555 ratings
Hand Me That Brick
File Size
0.631 MB
Oct 7, 2016 @ 3:26pm
Feb 19 @ 12:35am
10 Change Notes ( view )

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Hand Me That Brick

All previous releases, including non-Steam direct downloads, are available here:

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This mod requires HugsLib to be installed. Load HugsLib before this mod.

----- Description -----

Colonists assigned to Hauling will deliver resources to blueprints & construction frames.

Haulers won't actively construct if they are not assigned to construction.

----- Menu -----

You can toggle this behaviour on or off by going into Mod Settings in RimWorld's Options menu.

  • Marnador - RimWorld font (it is available here[ludeon.com])
  • gatherer818 - mod idea.
  • UnlimitedHugs - HugsLib & code.
  • vEd_ - Simplified Chinese translation.
  • like7900[ludeon.com] - Korean translation.
  • kors[ludeon.com] - Russian translation.
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SPAZZx7 Apr 19 @ 1:06am 
I just want to thank you for this amazing mod!
Alex117117 Apr 3 @ 6:55am 
Thank you for this mod right after i install your mod i started to see my colony be Way more efficient
Dingo  [author] Apr 2 @ 1:33am 
It's not this mod causing those errors. Looks like you're having issues with the base game, I recommend reinstalling / verifying files and trying a new save without mods on.
Emperor Shell Apr 1 @ 2:39am 
Oh, sorry, it's because of localization, isn't it?
Dingo  [author] Mar 20 @ 2:35pm 
I've not implemented that kind of system but I have had requests to manually change the priority. I'll think about it for A17.
Nusspliunicorn Mar 19 @ 1:02pm 
I have a problem that my people always bring like 4 wood to something that need to be build and let everything else lay on the ground ( weapons,food)
Is there a way to chance the priorities? Like first putting things at the storage and then help at bulding?
Dingo  [author] Mar 13 @ 6:58pm 
XML has little to do with coding, RimWorld's XML especially is just tags with values that the actual game code reads and inputs in various places. The benefit is you can edit them very simply and make changes to different values, names, descriptions etc.

Have a look in your RimWorld/Mods/Core folder which is full of them (Core is all the vanilla stuff). Use something like Notepad++ to edit and I'm sure you'll see the structure of it quite quickly.
BlueTressym Mar 13 @ 12:21pm 
@Dingo. I wasn't actually planning to alter your mod. Please humour the coding illiterate here; I'm still pretty nervous of screwing omehting up, as I don't know any coding at all and when I look at people talking about ThingsDefs and whatnot my brain goes 'wurble?'
Dingo  [author] Mar 13 @ 8:41am 
XML files are glorified notepad files. Anybody who is savvy enough to open the workshop page can probably edit them, you included.

The point is there is no reason to change the numbers in the mod to fit another mod if it means it will no longer be balanced with vanilla RimWorld. Marv obviously wanted his priority values to be very low, but that does not mean mine have to be as well.