Portal 2

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Warm tests - basics
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Jun 21, 2012 @ 12:34pm
Jun 26, 2012 @ 5:58am
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Warm tests - basics

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In 1 collection by Justus954 - The dark pope
Warm tests
1 item
Description
Basics of jump water and companion turret


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UPDATE!: Changed color of jump water.








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Video link : http://www.youtube.com/watch?v=nhYI_nj7e7M (not by me)
71 Comments
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Petutski Feb 19 @ 1:37am 
Well, interesting but a bit silly. Still fun!
weatherman115 Jan 1 @ 7:28pm 
Knock the turret over and press the shooting button. Trust me on this one. :P
Dat pootis Catul Braonee Gaemur Aug 5, 2014 @ 5:20pm 
OMG! a companion turret!
Midapi Mar 17, 2014 @ 6:08am 
That was cool! I like the idea of a turret controlled by the player. I hope you make more with this concept. Maybe give the turret a new skin to seperate it from the ordinary turrets or something. Fav+
Unowninator Sep 27, 2013 @ 8:11pm 
Any plans to make more levels like this?
Marco Polo Mar 28, 2013 @ 12:14pm 
Water that acts as a faith plate? Uhh...I dont really understand that...But the companion turret was good.
Caden Jan 9, 2013 @ 2:36pm 
I figured it out, never mind. I can see what you did here, you just made it so on "ButtonPress" "Turret" "FireBullet"

Only problem with that is that once is fires bullets it ignores the player. But I found away so that it continues shooting at the player.
Justus954 - The dark pope  [author] Jan 9, 2013 @ 4:19am 
@Cadeη Go to flags and make it rebel turret or something like that. OR was it broken?
Caden Jan 7, 2013 @ 3:28pm 
Hm... I've recently been trying to replicate the turrets from Portal: The Flash Version, where the turrets can be revived when reoriented. This is the only map I know where the turret can be revived, what do you do? The trigger I'm applying it to is PhysGunPickUp.
Caden Nov 24, 2012 @ 5:17pm 
Oh, thanks.