Portal 2

Portal 2

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Moonbase Luna-C 01: Intro to Lunar Gravity
 
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11.412 MB
Jun 20, 2012 @ 1:00am
Jul 5, 2012 @ 7:17pm
4 Change Notes ( view )

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Moonbase Luna-C 01: Intro to Lunar Gravity

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Moonbase Luna-C
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Description
Somewhere in the Multiverse, in another Aperture not too different from ours, an intern working on the Conversion Gel project had a stroke of inspiration: if moon rock is such a great portal conductor, why not open a portal on the Moon and get it ourselves instead of buying it at exorbitant prices?

Twenty years later, the name of that intern is lost to history along with every other brave but stupid soul who tried opening such a portal without pressurizing the room first. But his legacy lives on in Aperture Laboratories Annex Luna-C, a vast network of Lunar mining facilities and chambers for low-gravity testing. What happened to A and B? Science happened. Now Aperture is completely focused on Luna-C.

If you're reading this, it means you have been selected for mandatory inclusion in the Aperture Science Volunteer Employee Gravity Liberation Testing Program. Congratulations! Feeling overweight? You won't on the Moon, where gravity is one-sixth of Earth's.

While a basic familiarity with (and survival of) Aperture Science test chambers is helpful, test subjects should be aware that moving and testing in Lunar gravity requires a very different approach. You will find that you can jump higher and farther, but building momentum--or shedding it--is more difficult.

The following simple tutorial chamber will acquaint you with the basics of jumping and moving in Lunar gravity with a sequence of elementary cube-and-button-based testing. Completion of this mandatory test is strongly encouraged before proceeding into the standard testing track.

More Luna-C maps to come!

Revision 2:
- SIGNIFICANTLY revamped the physics model to improve the low-gravity experience. It should now be much smoother and more playable. If any of you were frustrated by the jumping and mantling in the first version, please give this a try!
- Added a discouragement beam that the player must hop over to teach them about their new jump distance, and integrated it and its catcher into the first puzzle.
- Tweaked the geometry of both rooms to account for the new physics model and make them a little more interesting.
Revision 3:
- Significantly optimized visleaves. Most of you will never know or care what I mean by this. :)
- Fixed HDR sunlight.
- New custom signage and other minor changes to improve playability.
Revision 3:
- AIR CONTROL! I've re-enabled the ability of the player to control their movement in the air. After extensive testing, I don't think it'll break any of the puzzles.
- Minor architectural change to encourage players to look out the window.
- A few geometry fixes.

UPDATE:

Thank you for all of the comments, favorites and subs, everyone! I'm glad so many of you enjoy this concept and are looking forward to seeing where I go with it. When you're ready to move on, you can now find Luna-C test chamber 02 here:

http://steamcommunity.com/sharedfiles/filedetails/?id=78036577
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326 Comments
mikek3332002 Apr 17 @ 4:20am 
Good Intro Level
mbrown259 Apr 4 @ 3:26am 
My second time playing the Moonbase Luna-C series and I can't get enough of the low-gravity gameplay. Not only that but the challenges are appropriate for the altered environment. Very well done! I'll try anything new you put out there. Thx ;>)
ProfessorGamer2 Mar 18 @ 10:47am 
Great!
MASTR_CHIEF_2025 Jan 5 @ 6:04pm 
2 e z
livinloudtimmy Dec 31, 2015 @ 12:11pm 
Please anyone and everyone, try my latest map; 'Looks Can Be Deceiving'!
I would consider it to be intermediate/challenging
Please tell me how you liked it, and don't be shy to give constructive feedback!
Thanks One And All For Your Time!! :D
http://steamcommunity.com/sharedfiles/filedetails/?id=588705204
fiona.sweet Nov 27, 2015 @ 11:12pm 
Also you should add a window with weatly flying past
fiona.sweet Nov 27, 2015 @ 11:12pm 
that must have taken FOREVER to get the programming right
dmuk Oct 4, 2015 @ 1:12am 
Fun float! I didn't even need to hold my breath....
Anerus May 30, 2015 @ 6:21pm 
how do u do that
connortupton May 16, 2015 @ 5:16pm 
really fun map! you should add space core into it! 10/10. do you want to play one of my maps? im new to steam and it would be great to get some publicity.