot properties of the map generator to your liking. For example, setting the value mconst.mountainsPercent to 0.9 will decrease the number of mountains (since this is a threshold value). You can play around with this and other values (except the values at the very end of the constants) until you find a configuration of your liking!
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FredTche Oct 14 @ 5:49pm 
I just downloaded this, but have postponed using it because of an issue that bothered me: the larger of the generated continents, more often than not (4/6 times I test-generated a map), cuts the world in half by connecting to the north and south poles. I am not sure if this is supposed to happen, but it might be very troubling for civilizations that don't have access to one of the coasts. Other than that the terrains look very good. I look forward to playing on a Perfect World as soon as (and hopefully if) the author fixes this issue.
Winston Churchill Oct 8 @ 2:52pm 
Is it updated for BnW? If so that might explain why it isn't working for me. That, or I'm just not ticking the right boxes.
bourbonhan Oct 8 @ 7:11am 
It is really nice!
Cobleguy Sep 30 @ 5:09am 
err, a link for this mod?
camerams Sep 29 @ 8:56pm 
Love the way the landmasses turn out; much better for peninsulas, islands and inlets. WAYYY too much god damn desert for my taste though.
Dann Sep 27 @ 7:59am 
This DOES work for BNW. Great mod.
1_dylan Sep 21 @ 7:39pm 
It creates some awesome worlds. My favourite mod so far.
jpvananda Sep 13 @ 8:12pm 
I am thinking it has NOT been updated for BNW as no one has answered that.
General Jesus Sep 13 @ 8:06pm 
Me Gusta :3
Overwhelming Indifference Sep 12 @ 9:05pm