rFactor 2

rFactor 2

42 ratings
2004 Williams FW26 v0.91
 
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135.211 MB
Oct 30, 2016 @ 5:02am
1 Change Note ( view )

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2004 Williams FW26 v0.91

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Description
The 2004 Williams FW26 piloted by Juan Pablo Montoya and Ralf Schumacher now makes it's way on to rFactor 2 on Steam. This new update to the mod completely overhauls the vehicle compared to the old mod that was released back in 2014.

The Williams FW26 sports a 3.0 litre V10 engine which was one of the most powerful engines in F1 at the time. It scored a sole victory in the final round of the season in Brazil at the hands of Juan Pablo Montoya. The car also sported what was known as the Walrus nose which was an innovative and unique design Williams had produced for the season.

Get into the cockpit of this iconic F1 car and feel the power of that V10 engine!

Features

- 2004 Williams FW26 Vehicle Model by Koen Calleyl
- Skins for Ralf Schumacher and Juan Pablo Montoya by Raul Gullon
- Realistic engine performance
- Realistic style physics
- Realistic engine sounds

Vehicle Template Download

Download the Vehicle Template {LINK REMOVED}

STEAM Group

Visit our Website: Click Here[www.mak-corp.com.au]
Join the MAK-Corp Steam Group Here

Changelog

v0.91

- ADDED: Proper default setup
- UPDATED: Various 3D model updates
- UPDATED: Various 2D texture updates
- UPDATED: Various graphical updates
- UPDATED: Vehicle physics updated completely
- UPDATED: Mirrors rescaled

NOTE

- This version has been released to ensure the mod works with the current version of rF2. Future updates will be made to fix physics issues and bring it back to the realism it had prior to the tire physics engine updates in rF2.
- There are FFB Strength and Tyre upgrades available in the vehicles Tuning menu. The Tyre upgrades allow you to select which two tyre compounds you want available in the garage during your game play session.

Credits

- Mod Production Manager: Petros Mak
- 3D Vehicle by: Koen Calleyl
- UV Mapping by: Lukasz Kacprzykowski
- 2D Textures by: Raul Gullon
- In-game Specialist + all Updates: Stephen Young
- Physics by: Derek Nye
- Sounds by: Alvaro Perez

Disclaimer

All vehicle brands, series brands, team and driver logos, liveries and other replications placed in this mod from the real season are proprietary property of their respective owners. All rights reserved. MAK-Corp does not have nor claim to have any affiliation with any brands, teams or drivers that are represented within this mod unless stated otherwise.

All aspects of this mod are copyrighted material of MAK-Corp and should not be used in any way, shape or form without express prior written permission from MAK-Corp Management. If you wish to use this mod for any reason, please contact us at [email]media@mak-corp.com.au[/email]
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10 Comments
BlackGoku Apr 5 @ 4:30pm 
Who is the crazy guy who made the physics? I am doing 1:33,9 in Abu Dhabi, 6 seconds faster than 1:39,9 with 2017 cars from F1 Fanatic 2017 mod which is 4 seconds faster than F1 RFT 2013 V8 with a time of 1:43,5. Please... this mod is ridiculous, its really false. I am very dissapointed that we have the most false mod ever from a big and know group like Mak Corp is.
z0mbee Nov 18, 2016 @ 2:20pm 
Is this a conversion from F1C? Wheels seem too large in the way CTDP's always did. The shape looks great, but the car seems comically over-powered and over-gripped. I added max downforce and still managed to hit 335km/h on the Hangar Straight at Silverstone!
JoeSpeed Nov 5, 2016 @ 7:00pm 
Thanks. I'm not too sure about the mod myself, especially in comparison to the real car, but it did seem very slippery in a straight line.
MAK-Corp  [author] Nov 5, 2016 @ 5:13pm 
Yes we are aware of that, we're looking into it for the next update. :)
JoeSpeed Nov 5, 2016 @ 3:59pm 
The guy talking about oval top speed just means the top speed in general, MAK-Corp. I hope you realise that.
Gerhard Mitter Nov 2, 2016 @ 11:01am 
Tanks a lot to share with the rF2 community your fantastic work! The care reactions are quite perfect (especially for one that never driven a F1 car!!). Next work Ferrari F2004 pheraphs ?
MAK-Corp  [author] Oct 31, 2016 @ 8:05pm 
Hello CrashMaster. Being an F1 car, it is not meant to be driven on an oval which is why you are getting that feeling. Longer gears can be achieved by changing the gear ratios in the car setup menu and making them longer individually or the final drive. As F1 cars race on circuits only, we do not cater the physics to be compatible on ovals. I hope that info helps. I'm glad you're enjoying the mod though and thanks for the feedback. :)
CrashMaster Oct 31, 2016 @ 7:14pm 
Thank you for sharing this with us, it is a great start. One thing I noticed was the drag numbers seem to be off, took it for a trip around some big ovals and was hitting the 251mph limit of the gearing way to easy. So either it needs some more drag or some longer gears =)

Again a great start to this and hope to see more updates!
Arrosius Oct 31, 2016 @ 5:52am 
Thank you for updating & sharing this with us!
MAK-Corp  [author] Oct 31, 2016 @ 1:07am 
The Vehicle Template download link has been added to the mod description under the Features section for those of you who want to make skins. Enjoy!