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ps: sorry for the bad english.
For criticism, I would say that you don't need to point out what the next step is, quite so much... don't make it too obvious. You've thrown a lot of elements into one, admittedly huge, map: this did not interrupt the flow atall, but it did seem like you were trying to use everything in the toolkit in one go.
On to number two.
Overall, this is an interesting series. I especially liked the innovative use of HL2 crates near the end. The office areas seemed relatively realistic while retaining the original style.
[h1]The Bad[/h1]
Only two of the maps are done.
[h1]The Ugly[/h1]
1. Some areas seemed a little bit blocky and unfinished.
2. It's possible to break the big conveyor near the end by letting it force you into the wall. The conveyor segments will begin to pile up underneath you. AFAIK, this is expected behavior for func_tracktrain with impact damage to players/objects disabled