Team Fortress 2

Team Fortress 2

996 ratings
File Size
26.579 MB
Nov 10, 2016 @ 11:28pm
Nov 16, 2016 @ 2:32pm
2 Change Notes ( view )

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A new Frontline! ( ) themed A/D map aimed at 6v6 play.

cp_haddou RC2! (Nov.16th)


-Added a second exit from the Blu spawn to help prevent choking hazards.

-Reduced cap time on first point by 10 seconds.

-Removed fountain model and replaced it with a pedestal model to make it easier to jump on/maneuver around near the final point. (Your fountain model is beautiful, EArkham. I am sad to remove it).

-Moved palm tree near the back of the curved divider beside the final point. (I found that backing up along the divider you ended up getting caught on the tree).

-Added a clipping brush to all but one of the market stand models so you don't get stuck rubbing against them.

-Removed the majority of the hip-high wall near the final point to increase maneuverability.

-Removed market stand from the Gardens area near the final Point to increase maneuverability.

-Rotated the palm tree in the middle of the Gardens area to make it easier for a class like Scout to jump onto the smaller hedges before jumping onto the higher hedges.

-Added a medium healthpack into the tunnel that connects from the broken down tower route to the final point.

-Moved Palm tree that was above the first point slightly to help prevent getting caught up against it.

-Removed 'L' shaped hedge from above and behind the first point. Raised the ground to match the slope to effectively create more ground to easily move on.

-Increased the height of the building above and behind the first point and removed some straw roof ends to increase maneuverability.

-Moved the indoor market in the lobby near Blu spawn exit into the wall to increase maneuverability.

-Changed the majority of prop urns from solid to not-solid in major areas to increase maneuverability.

-Changed/added a new texture for the building behind and above the first point to help refresh the visuals. Also added some wooden supports to the corners of buildings I found were too noisy/hard to see the edges of.

Welcome to the deep desert of Morocco my friend. A war has been brewing like an obstinate sand storm on the horizon.

Blu has traveled many miles across the thirst-inducing desert to contest Red's capture of this unknown desert town.

You can input the following command in your console without the quotes to load the map after it has finished downloading:

"map workshop/797316429"

Using the Market Props pack by ChemicalAlia which can be found here:

New claystone wall textures/strawroof textures and window/carving overlays/tile provided by me.

Be sure to check out my other maps below:


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Skade14 Mar 8, 2017 @ 8:31am 
some textures look like they does'nt belong in tf2, otherwise the map and theme is awesome :D
Mr. Spaps Feb 10, 2017 @ 10:26am 
Off to North Africa Boys!
MaxMartian Jan 12, 2017 @ 11:58am 
Is this an Arab town?
Graveton Nov 22, 2016 @ 5:30am 

Thank you for the explanation, a good concept. I like that you actually made context for the map.
And a good overview addition, thank you for listening. :medicon:
가스통 Nov 22, 2016 @ 5:20am 
I hope that this map will be added I'm the game
FatherBrandon  [author] Nov 21, 2016 @ 11:52pm 

Added an overview screenshot now. Thanks for the suggestion.

Sorry for the copy/paste from a previous comment of mine: I wanted to go subtle with the Frontline props to make it seem like it was really only one small band of soldiers vs another small band of soldiers that had broken off from a main army. Red has an armored car and tent outside and a bit behind their spawn. There also is a Red army jeep outside of the blocked off door in the room that leads to the alley near the first point and a Red motor bike near the metro area. Blu only gets a crashed fighter plane in the sandstorm area. More props may be added for future releases.
Graveton Nov 21, 2016 @ 5:01pm 
Looks good, but why is labeled as a frontline map? Also could you provide an image with an overview of the map layout?
The Medieval Mann Nov 20, 2016 @ 9:10am 
hoovy approves:steamhappy:
ZAKYTHEMEMER15 Nov 18, 2016 @ 9:31pm 
best fanemade update ever
Jesus Crist Nov 18, 2016 @ 1:30pm 
but how ever i rememeber a desert level that looked kinda like that. ? maybe you got inspirered. btw good lvl bro