RimWorld

RimWorld

481 ratings
OSHA Compliance
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.052 MB
Oct 23, 2016 @ 1:16am
Dec 29, 2016 @ 7:18am
3 Change Notes ( view )

Subscribe to download
OSHA Compliance

Subscribed
Unsubscribe
Description
NO LONGER NEEDED FOR A17 - THE MOD FUNCTIONALITY EXISTS AS DEFAULT BEHAVIOR

---

"Hey! Guys! Guys! Look at this!"

Emmie ran up, holding the remnants of a battered, burnt, and rain-damaged book. Barely visible on the cover were the words "ccupational Safety and Health Administration Guideli".

"It's a book, Emmie. Unreadable, like all the others, I assume. We get them all the time. Toss it in the generator."

"What? Sorry, you're talking to my missing ear."

"TOSS IT IN THE GENERATOR."

"No, look! This page has writing on it!"

They clustered around to look at the single readable page. It said:

"1927.35(b) - Human-lethal traps shall be treated as hazardous regardless of whether they are believed to be active. This prevents casualties caused by poorly-timed trap reset events."

"Huh. In retrospect, that's not a bad idea", Chef said, closing his remaining eye in thought.

----

This mod deters your colonists from walking through traps that have already been triggered. This (mostly) fixes a rare situation where a colonist decides to walk through a trap right as it's being reset, and ends up literally losing their head.

Does not require a new save game - this can be transparently added and removed from any savegame you already have.

-- If you like this, toss me a buck or two on Patreon: https://www.patreon.com/ZorbaTHut --

-- Visit https://ludeon.com/forums/index.php?topic=26623.msg269333#msg269333 for more info and other mods --
< >
107 Comments
FlamingBlade Aug 20 @ 10:07pm 
the descriptions are the best, it shows the worst of rimworld people
BigWolf Jul 16 @ 7:10am 
Just came back from a 5 month break, congratz on the new employment @ZobraTHut
dominicawb Jun 9 @ 8:03pm 
Glad to see they elevated a good modder to help them get the rest of the game in order, congrats
ZorbaTHut  [author] Jun 6 @ 11:59pm 
@DuckAndCower, the writing style I used here was intentionally kind of anti-thematic - that's why it's funny :) Even if I do end up writing for Rimworld, I wouldn't be writing stuff like this. That said, once my schedule frees up in a few months I'm hoping to delve into fiction in a more serious way. I swear this isn't just a grab for money, but I'm using my Patreon as a hub for this stuff - check it out every once in a while :)

(right now it's mostly cats)
Druid Jun 6 @ 8:51pm 
I came here looking for a way to get traders to stop running back and forth over traps until they eventualy become hostile
DuckAndCower Jun 6 @ 5:53pm 
It's awesome that you were hired, but I'm afraid we won't get any more fun mod descriptions now. Hopefully you'll be doing some writing for the game?
flygeek93 May 27 @ 4:53am 
Congratz @ZorbaTHut!
Drizzly May 26 @ 4:49pm 
Congratz @ZorbaTHut! I love your work!

I came here to ask for an a17 update, not realizing this was already in the game by default now.
Demonseed Elite May 26 @ 10:28am 
Holy cow! Congrats @ZorbaTHut! That's awesome!
ZorbaTHut  [author] May 25 @ 8:43pm 
@Demonseed Elite, well, sort of . . . they did so after hiring me as a full-time employee.

I'm not really complaining :D