496 ratings
Extended Eras (Beta)
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File Size:
Posted:
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0.003 MB
Jun 24, 2012 @ 11:26pm
Jul 18, 2013 @ 4:08pm
11 change notes ( view )
Description
Release Status: Beta
Compatability: Should work with Vanilla, Gods and Kings, and Brave New World

**IMPORTANT NOTE**

In order for this mod to function correctly, you must select the game speed Historic.

This mod uses a new game speed entitled Historic (the name used in the original mod) to extend the time spent in each period of history. Research times have been increased, however, the production of buildings and units have been reduced. This should allow the player to wage full scale wars throughout each era in history and allow them to build most of the buildings for each time period.

Thank you to Dustin for originally creating this mod. It really is a gem.

==PRIMARY CHANGES==
-Increased Tech needed, reduced unit/building production and gold cost.
-Unlimited EXP from barbarians
-Reduce cost to upgrade units
-Gold from capturing cities increased
-Increased number of barbarians
-Allows Wealth and Research Focus to be available earlier in the game as city production
-Wealth and Research are now set to 75% of city production instead of 25%
====================

====CHANGELOG====
- - -
6/25/2012 - v1 - Release
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6/25/2012 - v2 - Changed Science needed for Techs to the same as Marathon. After looking over some of the original mod's files, that WAS in fact the setting used.
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6/26/2012 - v3 - After a rather major overhaul of some the scripting, this mod should now be fully compatible with Gods and Kings AND Vanilla. You can delete v2 and v1 from your mod list.
- - -
6/28/2012 - v4 - Barbarians were not giving unlimited exp and still capped at 30. This has been corrected.
- - -
6/28/2012 - v5 - Added language support for all language versions. Historic game speed should now show up properly on the list even if you're not using an English/US version of the game.
- - -
2/1/2013 - v6 - Mod still broken despite attempted fix. The mod is going to be re-written completely and will be christened as v10
- - -
7/18/2013 - v10 - Mod rewritten from scratch to hopefully fix any problems it was having as well as making it compatible with Brave New World. Setting it to beta until any problems are found and flushed out.
=====================

Constructive criticism and suggestions are always welcome.

I will re-add the multiplayer files and tutorial when this build is confirmed to be stable. Or if it works, and you're clever enough, you can figure it for yourself before then.
Popular Discussions View All (2)
1
Jul 8 @ 12:58pm
Thoughts on changes to wealth/ research production
J. R. "Bob" Dobbs
1
Oct 22 @ 3:52am
Civ 5 crashing with extended eras
6shootah
442 Comments
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Suspense Dec 17 @ 11:36pm 
What there should be is not length of research, but a block on advancing. Like, in order to research anything in the next era, you need to wait until the actual date it starts. Whenever I play Marathon, I get planes by the 1800s... there should be a "tech" that acts as a place holder until the appropriate turn is reached.
Skanky Whore Dec 7 @ 9:24am 
Sucks. Too many lil bugs and mistakes that are mentioned in the comment section and the eras don't even go by as slow as marathon mode.
redtiger338 Nov 13 @ 12:38pm 
Please add the option to choose historic without advanced setup otherwise i can't play historic on maps w/ set start points.
Dlo-Zhnta Oct 25 @ 9:35pm 
>last update: July 18, 2013
>last author replay: August 3, 2013

Real Life, not even once.
realy Oct 12 @ 12:14pm 
An option to eliminate any penalities for number of cities would be great for using this to play expansive games on a huge map.
Dub Oct 9 @ 12:55am 
Crashes on founding the world congress, can you fix this?
Scotch Sep 27 @ 12:48pm 
This mod makes the diplomatic conferences occur every turn. Having to select a new proposal or vote for one is becoming a drag after the first 10 turns, and completely makes me lose interest after the 50th. Any chance this is fixable?
Cheers
Green Dragon Sep 24 @ 1:08am 
I really like this mod, but i also think that it is getting too fast after a while. This should be fixed
dichebach Sep 15 @ 6:45pm 
I wasn't seeing the "historic" speed setting when I repeatedly booted and unbooted the mod and the game, both with other mods, and by itself . . . then immediately after I posted here . . *poof* the historic showed up in my Advanced Setup\Game Pace control. I'm guessing it might have had been conflicting with the "Beyond Future Era" mod.
CEO Nwabudike Morgan Sep 7 @ 4:02pm 
Great Scientists are totally broken with this mod. They add an insane amount of research, basically turning everything into 1 turn research gains. This seems like it's kind of defeating the purpose of the mod.