Wallpaper Engine

Wallpaper Engine

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VU Meter
 
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Type: Web
Genre: Abstract
Miscellaneous: Audio Responsive
Reserved: Wallpaper
File Size
Posted
Updated
0.468 MB
Oct 24, 2016 @ 5:33pm
May 19 @ 1:13pm
48 Change Notes ( view )

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VU Meter

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Description
A basic VU meter. Responsive to Audio. A bunch of configuration options included now too.

No background images included, screenshots are just an example. https://www.reddit.com/r/wallpapers/ is where I pulled most from over the years.

Presets are not supported yet, but some examples settings can be found under the wallpapers discussions: http://steamcommunity.com/sharedfiles/filedetails/discussions/786782443

Chinese Version / 中文版
http://steamcommunity.com/sharedfiles/filedetails/?id=837056186

For other translations, please hold on until we can add translations into this wallpaper. I have done the chineese version as 80% of the users are chineese, but would like to have all translations in this wallpaper when it is possible to add them.

Options:
- Can change background color ( gradients possible )
- Can use background image
- Can alter the 2 color gradient of the "leds"
- Can alter transparency/opacity
- Can change light orientation.
- Can alter light size and bar count.
- Adjusted to FPS settings
- Adjust margins to offset from screen edge. ( currently still somewhat limited for multi-screen users )
- Toggle Normalizing the FFT data. Normalization was the default, can turn it off if you wish
- Can adjust amplitude ( seperately from normalization )
- Can hide "leds" when there is no audio.
- Can reverse audio frequences. So lows and highs will reverse.
- Added option for smoothing. This is not averaging over time, but more like a blur effect, smoothing out the peaks and valleys of the data.
- Can adjust the shape of the VU meter to match a surface in your background screenshot.
- Color Rotation option. Color rotation is based off selected colors so you can still use gradients for those.

Show me your creations!

Positioning Explained
http://steamcommunity.com/workshop/filedetails/discussion/786782443/154643785753937795/

Not reacting to audio
Check the sticky, it mentions several reasons for wallpapers not reacting to audio.
http://steamcommunity.com/app/431960/discussions/2/348292787747453462/

Update notes
[Removed old notes]
-
Renamed "Background Gradient/Image" to a more logical "Use background Image"
The color fading use to display the full area when adjusting positioning now shows longer. Also tweaked the effect a little to use less CPU.
Added additional positioning system which should work more accurate when using a background image. This is mainly aimed to be able to copy the settings better from one system to another. I will be updating the existing settings under discussions in the coming days.
Added some extra explanations in the settings themselves around the positioning system.
-
Added Top/Bottom layout
-
Added color rotation ( cpu intensive option, but added setting to compensate for that )
-
Added option to animate when silent, instead of hiding or doing nothing.
"Hide when Silent" is renamed to "When silent", where you can find the animate option.
When starting music or whatever after a long periode of silence, the screen doesnt max out like it did before. The "normalization" values are reset now to instantly adjust.
-
Merged positioning option and autotmatically hiding settings depending on what you will be using. This also means that for the few that might have been using margin settings in addition to positioning setttings might have their vu meter reposition as from now on its either one or the other.
Added slideshow.
-
Fixed 2 small bugs in the slideshow
Added option to enabledisable individual slideshow transitions
Removed unused "use background image" option
Fixed bug in color rotation option that caused leds to "hang"
--
Fixed bug with screen center positioning in the last update.
--
Fixed settings not working if selected background image got removed
Added option to disable flashing when adjusting position options.
Popular Discussions View All (18)
1
Nov 11 @ 1:26pm
Wallpaper Build: AtAt w/ Rainmeter
HashE
15
Jan 28 @ 10:36am
BUG: multiple monitors / DPI and background image
rala
10
Mar 13 @ 2:54am
Wallpaper build: Example Piano
Squee
< >
505 Comments
Il Messaggero 🏥 Nov 15 @ 12:35pm 
I just love this, you're a genious man!
时光荏苒 Nov 13 @ 9:59pm 
@Squee 昨天看到别人对这个问题的留言,我的是把wallpaper综合设置重置下就好了
Yesterday, I saw someone else's message on this issue,I reset wallpaper
Squee  [author] Nov 13 @ 10:14am 
@时光荏苒

Is there any more info you could give me?

1. Does it start working again if you restart the wallpaper?
2. Is the audio coming from the same device? Or is one speakers and the other microphone?
3. Are you using any software like Nihimic, Sonic Studio, Alienware Audio, or something like those?



我希望这个翻译好..

有没有更多的信息可以给我?

1.如果重新启动墙纸,是否会再次开始工作?
2.音频是否来自同一个设备? 或者是一个扬声器和另一个麦克风?
3.您是否在使用Nihimic,Sonic Studio,Alienware Audio等软件?
时光荏苒 Nov 13 @ 1:06am 
刚下载,放歌会动
Just download the songs will move.

过段时间,放歌就不动了

Over time, sing do not move
why?
谢谢

Thanks
Squee  [author] Nov 1 @ 2:34pm 
Not your bad... it is confusing :)
svenosman Nov 1 @ 2:05pm 
Ah, my bad, I didn't know that the option only showed up when the positioning system was changed to edge offset, I had it on margin. Thanks for the reply!
Squee  [author] Nov 1 @ 12:29pm 
They should be pretty low in the wallpaper settings ( on the right of the wallpaper browser ), you will need to scroll down to find positioning options.

For some explanation about positioning see this: http://steamcommunity.com/workshop/filedetails/discussion/786782443/154643785753937795/

svenosman Nov 1 @ 7:26am 
"Can adjust the shape of the VU meter to match a surface in your background screenshot." Like in the 1st and 3rd screenshot? Where is the setting located, I can't find it with the other settings. Thanks in advance!
Ebsolas Oct 16 @ 5:51pm 
Thanks for responding. You do great work, Good luck with the translating!
Squee  [author] Oct 16 @ 10:20am 
Hi Ebsolas, yeah that's a bug .. I will have to fix that. If it is what I think it is a stupid mistake, but I think the animated values are sooo low they dont register unless you normalize and they get amplified.