264 ratings
Fences And Floors
File Size
2.330 MB
Oct 20, 2016 @ 8:08pm
Jan 19 @ 11:54am
8 Change Notes ( view )

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Fences And Floors

***Updated to v1.21! Balance pass initiated in response to community feedback!***

This mod adds 4 new styles of flooring and 4 fences (3 perimeter fences and a smaller defensive barrier). Fences are gathered into their own menu category and research requirements have been applied where appropriate. Plywood paneling and the simple wood fence are available from the beginning and are relatively simple to construct. Upon completing the Machining research requirement access to chainlink fencing, high security fencing, the security barrier, steel grate flooring, and metal panel flooring is made available. The last addition, sensor panel flooring, becomes constructable upon completing a new research project: "Reactive Flooring."

Some additions exhibit special qualities. Steel grating has an inherent bonus to cleanliness due to most dust and detritus falling cleanly through the grate. Wood and chainlink fences can be fired through while providing a small amount of cover. The security barrier can be walked over (though with some difficulty), much like vanilla sandbags, but still provide good cover from incoming fire. Lastly, sensor panels include advanced electronics, sensors, and networking components within their design. They are expensive and difficult to construct but react to the presence of pedestrians moving overhead by optimizing their surface to the users stride resulting in a net increase in walking speed!

New in v1.21: Material and work investments have been rebalanced to better fit in with vanilla RimWorld assets across the board! Fences and gates have also had their HP totals rebalanced to better mesh with core structure HP totals and to ensure proper situational usefulness!
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Torres Apr 24 @ 12:14am 
I feel like the sensor panels are a bit gamey or OP, they don't consume any electricity at all and vastly improved movement especially if well set up between stockpiles and crafting stations.

Maybe some 25Kw per tile? thanks for your consideration.
KEVIN Mar 30 @ 11:57pm 
Could you make each kind of fencing separately? If so, I will be very grateful) Thanks to the author for this wonderful mod!

Не могли бы вы сделать отдельно каждый вид ограждений ?Если да , то я буду очень благодарен) Спасибо автору за этот замечательный мод!
Newper5 Mar 24 @ 2:18pm 
I'm a bit confused about the purpose of metal panel floors. They look cool, but their beauty modifier is worse than concrete and costs 4x as much.
@Slaunyeh All of those properties you listed are actually traits of vanilla rimworld. Even the "[stone] tile" giving 2 while "smooth [stone]" gives 3, all vanilla traits. You can modify them all yourself in the xml files, but your grievance should be aired with Tynan (the developer), not the mod author here.
gribelo Feb 25 @ 8:05pm 
Yeah, air doesnt come trough. I tried to check out programmable vents mod for necessary strings to fix this mod, but looks like termodynamics is described in C#. Beyond my knowledge..
Kolljak Feb 24 @ 6:39pm 
air does not travel any of the fences. even chainlink and wood.

Got a checkpoint at the entrance of my highly secure underground fortification.
Dopefish Feb 17 @ 2:10pm 
Sensor panels are somehow broken, causing my pawns to be completely unable to walk on them when they're the only option and actively avoids them when they're not.
Qwynn Feb 1 @ 6:18pm 
Just wanted to let you know that the fences, gates, and floors are still calling for <WorkToMake> instead of <WorkToBuild> causing them to be built instantly.
Kolljak Jan 26 @ 10:40am 
Do you think you could make an Asphault floor [road like] for streets.
Lemmington Jan 26 @ 8:25am 
I'm not really sure why it's happening, but there's some sort of issue where if you have a large enough area of the Steel Grating floor from this, if it's wide enough left-to-right, it'll get a weird black line running down it all the way across the map.