13383 ratings
Moonbase Luna-C 04: Newton's First Law
File Size:
11.845 MB
Jun 29, 2012 @ 1:51pm
Jul 15, 2012 @ 7:56pm
4 change notes ( view )
In 1 collection by Catsy
Moonbase Luna-C
5 items
Greetings, test subject, and welcome back to the Aperture Science Volunteer Employee Gravity Liberation Testing Program. If you are reading this, the Luna-C Enrichment Center assumes that you have successfully navigated the first three chambers of this program. If you have not, you should immediately proceed to the beginning of the test series and start there, as attempting this test without the proper low-gravity acclimation and basic movement skills can result in various forms of personal discomfort including but not limited to: nausea, disorientation, frustration, compound fractures, laser burns, violent death, loss of promotion opportunities, and unexplained gaps on your resume.

Luna-C 01: Intro to Lunar Gravity
Luna-C 02: Featherfall
Luna-C 03: One Small Step

Due to the physical and mental exertions required to complete a typical Aperture Science testing course, the design of the following test chamber originally included a gallery of vending machines which disbursed energy drinks, candy bars, methamphetamines and other motivational materials to encourage test subjects to continue onward. Unfortunately, due to budget restrictions and low employee morale it was necessary to remove these vending machines and return them to the Luna-C residential wing. To compensate for the lack of motivational materials, they have been replaced by the popular and inexpensive Aperture Science Sentry Turret, which nine out of ten surviving test subjects found to be far more motivational than nutritional supplements.

Revision 2:
- Blocked several possible exploits.
- Restored the missing clip brush keeping the player from falling into the panel recesses.
- Remembered to pack the custom signage textures this time.
- Fixed the corrupted lighting data.
- Fixed dupe turrets spawning on reload.
Revision 3:
- Fixed an exploit.
- Minor detailing.
Revision 4:
- AIR CONTROL! For those of you who've missed being able to air strafe, I've done enough testing to be sure that I can re-enable it--with a few physics tweaks to ensure it doesn't break the map.
- Fixed the mysteriously disappearing indicator lights for the cube dropper.
- Fixed several exploits.
- Fixed a few minor texture and geometry errors.
- Visleaf optimization.

Note: as with all of my maps, I will never require cube-throwing, although there are certainly parts that can be solved using it. If you think you have to throw your cube, there is an easier approach you haven't though of yet.

When you're ready to move on, Test Chamber 05 is now complete!
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dadipadi Jun 12, 2014 @ 5:33pm 
Holy cow! what a great puzzle. That end took persistance. digging these!
lfairban May 23, 2014 @ 6:27pm 
Could you please add more autosaves. This one is kind of long.
lfairban May 23, 2014 @ 5:57pm 
Real good map. The end was a little too trickey. I got it by creating a speedfall ceiling floor portal pair and just kept zapping portals until I got the timing right.
Cpt_Midnight May 6, 2014 @ 11:41am 
Excellent! Original and fun. Keep it up... :)
Vol Apr 17, 2014 @ 12:52pm 
I liked this chamber. Slow-falling cube was fun.
Bazza Mar 28, 2014 @ 12:52pm 
Last bit was difficult but I enjoyed the rest of these maps.
RagingR2 Jan 6, 2014 @ 11:56am 
@Quaternary you can also create a lot more time by putting both portals on the ground next to each other (both under the red laser), and then jumping in the air next to one of them, holding the cube over the portal, and then letting it go at the highest point.
It will block the laser for for a moment, and then for a moment again when it comes up through the other portal .
psn_markm1978 Dec 24, 2013 @ 1:44am 
Love, love, LOVED this puzzle! Great job!

My Collection: http://steamcommunity.com/id/psn_markm1978/myworkshopfiles/
ant Nov 29, 2013 @ 3:53pm 
absolutely fantastic, particularly the bit right at the end. wonderfully inventive
quaternary Nov 27, 2013 @ 11:23am 
For everyone having trouble with the timing in the last room, you can gain a lot more time to place the last portal by putting a portal on the floor and ceiling, leaning down into the bottom one (not dropping it from standing height), and dropping the cube from the resulting short height.