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THE LONE FUTURE-STARTER [Map 1]
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57.658 MB
Jul 1, 2012 @ 12:57pm
Jul 7, 2012 @ 1:37pm
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In 1 collection by Seji-Evan
THE LONE FUTURE-STARTER [Collection]
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Description
This is the first map of a series that I plan to do, called "The Lone Future-Starter". is a short exploratory map but i hope you guys enjoy =).
I tried to create some different puzzles, and also used a small concept of my previous map (Sp_Custom) nothing much different, but who played the previous map will understand how concept is.

Special thanks for the beta testers:
-Carlos
-Sergio
-Lord Vampyr

-Comments with spoilers that do not use formatting to hide, will be deleted.
-If you just like solving super duper hard puzzles chances are that you will not like this map, i'm warning now for prevent unnecessary posts =D.
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Now, a little backstory: You are an employee of Aperture that was integrated in the program of Aperture Science "voluntary" test subjects. After years forgotten in the Relaxation Center, you finally wake up in one of the docking stations, with a very simple objective GET OUT FROM THERE.


--Updates V 1.1 [FINAL] --

-Color in the fan room wall changed from blue to white.
-Moved the first checkpoint to before the fan room.
-Inverted position of the door of the gel room to facilitate visualization.
-Fixed unintended solution of the last puzzle.
-Added 2 extra seconds for the final puzzle.
-Some aesthetic improvements.

My website: SJE PRODUCTIONS[sjeprod.blogspot.com.br]
Official Walktrought: MAP 1
Forum on Thinkwithportals:Tthinking With Portals[forums.thinkingwithportals.com]

Please leave your feedback and/or suggestion =)
Ps: Sorry for the bad english

MAP2 Progress (RELEASED) -02/03/13 Link Download and play MAP 2
-Alpha testing - 100%
-Construction - 100%
193 Comments
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Bowsakirby Mar 16 @ 8:56pm 
OH of course!! How do I keep forgetting? when in doubt, break windows! ^^
blazedillon Jan 19 @ 7:31am 
Amazingly detailed and aesthetically pleasing. BUT very poor conveance. I suggest adding visual ques to attract player toward a lever/button they might otherwise miss. I often found myself at a loss to where I'm supposed to go or what I am to be doing due to misleading walkways etc. That being said, I feel the level was decent otherwise and I would love to help or colaberate on a future project of yours. I have some player simple/medium difficulty puzzles I'd be more than willing to share if you have any interest as well as a few cinimatic and aeuthetic ideas.

I'm not expecting a response to this but feel more than free to message me if you'd like to hear any of my thoughts. Looking foward to future work by you.
Konke Jan 18 @ 12:30pm 
I like the layout. The puzzles were at times interesting, though some could be irritating when it's so easy to die and I have to start over with the puzzle. Not too difficult and overall a satisfying experience.
Johannes-im-Dampf Jan 5 @ 12:39pm 
A very nice map!
Urdu Oct 21, 2013 @ 4:25pm 
Very nice map. It has that 1950-60's Aperture Science industrial feel to it, and interesting elements such as the robot leaving on the elevator, waving as he goes up to the surface. lol
agimo.loehmer Oct 9, 2013 @ 6:13am 
how do you make such a great levels o.O
now i'm looking forward to play part 2 and 3 *-*

EPIC
PsychoBR Oct 8, 2013 @ 6:47am 
Olha só... que surpresa! Ainda não tinha visto um brasileiro tão habilidoso no workshop. Te adicionei como amigo. Valeu. ^^
Seji-Evan  [author] Oct 8, 2013 @ 6:02am 
@Dogman15: See? in the end was what i said.. you don't have patience... i know that the gameplay is not perfect and are some mechanics that are unusual, but the portal gun is not on a hard place to find.
Dogman15 - at BABScon Oct 8, 2013 @ 12:19am 
OH WOW. I totally did not even know that there was a portal gun there. http://www.youtube.com/watch?v=Xqs420fq5NI I was ambling about this map without a portal gun.