171 ratings
Deaf Knight
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
0.086 MB
Jun 27, 2012 @ 1:50am

Subscribe to download Deaf Knight

Subscribed
Unsubscribe
Description
Dredmor won't hear you coming, because you already blew his eardrums out seven floors ago.

Adds the Deaf Knight skill tree to the game. Become a Knight of the Order of Heavy Metal, and bring forth loud music to the dungeon! Mechanically, it's a warrior skill tree with a number of abilities which last for about as long as their duration - that is, you can juggle the buffs and forgo your own actions to keep them up, or just let them slide off. Also, be aware that there are MASSIVE penalties to sneak. Should be self-explanatory as to why.

REQUIRES REALM OF THE DIGGLE GODS. There's no way I'm not leaving "Denim Jacket" as the starter equipment. I would have gone with the axetar, but that's just a little way-too-overpowered. I might be convinced to make a "practice" version of an axetar, though...

As always, feedback is welcome.


Amplifiers:
Gain a bonus to haywire and critical hit chance, as well as a bonus to sight, for 12 rounds.

Kettlehead:
Gain a large list of defensive bonuses, but your sight and trapsight are stripped to a point where blindness is the only fair thing to call it.

Heavy Riffin':
A very short-lived buff will blast away those nearby. Will end as soon as you hit or are hit.

Dat Bass:
+2 crushing, blasting, voltaic, and conflagratory damage for 4 rounds.

Sludge Metal:
Create a trail of acid behind you, but watch out! There's no acid resistance granted, so if you don't keep a move on, you'll start to melt yourself.

Smokethrone:
AoE debuffs, plus slight asphyxiative damage. You gain power from the center as long as you do not step into the smoke yourself.

Post Black Metal:
Just by attacking, create hordes of suicidal undead robots! Also, Judas Priest references! I don't think anything could be more metal.

Wall Of Sound:
Whenever you're struck, create a 'Wall of Sound' at your location. You can step out from it, but nothing - nothing! - can step in.


Skillset total stat buffs: +9 armour, -105 sneakiness, +8 blast resist, +1 slash pierce crush necro aeth tox volt resists.
34 Comments
< >
Catch 34 Jan 4 @ 7:12pm 
Its awfully difficult to be sneaky when your a screeching source of Metal.
Atuin Dec 30, 2013 @ 6:54am 
I'm afraid to say this Skill tree had terrible synergy with my Sneaky skills. I mean come on, how are you supposed to sneak around with -105 sneakiness!
Sax Aug 25, 2013 @ 5:19am 
Love the band refrences. Especially the one with Electric Wizard. You rock man!
The Vhampster Jul 30, 2013 @ 9:18pm 
nice! this might help me with monster zoos.
BlackSummer Jun 26, 2013 @ 1:53pm 
This quiet offends Slaanesh! We will make things loud now
NECROMANCERFORLIFE Feb 27, 2013 @ 12:47pm 
I got this running steam in konsole and then when i trigger the Kettlehead skill. I tried it about ten times just to be sure its not just a dredmore crash which happens sometimes
TSED  [author] Feb 27, 2013 @ 7:23am 
@NECROMANCERFORLIFE:

Hmm. This is obviously a Linux copy, given the Linux in the error message, but I don't have a clue what happened there. What happens to get that message?
NECROMANCERFORLIFE Feb 27, 2013 @ 2:43am 
hello

i like your mod, but i found this problem:


Dredmor-x86: /var/lib/jenkins/jobs/Dredmor_Linux_RELEASE/workspace/spells.cpp:1720: void ApplyEffectAt(skillDBEntry*, int, int, Hittable*, bool, Item*, const char*, bool): Assertion `0 && "BAD TRIGGER SPELL"' failed.
does that help ?

again cool thing the deafknight
HJ Feb 4, 2013 @ 12:11pm 
SLAANESH SINGS TROUGH US
Maximum Bukkake Nov 9, 2012 @ 11:27am 
Very well done and hilarious. I wouldn't add anyhting by spesific bands though mentioned in some of the comments, because not everyone is going to like that band/sound, and I think there might be copyright issues with it anyways. 8/10 though all together