This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Spryke
 
 
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Genre: Platformer
Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Oct 10, 2016 @ 4:28am
Nov 23, 2016 @ 2:35pm
Recent Announcements View All (2)
Spryke is on Kickstarter!
Spryke hits Greenlight!
Description
Release date: Q4 2017
Spryke is an immersive and meticulously crafted platformer about a deep sea cyberfish out of water. Think Super Meat Boy meets Rayman meets Finding Dory!

Imagine a game from the golden era of 2D platformers - a time of unbridled creativity and demanding challenge - but with cutting edge production values, more finesse than was ever possible then, and today's gameplay innovations. The sort of gorgeous, immersive 2D game that a kid in the 80s could only dream of playing.

At its core, Spryke is a skill-based platformer that builds on the formula of tough, no-nonsense games like Super Meat Boy. Its fast, smooth controls provide an agile and joyous sense of movement, while gorgeous graphics and meticulous animation immerse you in a luscious sci-fi world like no other, like being inside a living cartoon.



FEATURES:

FAST-PACED PLATFORMING ACTION: Snappy level design, tight controls and instant respawn work together to provide a hardcore challenge without the frustration.


DIVE INTO A LUSH & RICH UNIVERSE: A level of visual detail and intricacy rarely seen in indie games which brings Spryke’s universe to life. You will journey through a cartoony scifi saga full of strange creatures, stunning locales, and uncompromising animation.


INSTA-BUBBLE: Float through the air using your own momentum with a unique bubble mechanic that feels super satisfying to use.


MASTERY AWAITS: Every moment counts as the Sporalium evaporates in each level. You’ll always be rewarded for perfecting your runs.


NON-LINEAR PROGRESSION: Finding a level too hard? No problem! A highly granular progression system means that you'll always have multiple paths to choose from.


A WEALTH OF SECRETS & UNLOCKABLES: The world is full of secrets and hard-to-reach resources. Find them to unlock sections of your mysterious new home base and learn more about the world above.



www.sprykegame.com
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37 Comments
The Govenor Jun 4 @ 11:30pm 
I saw you at avcon in 2016 and I own a custom usb that you gave me with the game demo on it, I can't wait for this game to be released. Good Luck :)
Volnaiskra  [author] Feb 12 @ 4:32pm 
Hi Tenziel. You're right - we haven't been very communicative over the past couple of months. Partly that's because of the usual xmas chaos, and also due to other factors such as Dave being busy moving house. But we'll try and get on track again, and we have a couple of updates coming soon...
Tenziel Feb 7 @ 4:50am 
Hi! Met you guys at PAX Aus last November. Was bored just now and spotted one of the handouts and thought I'd check the websites. No kickstarter update about being greenlit? This backer would've liked to know sooner!
dogbonebreaker Jan 30 @ 7:14am 
Great, very interested for a test awas cool..
HellCow [Promo] Jan 10 @ 11:28am 
Hey, if your interested i coud promote your game or/and if you need/want i test the game to write a review for it and find glitches/bugs if there are any.
Also i can get some more testers if necesary, Add me if interested in steam or send me a mail: Liecis19@gmail.com

(BUT my promotion will give honost votes and toughts here is where i can promote your game: Gaming Until End Remember i dont push you if you dont want this just ignore/delete this post)

Happy New Year :)
Duckman Drake Nov 8, 2016 @ 8:33pm 
Great, smooth, responsive controls. What I look for in a platformer
Clemicorn Nov 8, 2016 @ 2:57pm 
Played at PAX, cant wait for release :D
Ruiner (Ugs) Nov 7, 2016 @ 10:27pm 
backed on the KS, saw it pax. looks great
Theusmellthis Nov 6, 2016 @ 5:22am 
Played it again at PAXAUS can't wait for the release late next year
Blarf Nov 3, 2016 @ 11:48am 
I wonder why this hasn't been Greenlit yet? Looks miles above many other submissions.