30 ratings
Speed Repacing
Tags: Other
File Size
0.010 MB
Jun 22, 2012 @ 10:11am
Jul 13, 2013 @ 6:23am
4 Change Notes ( view )

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Speed Repacing

Offers new pacing option under GameSpeed, most noticeably making production, growth etc faster relative to technology. This is all a bit of a personal preference thing, so if you like it how I like it, you'll like this...

All four standard speeds repaced proportionately based on the default speeds. If you want to give me feedback, PM me on CivFanatics or official forums, as SamBC.

Version 8: Fix for GnK peace deal bug, other odd behaviour. Support for Brave New World.
Version 6: Attempt at dual compatibility with both Vanilla and Gods and Kings. I think this works in both, but haven't tested as thoroughly as I'd like.
Version 5: Overall speedup too strong; toned it down.
Version 4: Research was going too fast, so slowed it down further
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SamBC  [author] Mar 25 @ 1:06pm 
Should do, but I haven't tested it for a while. I did after BNW's release, though, and made specific changes to make it work.
Krafti12 Mar 25 @ 1:04pm 
does it work with brand new world?
SamBC  [author] Nov 18, 2014 @ 3:12am 
That would be a much bigger job, replacing the setup screen or adding options to it. You're welcome to use this mod's files as a crib to make your own mod, though.
DaJoker Nov 17, 2014 @ 8:55pm 
Any possibility of giving direct pacing control to the player rather than using the mod's repacing schemes? The repacing as of v8 still allows research to go too quick imo
Bob Aug 24, 2014 @ 4:35am 
just noticed on change notes you have made it for bnw ;)))
Bob Aug 24, 2014 @ 4:34am 
does it work with bnw? thx anyhow, im using it on gk.
SamBC  [author] Jul 7, 2014 @ 4:35am 
AFAIK, it works - did when I last tested it. If I think it needs changes, I'll update it, but at the moment I'm quite happy with it.
Zoopnigh Jul 7, 2014 @ 12:12am 
So does this mod still work, and is it still being worked on?
Mandalore the Insane Feb 21, 2014 @ 9:45am 
Tried that way too. It just crashed and kills the game. The only way I got it to work was by loading an unmodded save with the mod enabled, than loading the modded save. It is a workaround if anyone else has this issue.
SamBC  [author] Feb 21, 2014 @ 8:48am 
It should 'just work', automatically loading the mod when you load the save, but manually enabling the mod and loading from within the mod menu might be safer.