205 ratings
Scholomance
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1.315 MB
Jun 29, 2012 @ 10:22am
Jul 5, 2012 @ 3:16pm
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Description
This is my version of Scholomance (World of Warcraft) using the Skyrim creation kit.

It is a dungeon full of (hopefully) levelled enemies.

I have tried to stay as close as possible to the original and most of my time was spent building the environment.

Although I've had multiple players test out the various encounters, it is impossible to test all combinations of playstyles (Magic users beware!).


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Location:

- To get to the dungeon you must first go to Markarth.
- Enter through the main gate.
- Once inside, move along the path to the left past the cliff.
- The entrance to Markarth Emporium is on the right (Pictured in screenshots).
- The entrance to Scholomance is inside the Emporium.

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Known bugs/Issues:

- A rare crash when entering the Ossuary for the first time. Certain crash when entering for a second time (Only enter and exit the Ossuary once!)

- When you enter a room, look around before moving as mobs are pulled easily.

- Ras Frostwhisper is not levelled so might be tougher than other bosses. (Not necessary to complete the dungeon)

- Darkmaster Gandling should spawn in the Headmasters Study after you kill Alexi Barov, If he doesn't then you may have to use the console to unlock the exit.

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Update:

I was going to use the emporium as a 'hub' for any future dungeons, but if people are having so many conflicts with other mods already I may have to find a new location for the next one..

I know the crashes and incompatibility with other mods if a pain, but im overwhelmed how many of you have been so reasonable about it and disabled other mods just to give it a go, I'm really thankful!
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A lot of you have asked if I'll be remaking another dungeon. I'd love to if enough people want me to so I've made a poll:

Thankyou everyone who voted.

Looks like Shadowfang Keep was the top requested dungeon so I'll start work on it as soon as the CK decides to work!

205 Comments
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Warden Aug 15 @ 5:22am 
BY MY BONER! Its 60 Scholo!
Draugrborn Feb 25 @ 6:13pm 
It would be nice to have a more Scholomance-like entrance than a Markarth door, naturally. And certainly you want to be careful of using any city, as yes, other mods are bound to do so as well, including the very popular Open Cities Skyrim. I recall the WoW entrance being a keep... Having a Warcraft-style keep (and indeed, an entire town, perhaps even on a peninsula or island) somewhere in Skyrim would be cool. I like the Shadowfang Keep idea as well.. Just put up a castle somewhere in the wilderness for it :) Actually having it in the open world the way it *almost* is in WoW would also be freaking awesome.
~XVI~ Ravenknight Feb 15 @ 7:06pm 
Just looking at the screenshots brought back so many memories. Thumbs up on a job well done.
x5129119 Dec 25, 2013 @ 7:03am 
I spotted an issue which isn't much, but it is annoying. When you enter Riverwood, you can see on the right a sort of ice obelisk sticking up clearly. Also, a trap-door by it. But it is by the gate or whatever you can call it.
Mr Bear Dec 12, 2013 @ 11:02am 
This was a real treat. I seriously hope this fellow continues modding.
CheeZ WhiZ Dec 5, 2013 @ 5:29am 
#latetotheparty: Seems every piece of loot is only availble to steal? Is this a new thing?
jphwoodworks Oct 10, 2013 @ 10:04pm 
good challenge, good fun
alucard Oct 1, 2013 @ 2:40pm 
i would love to see some of the horde and alliance city's made
xerios16731 Aug 15, 2013 @ 8:26am 
oh and by the way can you please add in some wow class tier sets or pvp sets?? id say lv 60 and 70 wow sets would be best ??? i know they don't go with scholomance but... well im sure you could find a way to make them fit xD or atleast addd in the old dungeon sets from the original scholomance in vanilla wow :D
Canucked Aug 4, 2013 @ 3:17am 
Absolutely fantastic. Nicely surprised it is full scholomance after grinding the "new" one in wow. This dungeon is scary accurate, so much fun and has a nice length as well.