Destinations

Destinations

215 ratings
Firewatch
 
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920.193 MB
Oct 11, 2016 @ 4:34pm
Oct 17, 2016 @ 9:52am
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Firewatch

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Description
Explore Henry's lookout tower from the video game Firewatch. Based on official National Forest Service blueprints, the tower from the game is a faithful representation of those used by actual forest lookouts today. Built in Source by Jane Ng of Campo Santo, the developer of Firewatch.



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18 Comments
Mr. Snazzypants Feb 1 @ 9:25pm 
Check out The Foo Show which lets you explore inside the tower while listening to the devs being interviewed actively.
RED-FROG Jan 9 @ 10:12pm 
I just thought it was kinda funny reading ThatJaneNg's post again. If the textures for the tower were that large, the entire game could end up in more than just I think it is 3-4GB?
I mean, the game is more than just 1 textured tower without environment.
No offense
mrorange Oct 24, 2016 @ 12:13pm 
cool
ThatJaneNg  [author] Oct 23, 2016 @ 1:30pm 
@Red-Frog, that might be a Destinations bug, we don't have control over that in creating Workshop content
ThatJaneNg  [author] Oct 23, 2016 @ 1:26pm 
@Boosem it probably is due to the very high resolution textures. I will look into reducing some that you can't put right up to your eyes and see if that will help a bit.
Bassem Oct 22, 2016 @ 12:35pm 
Ouch, 920 MB! Would be understandable if this was photogrammetry but it's not, why so large? :(
Kip Oct 22, 2016 @ 3:36am 
So, we are getting Firewatch in VR?
You cant tease us with this then not do it!
I will burn all the forests down!!!
RED-FROG Oct 22, 2016 @ 1:11am 
Just too bad some props don't work right. Perhaps their initial/import size is too small?
This happens to everybody trying to hand a prop over to the other hand.
ThatJaneNg  [author] Oct 21, 2016 @ 11:16pm 
@red-frog we have the option to turn off prop scaling but we thought it was really hilarious to create a huge turtle in the room so we kept it :D
rusty_dragon Oct 21, 2016 @ 6:31pm 
Thank you very much. Really great stuff. Like how it reworked with Source 2 engine and it's effects.
Simplistic art style like in Firewatch shine in VR. I'm not a fan of walking sims on flat screen. But in VR with level of details you making.. If you ever make game in VR, It'll be big hit.