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THE LONE FUTURE-STARTER [Map 1]
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Jul 1, 2012 @ 12:57pm
Jan 16 @ 7:58am
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THE LONE FUTURE-STARTER [Map 1]

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In 1 collection by Seji-Evan
THE LONE FUTURE-STARTER [Collection]
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Description
PLEASE READ BEFORE PLAYING

-If you just like solving super duper hard puzzles chances are that you will not like this map, i'm warning now for prevent unnecessary posts =D.

This is the first map of a series that I plan to do, called "The Lone Future-Starter". is a short exploratory map but i hope you guys enjoy =).
I tried to create some different puzzles, and also used a small concept of my previous map (Sp_Custom) nothing much different, but who played the previous map will understand how concept is.

Special thanks for the beta testers:
-Carlos
-Sergio
-Lord Vampyr

-Comments with spoilers that do not use formatting to hide, will be deleted.
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Now, a little backstory: You are an employee of Aperture that was integrated in the program of Aperture Science "voluntary" test subjects. After years forgotten in the Relaxation Center, you finally wake up in one of the docking stations, with a very simple objective GET OUT FROM THERE.

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CLICK HERE FOR THE COLLECTION, OR USE THE MENU BELOW TO GO TO THE NEXT MAP




--Updates V 1.1 --

- Color in the fan room wall changed from blue to white.
- Moved the first checkpoint to before the fan room.
- Inverted position of the door of the gel room to facilitate visualization.
- Fixed unintended solution of the last puzzle.
- Added 2 extra seconds for the final puzzle.
- Some aesthetic improvements.

- v 1.2 -

- Reworked Optimization
- Fixed/Added portal Cleansers
- Updated Visuals/Sounds to Match the other maps
- Visual Improvements
- Fixed unintended solution

My website: SJE PRODUCTIONS[sjeprod.blogspot.com.br]
Official Walktrought: MAP 1
Forum on Thinkwithportals:Tthinking With Portals[forums.thinkingwithportals.com]

Please leave your feedback and/or suggestion =)
Ps: Sorry for the bad english
215 Comments
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The_Pyro_from_Hell Mar 18 @ 8:06am 
Map 6, I'm in the elevator shaft, HOW DO I GET OUT?!?!?!
Seji-Evan  [author] Mar 11 @ 10:55am 
Hello everyone, i have some good news to share, Map 6 is receiving his final polishing after beta tests, and is set to be released in Next Monday (03/16) if nothing goes wrong of course XD.
Many thanks for your patience, you all know that i'm a one man operation in the creation of these maps, so i'm grateful to all of you guys that liked the series so far, i hope that all of you be looking forward in playing the next one too =D, thanks again and as always, sorry for the bad English >.<.
Richard L Mar 5 @ 3:00pm 
Last part was a little tough.
MisterDigitalGuy Feb 17 @ 7:15am 
To be honest, although I liked Portal 2 (the game itself) , the BTS asthetic just didn't work out for me. Aperture just seemed so... empty. One of the reasons I like this map series so much is the Portal 1 style BTS- as well as the fantastic attention to detail. Well done, my friend, well done.
Wagenenr Jan 15 @ 4:48pm 
I beat this level by bringing a barel through the hole thing and used it to jump the last barrier!
I Kinda Fail Nov 18, 2014 @ 1:26am 
Just left the sleep room and am in the offices... On the catwalk... Can't find any hint of where to go. I see portal surfaces and windows with holes, but no portal gun...
cristo.smith Nov 16, 2014 @ 12:51pm 
That was a good map. I liked that one :)
Petutski Sep 14, 2014 @ 1:20pm 
Excellent adventure! Thanks!
Chelliste Sep 8, 2014 @ 1:22pm 
Personally I like less walking and more solving, but this is a nice break from the more compact, complex puzzles. In the real Portal 2, the in-between "walking" areas offer a welcome break. It's like that.