Portal 2

Portal 2

14864 ratings
Moonbase Luna-C 04: Newton's First Law
File Size
11.845 MB
Jun 29, 2012 @ 1:51pm
Jul 15, 2012 @ 7:56pm
4 Change Notes ( view )

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Moonbase Luna-C 04: Newton's First Law

In 1 collection by Catsy
Moonbase Luna-C
5 items
Greetings, test subject, and welcome back to the Aperture Science Volunteer Employee Gravity Liberation Testing Program. If you are reading this, the Luna-C Enrichment Center assumes that you have successfully navigated the first three chambers of this program. If you have not, you should immediately proceed to the beginning of the test series and start there, as attempting this test without the proper low-gravity acclimation and basic movement skills can result in various forms of personal discomfort including but not limited to: nausea, disorientation, frustration, compound fractures, laser burns, violent death, loss of promotion opportunities, and unexplained gaps on your resume.

Luna-C 01: Intro to Lunar Gravity
Luna-C 02: Featherfall
Luna-C 03: One Small Step

Due to the physical and mental exertions required to complete a typical Aperture Science testing course, the design of the following test chamber originally included a gallery of vending machines which disbursed energy drinks, candy bars, methamphetamines and other motivational materials to encourage test subjects to continue onward. Unfortunately, due to budget restrictions and low employee morale it was necessary to remove these vending machines and return them to the Luna-C residential wing. To compensate for the lack of motivational materials, they have been replaced by the popular and inexpensive Aperture Science Sentry Turret, which nine out of ten surviving test subjects found to be far more motivational than nutritional supplements.

Revision 2:
- Blocked several possible exploits.
- Restored the missing clip brush keeping the player from falling into the panel recesses.
- Remembered to pack the custom signage textures this time.
- Fixed the corrupted lighting data.
- Fixed dupe turrets spawning on reload.
Revision 3:
- Fixed an exploit.
- Minor detailing.
Revision 4:
- AIR CONTROL! For those of you who've missed being able to air strafe, I've done enough testing to be sure that I can re-enable it--with a few physics tweaks to ensure it doesn't break the map.
- Fixed the mysteriously disappearing indicator lights for the cube dropper.
- Fixed several exploits.
- Fixed a few minor texture and geometry errors.
- Visleaf optimization.

Note: as with all of my maps, I will never require cube-throwing, although there are certainly parts that can be solved using it. If you think you have to throw your cube, there is an easier approach you haven't though of yet.

When you're ready to move on, Test Chamber 05 is now complete!
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PortalFan May 11 @ 5:17am 
One of the best map in the game !
Poison Dart Frag May 7 @ 6:48am 
I love maps with turrets that allow me to do a pacifist run (100% turrets still active by the time I got thru the exit).
Crespojazzman Mar 28 @ 4:42pm 
I can assure this is the best comunity map I played so far
dmuk Mar 19 @ 6:44pm 
Floaty! I resorted to dwarf (er, cube) tossing at the end... No turrets were spared emacipation in the completion of this test.
Cdude100 (swe) Mar 18 @ 12:45pm 
can you make more?
dadipadi Jun 12, 2014 @ 5:33pm 
Holy cow! what a great puzzle. That end took persistance. digging these!
lfairban May 23, 2014 @ 6:27pm 
Could you please add more autosaves. This one is kind of long.
lfairban May 23, 2014 @ 5:57pm 
Real good map. The end was a little too trickey. I got it by creating a speedfall ceiling floor portal pair and just kept zapping portals until I got the timing right.
Cpt_Midnight May 6, 2014 @ 11:41am 
Excellent! Original and fun. Keep it up... :)
Vol Apr 17, 2014 @ 12:52pm 
I liked this chamber. Slow-falling cube was fun.