The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

220 ratings
Scholomance
 
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1.315 MB
Jun 29, 2012 @ 10:22am
Jul 5, 2012 @ 3:16pm
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Scholomance

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Description
This is my version of Scholomance (World of Warcraft) using the Skyrim creation kit.

It is a dungeon full of (hopefully) levelled enemies.

I have tried to stay as close as possible to the original and most of my time was spent building the environment.

Although I've had multiple players test out the various encounters, it is impossible to test all combinations of playstyles (Magic users beware!).


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Location:

- To get to the dungeon you must first go to Markarth.
- Enter through the main gate.
- Once inside, move along the path to the left past the cliff.
- The entrance to Markarth Emporium is on the right (Pictured in screenshots).
- The entrance to Scholomance is inside the Emporium.

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Known bugs/Issues:

- A rare crash when entering the Ossuary for the first time. Certain crash when entering for a second time (Only enter and exit the Ossuary once!)

- When you enter a room, look around before moving as mobs are pulled easily.

- Ras Frostwhisper is not levelled so might be tougher than other bosses. (Not necessary to complete the dungeon)

- Darkmaster Gandling should spawn in the Headmasters Study after you kill Alexi Barov, If he doesn't then you may have to use the console to unlock the exit.



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209 Comments
Hotspots Jun 1 @ 1:51pm 
Good Things:
1. Solid mod and great idea, I'm impressed someone took the time to actually make an entire dungeon from WoW
2. Lots of texture, creator obviously put some major time into making this, it wasn't just a joke to pass the time.
3. Bosses and mobs seem to be fairly accurate and in place.

Things that could be improved:
1. Companions seem to not come in, i like traveling with my companion, but she could not get through.
2. Went by fast. 2-3 minutes and completed the dungeon. (possibly did not adjust the level of mobs according to my level)
3. Bosses were easy to kill (once again maybe it didn't adjust the level to mine?)
4. Needs more accurate loot, i don't remember killing Alexi and getting ebony armor in WoW...his actual loot can be found on WoWhead.
5. More loot. people get excited when they see shit. More loot, the better. Even if it is crap like "Great Sword of the Boar" or "Staff of the Eagle".
Domo Apr 16 @ 6:45pm 
Unsure if its leveled or not but I found this dungeon to be pretty underwhelming

It looked pretty good aesthetically speaking, but when it came to the actual gameplay its kinda crap

I mean most of the bosses do not drop their respective gear and either drop a pathetic 250 gold or some random mid level weapon(Despite me being much stronger and having ebony dropping off bandits) with the exception of alexi and the headmaster and someone else(I can't remember) with even that gear being kinda shit(exception of Alexi's sword)

Also in terms of diffculty its pretty weak, I mean I came in with the understanding of it being challanging(I.E like the original scholo) and brought 4 followers to even the playing field when in reality almost every enemy gets one shotted by myself(I literally three shotted the headmaster, mind you I have dynamic diffculty making the game harder the better I do) with little need for followers
Arrichion Mar 28 @ 10:33pm 
Did anyone else encounter an invisible Illusions of Janice Barov? There was like 6 of them fighting eachother, and they seemed to resisit all of my spells and my dagger didn't seem to do anything. I even put on god mode and still nothing.
Brother-Redemptor Oct 21, 2014 @ 11:17pm 
I miss old Warcraft; even though it's totally not worth the $15 a month fee and the "obligation" time-sink. Totally not worth it; plus ya know...- pandas. Nuff said right?
Warden Aug 15, 2014 @ 5:22am 
BY MY BONER! Its 60 Scholo!
Draugrborn Feb 25, 2014 @ 6:13pm 
It would be nice to have a more Scholomance-like entrance than a Markarth door, naturally. And certainly you want to be careful of using any city, as yes, other mods are bound to do so as well, including the very popular Open Cities Skyrim. I recall the WoW entrance being a keep... Having a Warcraft-style keep (and indeed, an entire town, perhaps even on a peninsula or island) somewhere in Skyrim would be cool. I like the Shadowfang Keep idea as well.. Just put up a castle somewhere in the wilderness for it :) Actually having it in the open world the way it *almost* is in WoW would also be freaking awesome.
~XVI~ Ravenknight Feb 15, 2014 @ 7:06pm 
Just looking at the screenshots brought back so many memories. Thumbs up on a job well done.
x5129119 Dec 25, 2013 @ 7:03am 
I spotted an issue which isn't much, but it is annoying. When you enter Riverwood, you can see on the right a sort of ice obelisk sticking up clearly. Also, a trap-door by it. But it is by the gate or whatever you can call it.
Mr Bear Dec 12, 2013 @ 11:02am 
This was a real treat. I seriously hope this fellow continues modding.
CheeZ WhiZ Dec 5, 2013 @ 5:29am 
#latetotheparty: Seems every piece of loot is only availble to steal? Is this a new thing?