Sid Meier's Civilization V

Sid Meier's Civilization V

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PerfectWorld3
 
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0.017 MB
Jul 2, 2012 @ 11:33am
Jul 2, 2012 @ 11:46am
2 Change Notes ( view )

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PerfectWorld3

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Description
Before you ask: YES, this mod works with Brave New World.

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"This map script uses various manipulations of Perlin noise to create landforms, and generates climate based on a simplified model of geostrophic and monsoon wind patterns. Rivers are generated along accurate drainage paths governed by the elevation map used to create the landforms."

Please note:

I am not the author of this script, Cephalo created this script in 2010 for Civ V and previously for Civ IV. I have simply updated it for G+K and uploaded to the workshop because it has not been done yet, and I am a big fan of his work.

Compatible with all versions of the game, including BNW. Don't forget to rate this file!

+==INSTRUCTIONS==+

To download just click on the subscribe button above the mod description. The game will automatically download and install the mod.

To use it in a game, click on the "MODS" button on the main menu in game and you should get a list of your subscribed mods. Click the check mark next to the mods you want to load (if it's green, then its loaded) and click next.

Then find the map "PerfectWorld 3" while at the setup screen, and you should be good to go!

For those who cant see the mod after subscription: goto mygames folder on your system and delete the inside of the cache folder in civ 5 folder. After restart of civ, the mod will be there.

+==ADVANCED==+

If the map is still not showing up under advanced options or in general, then you should go to the mod folder (Documents\My Games\Sid Meier's Civilization 5\MODS\PerfectWorld 3) and move the .lua file into the maps folder (Documents\My Games\Sid Meier's Civilization 5\Maps). This will undoubtedly solve the problem because the game will now treat the script as a game file instead of a mod - meaning that you can even play the map on single player without going to the mods menu. This also means you can work towards achievements (as achievements are disabled when using mods).

If you think that there are too many mountains/jungle/marsh etc. you can do this:
- go to the mod folder (generally located in Documents\My Games\Sid Meier's Civilization 5\MODS\PerfectWorld3 (v 1) )
- open then the PerfectWorld3.lua with a text editor
- scroll a bit down to the function MapConstants:New()
- Here you can now edit a lot properties of the map generator to your liking. For example, setting the value mconst.mountainsPercent to 0.9 will decrease the number of mountains (since this is a threshold value). You can play around with this and other values (except the values at the very end of the constants) until you find a configuration of your liking!
Popular Discussions View All (3)
2
Oct 9 @ 3:54pm
multiplayer support
kensu
6
Jun 27, 2016 @ 11:16am
Never used a mod before
price.kevin
1
Mar 27 @ 9:24am
is PerfectWorld3 compatible with Really Advanced Settings??
SlayViorZ
< >
292 Comments
MTG_Kid2016 Aug 28 @ 3:53pm 
Sounds like they are more like goats than cows. Maybe Skyrim Physics? (For the mod itself, it looks like a very good looking map, almost realistic)
Forlorn Jul 28 @ 2:24pm 
There is an updated version of this mod called, PerfectWorld3 - Updated. I recommend using that one because this version, has several graphical bugs. For example with this version I would get cows spawning on top of mountains that were actually grasslands.
ak31415 Jul 24 @ 6:19am 
Before I use this, what is the point of using this over the normal map gen?
steelpantherx Apr 17 @ 10:46am 
I dont know if this mod works or not, i cant see a difference in the maps. how do i know this mod is actually working while im in game?
kensu Mar 27 @ 9:24am 
would love for there to be a way to use this in a multiplayer game
kensu Mar 27 @ 9:23am 
makes good maps really used the largest setting and was amazed
VegladeX Oct 6, 2016 @ 5:02pm 
If the map shows up without you having to play from the "mods" menu option, yes, you can play with achievements. If not, have a look at this: http://forums.civfanatics.com/threads/mpmpm-converting-mods-to-dlc-format-for-multiplayer-use.523450/
The method is used to allow Multiplayer modded games, but works to allow mods too. It's a bit tricky, but gets easy when you know what you're doing.
Peep Jul 30, 2016 @ 7:15pm 
@bolo99 Who cares about achievements? Games like these are meant to be enjoyed even tho getting achievements is quite enjoyable too.
bolo99 Jun 17, 2016 @ 12:26pm 
Does it block achievements?
If it does, can I create map with it, save map and play it without the mod?
East Face May 28, 2016 @ 10:24am 
There's an issue with rivers. I always get started next to them, but they are never complete rivers. They always terminate around my starting point. Or if I'm next to the coast, they'll terminate 2 or 3 hexes into the mainland. Same basic problem, never any strong continuous rivers. Another issue I found (though this one might be dependent on another mod) is that when panning around the map, there's essential an "invisible border" that once my camera passes it, parts of a nearby river disappear and get cut off altogether. The trench for the river is still there, just no water. The first issues happens even if perfectworld3 is the only mod activated. As I said, the second may be dependent on other mods, I'm currently narrowing down (a different and possibly completely unrelated issue) by only activating 5 mods at a time. That other issue being thick black or red grid lines and other map issues.