Sid Meier's Civilization V

Sid Meier's Civilization V

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Extended Eras (Beta)
 
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0.003 MB
Jun 24, 2012 @ 11:26pm
Jul 18, 2013 @ 4:08pm
11 Change Notes ( view )

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Extended Eras (Beta)

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Description
Release Status: Beta
Compatability: Should work with Vanilla, Gods and Kings, and Brave New World

**IMPORTANT NOTE**

In order for this mod to function correctly, you must select the game speed Historic.

This mod uses a new game speed entitled Historic (the name used in the original mod) to extend the time spent in each period of history. Research times have been increased, however, the production of buildings and units have been reduced. This should allow the player to wage full scale wars throughout each era in history and allow them to build most of the buildings for each time period.

Thank you to Dustin for originally creating this mod. It really is a gem.

==PRIMARY CHANGES==
-Increased Tech needed, reduced unit/building production and gold cost.
-Unlimited EXP from barbarians
-Reduce cost to upgrade units
-Gold from capturing cities increased
-Increased number of barbarians
-Allows Wealth and Research Focus to be available earlier in the game as city production
-Wealth and Research are now set to 75% of city production instead of 25%
====================

====CHANGELOG====
- - -
6/25/2012 - v1 - Release
- - -
6/25/2012 - v2 - Changed Science needed for Techs to the same as Marathon. After looking over some of the original mod's files, that WAS in fact the setting used.
- - -
6/26/2012 - v3 - After a rather major overhaul of some the scripting, this mod should now be fully compatible with Gods and Kings AND Vanilla. You can delete v2 and v1 from your mod list.
- - -
6/28/2012 - v4 - Barbarians were not giving unlimited exp and still capped at 30. This has been corrected.
- - -
6/28/2012 - v5 - Added language support for all language versions. Historic game speed should now show up properly on the list even if you're not using an English/US version of the game.
- - -
2/1/2013 - v6 - Mod still broken despite attempted fix. The mod is going to be re-written completely and will be christened as v10
- - -
7/18/2013 - v10 - Mod rewritten from scratch to hopefully fix any problems it was having as well as making it compatible with Brave New World. Setting it to beta until any problems are found and flushed out.
=====================

Constructive criticism and suggestions are always welcome.

I will re-add the multiplayer files and tutorial when this build is confirmed to be stable. Or if it works, and you're clever enough, you can figure it for yourself before then.
Popular Discussions View All (4)
2
Sep 4 @ 9:06pm
No option for 'Historic' in game speed.
FlyinButrs
2
May 12 @ 2:27am
Thoughts on changes to wealth/ research production
samhudson333
1
Oct 22, 2014 @ 3:52am
Civ 5 crashing with extended eras
6shootah
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491 Comments
ZNihilist Aug 26 @ 4:07pm 
Hello, I have a question for you, is it possible to modify your mod (that would be me by editing some value or another) to make that the research factor is different for different eras? I always noticed that the further you go in time, the faster it becomes to research technologies.
So is it possible?
That Guy Aug 14 @ 2:41pm 
+silentmayan he probably had more science than the preview picture
silentmayan Aug 6 @ 5:27pm 
did they shorten the length for research? I watched a video and the starting research was 33 turns, but it's only 10 for me.
Komrade Jeniffer Jul 21 @ 2:00am 
Does this mod effect custom eras like the prehistoric era mod?
Pancho Jul 14 @ 1:02am 
500BC alredy got Science Victory as romans yeah!
I dunno what happened but this mod seems to have broken in the last month. Really hoping it updates since this is literally my #1 favorite mod.
KingFruit Jun 24 @ 5:28pm 
I can't choose a historic game speed
★Pavelo★ Jun 4 @ 2:56am 
Does the historic speed show up on the really advanced set up mod?
Dr. Spaceman May 21 @ 3:59pm 
This mod is great, even if I am in the Middle Ages in 1700 BC
El Veneno May 12 @ 2:32pm 
Does this mod work well?