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Blood Magic
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Category: Magic
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0.049 MB
Jun 24, 2012 @ 7:13pm
Oct 28, 2012 @ 1:03pm
14 change notes ( view )
Description
Blood Magic

**UPDATE 10/28**
Important fix for spells leveling associated skills.

**UPDATE 8/25**
Latest update adds 3 new illusion spells, various fixes.


This mod adds 22 new spells into the game all themed around using health as a resource instead of magicka, and are generally vampiric in nature and go great with vampire-type characters, or any characters with a large health pool. The spells are all sold by a vendor located outside Riverwood in the direction of the Guardian Stones, to the left(see screenshot).

This can be considered a work in progress as I would like to add more to this mod in the coming weeks as time permits. Feedback is greatly appreciated, whether balance-related, bug-related, or just letting me know you enjoy(or hate) my work! =)

*NOTE* You can kill yourself using spells that cost more health than you have remaining. Be careful!


The spells added are listed below, with a brief description:


-Destruction-

Novice-
Siphon: Drain enemy's health regeneration while channeling. No cost.
Bloodbolt: Fire a projectile that deals damage and returns the damage dealt as life.

Apprentice-
Blood Barrage: Fire a single bloodbolt. If it strikes, fire another one automatically for free. Maximum three bolts.
Lifebrand: Enchant your mainhand weapon to deal additional damage and return that damage to you as life.

Adept-
Life Leech: Place a curse on target that slowly saps life and returns it to you.
Blood Burst: Fire five bloodbolts in quick succession.
Draining Bolt: Fire a weak, costless bolt of energy that returns additional life to you if it strikes.

Expert-
Blood Cannon: Fire a powerful blast of energy that returns the damage dealt as life.
Soulbrand: Enchant your mainhand weapon with increased speed and additional damage that is returned to you as life.

Master-
Bloodstorm: Cause a powerful burst of energy to erupt around you, damaging all nearby targets and absorbing the damage dealt as life.


-Restoration-

Novice-
Rapid Regeneration: Sacrifice some health to increase your health regeneration for 5 minutes.
Lesser Bloodguard: Sacrifice some health to increase your maximum health for 5 minutes.

Apprentice-
Ritual Respite: Channel 15 health into stamina per second.

Adept-
Bloodguard: Sacrifice a sizeable portion of health to increase your maximum health for 5 minutes.

Expert-
Ritual Rejuvenation: Channel 30 health into stamina per second.

Master-
Greater Bloodguard: Sacrifice a massive amount of health to increase your maximum health for 5 minutes.


-Alteration-

Novice-
Ritual Equilibrium: Channel 12 health into magicka per second.

Adept-
Apathy: Constantly channel health to render yourself immune to outside damage.

Master-
Masochism: Constantly channel health to render yourself immune to outside damage. Additionally, when struck by a weapon, immediately cast a reactive heal on yourself.


-Illusion-

Novice-
Muted Steps: Movement noise muffled while channeling health.

Adept-
Nightstalker: Invisibility while channeling health.

Master-
Riot: Sacrifice a large portion of health over the next several seconds to frenzy all nearby targets and turn invisible briefly.
203 Comments
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Nunu Nunurbiznes Aug 17 @ 11:03am 
siphon costs nothing at all?
The Boss Aug 1 @ 12:57pm 
you should add a spell that makes a enemy turn to your side whilst you take 5 health damage and have a -30 max health for ten minutes and if you go to less than 10 health points your blood consuming thrall automatically dies (if dieable) and you get half your health back from it or if the ten minutes are up you take 50 health damage and the enemys in a 2 metre raduis around you (if there are any) will take 10 health damage and you gain 10 health from each on that took damage and make this spell cost 200 magica because then you have a need lots of magica and deadly to all spell of destruction!
883Sniper Jun 10 @ 3:56am 
i love it but i cant find
883Sniper Jun 10 @ 3:46am 
i cant find him
headshot May 26 @ 4:22pm 
Ok, for all the lazy people here that can't read above but can read this, the spells can be found near the 3 guardian stones near riverwood, there you can find a person selling the books.
노엘 (Noel) May 7 @ 6:51am 
where are all the spells?
JoblessDinosaur24/7 Dec 31, 2013 @ 9:50am 
READ DAMN DUDE
The Pilgrim Dec 2, 2013 @ 2:14am 
Cool mod, but where are all the spells, dude?
Rialbyeroc Nov 25, 2013 @ 11:01am 
Im very confused as to how Siphon works. "Draining their health regen" isnt especially informative. Does it set their health regen to 0 and increase yours?
phildaze1 Oct 12, 2013 @ 9:07pm 
Not all of the spells are sold, then they dont seem to reset, even after waiting 48 hours at lvl 100. i used the council to fake level to get the spells, and they did not show.