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Moonbase Luna-C 01: Intro to Lunar Gravity
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Jun 20, 2012 @ 1:00am
Jul 5, 2012 @ 7:17pm
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In 1 collection by Catsy
Moonbase Luna-C
5 items
Description
Somewhere in the Multiverse, in another Aperture not too different from ours, an intern working on the Conversion Gel project had a stroke of inspiration: if moon rock is such a great portal conductor, why not open a portal on the Moon and get it ourselves instead of buying it at exorbitant prices?

Twenty years later, the name of that intern is lost to history along with every other brave but stupid soul who tried opening such a portal without pressurizing the room first. But his legacy lives on in Aperture Laboratories Annex Luna-C, a vast network of Lunar mining facilities and chambers for low-gravity testing. What happened to A and B? Science happened. Now Aperture is completely focused on Luna-C.

If you're reading this, it means you have been selected for mandatory inclusion in the Aperture Science Volunteer Employee Gravity Liberation Testing Program. Congratulations! Feeling overweight? You won't on the Moon, where gravity is one-sixth of Earth's.

While a basic familiarity with (and survival of) Aperture Science test chambers is helpful, test subjects should be aware that moving and testing in Lunar gravity requires a very different approach. You will find that you can jump higher and farther, but building momentum--or shedding it--is more difficult.

The following simple tutorial chamber will acquaint you with the basics of jumping and moving in Lunar gravity with a sequence of elementary cube-and-button-based testing. Completion of this mandatory test is strongly encouraged before proceeding into the standard testing track.

More Luna-C maps to come!

Revision 2:
- SIGNIFICANTLY revamped the physics model to improve the low-gravity experience. It should now be much smoother and more playable. If any of you were frustrated by the jumping and mantling in the first version, please give this a try!
- Added a discouragement beam that the player must hop over to teach them about their new jump distance, and integrated it and its catcher into the first puzzle.
- Tweaked the geometry of both rooms to account for the new physics model and make them a little more interesting.
Revision 3:
- Significantly optimized visleaves. Most of you will never know or care what I mean by this. :)
- Fixed HDR sunlight.
- New custom signage and other minor changes to improve playability.
Revision 3:
- AIR CONTROL! I've re-enabled the ability of the player to control their movement in the air. After extensive testing, I don't think it'll break any of the puzzles.
- Minor architectural change to encourage players to look out the window.
- A few geometry fixes.

UPDATE:

Thank you for all of the comments, favorites and subs, everyone! I'm glad so many of you enjoy this concept and are looking forward to seeing where I go with it. When you're ready to move on, you can now find Luna-C test chamber 02 here:

http://steamcommunity.com/sharedfiles/filedetails/?id=78036577
313 Comments
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ssmietz Jul 30 @ 2:48pm 
I like it!
Cloud Jul 19 @ 9:28am 
good idea but the map was to short.
easy
riscles Apr 16 @ 9:30pm 
that was the best test chamber ive played in a long time i hope your releasing a number 4 all i wan t to know is how do people do these advanced things.... like whenever i try to make a chamber i can add stuff that was included in the game like rubble and stuff
jrturner89 Jan 22 @ 6:31pm 
This was AMAZING! More to come?
luckylluck2 Jan 15 @ 8:14am 
looks very futuristic! loved it
thoma7 Jan 5 @ 5:39pm 
This boggles my mind! how do you add anti-gravity into a test?
psn_markm1978 Dec 24, 2013 @ 1:17am 
Nice start, onto chapter 2!

My Collection: http://steamcommunity.com/id/psn_markm1978/myworkshopfiles/
ƦɅƉ∑LIƬE Dec 20, 2013 @ 10:32am 
you need to replace your link with this or something like it for it to work correctly Catsy

[url=http://steamcommunity.com/sharedfiles/filedetails/?id=78036577] Luna-C 02 [/url]

How it will show up
Luna-C 02
Mr. quackles Dec 2, 2013 @ 3:38pm 
how do you make a map like this with zero gravity?