371 ratings
Fences And Floors
File Size
2.322 MB
Oct 20, 2016 @ 8:08pm
May 26 @ 8:17pm
10 Change Notes ( view )

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Fences And Floors

***Updated to v1.21! Balance pass initiated in response to community feedback!***

This mod adds 4 new styles of flooring and 4 fences (3 perimeter fences and a smaller defensive barrier). Fences are gathered into their own menu category and research requirements have been applied where appropriate. Plywood paneling and the simple wood fence are available from the beginning and are relatively simple to construct. Upon completing the Machining research requirement access to chainlink fencing, high security fencing, the security barrier, steel grate flooring, and metal panel flooring is made available. The last addition, sensor panel flooring, becomes constructable upon completing a new research project: "Reactive Flooring."

Some additions exhibit special qualities. Steel grating has an inherent bonus to cleanliness due to most dust and detritus falling cleanly through the grate. Wood and chainlink fences can be fired through while providing a small amount of cover. The security barrier can be walked over (though with some difficulty), much like vanilla sandbags, but still provide good cover from incoming fire. Lastly, sensor panels include advanced electronics, sensors, and networking components within their design. They are expensive and difficult to construct but react to the presence of pedestrians moving overhead by optimizing their surface to the users stride resulting in a net increase in walking speed!

New in v1.21: Material and work investments have been rebalanced to better fit in with vanilla RimWorld assets across the board! Fences and gates have also had their HP totals rebalanced to better mesh with core structure HP totals and to ensure proper situational usefulness!
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ReseauDieu Sep 15 @ 6:13am 
Seconding the problem with pathing and sensor panels. They don't even have to be standing on that sensor panel. Just having one single floor tile with a sensor in their path can cause them to lock up.
SCHOOLBULLY Sep 8 @ 7:52am 
Plywood panels don't stop burning. I had a trap room in the mountain for infest attacks, and I filled it with plywood so I could burn them in there. well, it never stopped burning
「 LiTe Em uP 」 Aug 31 @ 10:58pm 
i'm encountering the same problem.. sometimes drafting them and moving them to a different spot and undrafting them helps.. also i noticed if you have an "infused" item that has a sped bonus trait, they also randomly get stuck on sensor panels standing around...

im not sure if its a vanilla bug or minor mod from this bug... too bad coz the sensor panels are extremely handy.. best floor you can use to your base...
Grimmas Aug 29 @ 3:28pm 
Sometimes my pawns get stuck on the sensor panels, and hit the pathing limit. They just stand around trying to get somewhere but don't move and are stuck in "standing" state. Not sure if it's an incompatibility with some other mod or not, but removing the sensor panels immediately gets the pawns moving again...
Mr.Xuiryus Aug 12 @ 3:25am 
Any plans to incorporate garden walls etc? Would love to create a walled off garden with a half wall / half fence item like a big manor house with plantable hedges
"The" SeanMacLeod Aug 11 @ 2:36pm 
Can the sensor floor be connected to doors, like grocery stores used to have? 'Kuz that would be sweeeet!
Doodsalot270 Aug 11 @ 8:35am 
How to fix AI Priority imbalance
Fences, depending on the type, should vary from closer to sandbags than walls, this would allow you to add a different type of fence for each material that could have impassibility as a "trait" with regular ones being more decorative, this would also make a situation where you could add a barbed fence which could have a slowed movement debuff and cause cutting damage.
a simple picket fence could be passible, whereas a barricade could be a type of cover like a sandbag, a panel fence could be passible or impassible, author's descretion (+variables on material if possible) etc
Granablack Jul 17 @ 12:58pm 
Aleron Jul 14 @ 9:07am 
Seems that there's an issue with the sensor panel flooring. Pawns would have issues trying to move about them, like as though they're walls. Not sure if it's me, but it keeps happening each time I use said flooring type.