Cities: Skylines

Cities: Skylines

431 ratings
Prop Snapping
File Size
0.801 MB
Oct 26, 2016 @ 10:56am
Feb 21 @ 9:37am
3 Change Notes ( view )

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Prop Snapping

In 1 collection by BloodyPenguin
Penguin's Eye Candy
25 items
Allows to snap props to buildings and elevated roads - just like in asset editor!

This mod does the same job as Tree Snapping, but for props.

This mod won't break your save games, and can be safely disabled at any time. But without it enabled, prop Y-positions will fall back to terrain level.

This mod provides an option 'Don't update tree Y coordinate on terrain modification' (enabled by default). It it's enabled, this mod will prevent trees from hiding under terrain when you elevate terrain. If you want to lower terrain and want all trees load with it, disable the option.

Quite obviously, this mod requires Prop Anarchy mod.

Use More Beautification to access props menu.
If you want to place props outside of city's borders, use my Cross The Line mod.

This mod uses awesome detours C# library[] by cope. Without it, this mod would've been impossible to make.

Feel free to comment.

GitHub repository[]

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

If you like this mod and/or want to support me you can donate here:
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (1)
Jan 29 @ 6:13pm
PINNED: Prop Snapping Discussion Rules And Guidelines
Network Extensions Moderator
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Blinkeh May 22 @ 7:47am 
@wakirk2002 you can use Move It to select multiple props or trees and delete all at once. If you use that mod.
wakirk2002 May 21 @ 8:48pm 
Guess I didn't read far enough. /sigh. seems there's enough demand that even if the author doesn't want it, it might be a better idea to add it with a warning with the option to leave the game's default behavior. Only choice I have is not to use this, I am not into bulldozer simulator.

Thanks for the info!
UguuDoki May 21 @ 1:48pm 
See author's comment Feb 22.
wakirk2002 May 21 @ 12:47pm 
While trying to place roads, am having the issue of rocks and rubble not being removed, traced it to this mod. not 100% sure of other mod conflits, but when I disable this mod, the problem goes away. Snap.

Other mods active at the time that were suspects: (related to roads and props)

No Pillars
Fine Road Tool
Fine Road Arnachy
Network Skins
Slope Limits
More Beatufication
Prop and Tree Arnachy
Prop Remover
Prop Precision
Prop Snapping <--! I disable this and the problem clears.

Just FYI, I can't use for now. Will keep an eye out for updates.
Ågént®èdø[x] May 21 @ 10:15am 
Yes, this happens to me too. But ModernWarfares fix doesnt do anything either.
ModernWarfare[FEIH] May 19 @ 4:57pm 
Under/Overpass supports instantly go to their normal position if anything in a certain area gets moved. You need to place these at the very end of any project.
billw May 17 @ 5:48am 
@Ironick I have the exact same problem. Please post back here if you do find the answer!
Ironick May 9 @ 12:27pm 
Hi, Ive been reading through the comments and discussions of Move It, Prop Snapping, and Prop Anarchy to find an answer to this issue, but havent gotten a clear fix. The problem is that when attempting to move props in the vertical direction with Move It, they initially will start going up or down, but then they instantly snap back to terrain height. Also, whenever I move the prop, it will show the modified height until I stop moving the cursor, at which point it snaps back to terraint height. I have tried numerous things, like toggling "follow terrain" and the snapping, but nothing has worked. It really sucks because I need to do this for the underpass support mod to look decent, but cant. If anyone else has this issue or a fix, help would be appreciated.
Gavin Apr 29 @ 7:44am 
@UguuDoki Thanks had read some earlier comments, but hadn't gone back that far!
UguuDoki Apr 28 @ 8:21pm 
Author's comment Feb 22.