Total War: WARHAMMER

Total War: WARHAMMER

44 ratings
Better AI - Vanilla Cheats
 
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Tags: Mod, Campaign
File Size
Posted
Updated
0.831 MB
Oct 22, 2016 @ 5:45am
Aug 16 @ 10:54am
22 Change Notes ( view )

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Better AI - Vanilla Cheats

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In 1 collection by MINOS
Minos Mods for Total War Warhammer
18 items
Description
Modified Version of my Better AI ( http://steamcommunity.com/sharedfiles/filedetails/?id=693097600 ) Mod, but with Vanilla Cheats for the AI.

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First of all:

THE NEEDED MODS AFTER SUBSCRIBING ARE JUST A RECOMMENDATION FOR A BETTER GAMEPLAY.

It does work fully without them!


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What this Mod does:

- The AI will:

- go more often to War
- colonise more often
- spend more Money
- spend its Money more for Armies and Buildings
- do more Diplomacy
- occupy more
- use and build better Armies (overworked the whole Template/Rosters by myself)
- act better on the Campaign Map (Attacking, Defending. Retreating)
- act better regarding Sallyout while Sieges
- not avoid the Player anymore, giving in its Tasks

Tweaks by CeltiK:

- choose better Skills for their Lords
- build better Buildings in Cities
- act better on the Battlefield

What else:

- Siege Equipment will be cheaper, to avoid long Sieges of the AI
- Slight Tweaks of the basic cultural Relations

Several other Tweaks have been made, but too many to list them all - just ask me, if there is still something unclear.

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Savegame compatible.

Also compatible with the newest Bretonnia unlock Mod from Lokerian.

Somehow Radious compatible, if you load it before it, but certain Things maybe will be different.

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PS:
I wish to thank "Radious" for "[WARHAMMER] Radious Total War Mod" and mainly "Junaidi83 de Bodemloze" for his Mod "Better Aggresive CAI" for different Total Wars, from http://www.twcenter.net, for giving me ideas for this Mod and the one for Attila, as many Elements are based on their Mods.
Check out their Mods, too, if you can!

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PPS:

If you wanna donate to me, as some People asked for it, here is the Link:

https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=74PPLPAUUMVRQ

Thank you very much for every Cent!
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59 Comments
MINOS  [author] Aug 15 @ 4:41pm 
@ noahfq888 :

And again:

Yes.
Thanks!
noahfq888 Aug 15 @ 9:34am 
Does this still work with Norsca and the Foundations Update? Either way, this is a great mod, thank you for your work.
RunsOnDiesel Aug 12 @ 2:51am 
Any plans for more updates, I know you just updated, but I was wondering if CA added in anymore AI variables that could be maximized?
MINOS  [author] Aug 11 @ 7:25am 
Updated.
MINOS  [author] Aug 11 @ 7:25am 
@ Vixho :

Use the Light (Lite) Version of this Mod (Link in Collection).
MINOS  [author] Aug 11 @ 7:24am 
@ Icecyper :

Multiplayer with edited Scripts is always tricky.
Icecyper Jul 14 @ 5:36am 
Does this mod work in multiplayer campaign? It seems like it doesn't work or is it just because it is not updated or something like that?
Vixho Jul 2 @ 11:04am 
Hii! two questions, this mod is compatible with Diplomatic Affinity Overhaul? and It is possible to make a small mod like those of your collection but only with this points - act better on the Campaign Map (Attacking, Defending. Retreating) act better regarding Sallyout while Sieges?
MINOS  [author] Jun 29 @ 10:40am 
Subscriber Information:

Mod currently not up to Date.
TrialAvel Apr 15 @ 7:46am 
Hello friend, really cool mod! Thanks for sharing it with us. I do have some questions... first, how many of your other mods does this one include, I can see that you already tweaked the colonization issue in this one, does that mean I won't need your other mod that changes that? IS tere any other mods that would be redundant installing? Secondly, do mods like Fear the Chaos and Green Tide conflict with this mod? Or the Diplomatic Affinity overhaul mod and lite version? ANd I don't know if you know about the recent mod that introduces the legitimacy mechanic to the empire, would that conflict with this mod during a empire campaign? Thanks a lot! Really great job!