The Elder Scrolls V: Skyrim

225 ratings
The Museum
File Size
0.540 MB
Jun 19, 2012 @ 6:27pm
Jun 21, 2012 @ 10:27pm
2 Change Notes ( view )

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The Museum

Finally, your own private museum. Tired of not having enough space to store your stuff? need another mannequin or two? If only you had just one more weapon rack, bookshelf or storage chest. Well now you have plenty. This long abandoned museum of Skyrim is yours for the taking! Can you restore it to its former glory?

The Museum is my first mod for Skyrim. It was originally created as a personal house mod, but, as it grew and my understanding of the CK increased I decided to share it with everyone. My inspiration for this mod comes from my need to display all the cool things I find during my travels. this goes all the way back to Morrowind when I took over a certain Balmora house to use as a makeshift armory museum.

This house mod is designed to give the player a way to display just about anything they want to display and is based on armor, weapons and other unique items found in the base Skyrim game. I am sure there is still plenty of room to display many other items from many other mods as well.

The Museum Armory (distributed over 4 seperate cells for optimization):
- 60 Mannequins
- 480 Weapon Racks
- 18 Weapon Plaques
- 60 Display Cases with integrated weapon racks
- tanning, smithing, and smelting plus tons of storage
The Museum Archives:
- 18 interactive book cases (54 shelves = 972 total books or more with certain mods)
- enchantment and alchemy tables with plenty of storage
The Museum Vault:
- Dragon Priest mask altar
- display cases, shelves and basins with lighting effects to make gems and jewelry glitter
The Museum Gallery:
- Multiple, hand-made, exhibits
- Forest Creatures Exhibit
- Dwemer and Falmer Exhibit
- Mammoth and Giant Exhibit
- Ice Dragon Exhibit
The Museum Curators Quarters:
- Dinning Hall
- Fully stocked Kitchen
- Master Suite Bedroom
- Storage Closet
The Museum Crossroads
- The crossroads is an underground connection to every vanilla player home in Skyrim
- Honeyside in Riften
- Breezehome in Whiterun
- Proudspire Manor in Solitude
- Vlindrel Hall in Markarth
- Hjerim in Windhelm

The main museum entry is located due East of Whiterun next to a Doomstone and the entrance to Greywinter Watch (a troll cave). There is a map marker using the Dwemer ruin symbol and you can fast travel there.

The front door is locked with a leveled lock but it should be pretty easy to open. once inside the gallery main entrance you will have to explore a little to find the main museum key in order to access the rest of the museum. There is also a curator's diary containing some background information.

You should be able to load this into an existing game without any issues. I tested this on my own saved games (level 41 after completing main quest) with no ill effects. Some others have reported crashing when loading this into a previous saved game but I have not been able to reproduce the effects.

This mod obviously modifies the vanilla player homes so any mods that affect them, may not be compatible. all I added was a small trap door in a relativly small out of the way place in each house. I was inspired by Dovakin Hideout, but, my implementation is very much my own. This mod should be compatible with Dovakin Hideout as i made sure to put my doors in different spots.

I also added some stone stairs and a small building to Wilderness (11, -2) and Doomstonetundra01 in the Tamriel worldspace, so, any mods that make changes to those areas may show issues.

after interacting with the mannequins some of them start floating to the cieling if you leave the cell and return. This is just a display bug. the triggers are all still in the same place and will work. when you put armor on a floating mannequin it will return to its original position and stay there (as far as I know).

Some mannequins have triggers that are difficult to interact with when you stand right in front of them. Just interact with them on the sides and they should work fine.

If you encouter any really horrible bugs or meshing issues or places where your character can get stuck please leave a comnment. otherwise I do not plan on making any further updates to this mod.

there is one dragon priest mask (the one in the center standing alone) that will not display the mask on the bust. it will store the bust and you can retireve the mask just fine. It simply wont show as being displayed on the bust.

some people are reporting that certain armor pieces (like stormcloak armor) do not show up on mannequins.

OK, Ok, I said I was not going to update, but, I learned how to add navmesh. Now Followers should be able to follow you into and around the museum. however, this openned up another minor bug. When you have a companion following you around and you leave the museum via the main gallery exit you and your follower will fall through the stair case outside. this is not a big deal as you should be able to walk right out or just fast travel to the museum marker. I tested this revision with Lydia and a level 41 character.

Other minor changes were that the map marker is initially visible but you can't fast travel to it before discovering it. I also set all my museum cells to never respawn (sorry if anyone lost anything before this fix).

Hopefully, this change will not harm any current games in progress. I only added navmesh, altered an existing marker and turned off respawn, so all containers and items on display should be preserved.
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Tokugawa Ieyasu Jul 24 @ 6:50am 
Hi together,
first of all thank you for that wonderful mod -I restarted the game only to be able to put all my things in the museum when I find them
. But there is a problem I put some clothes on the dummies in the armory; then I removed them and put different stuff on them. Now everytime I come back to the museum the first clothes reappear when I reenter the museum.
Another thing is that some weapons do not correctly stick in the weapon-holder but fly horizontally in the air at the location of the weapon-holder...
CountBB Jul 2 @ 7:51pm 
Now that I think of it... It's a museum, makes senes that Travelers would want inside!
CountBB Jul 2 @ 7:50pm 
They sort of walk through like ghosts, don't really open the doors so much as just stick their face through (from the inside) and start talking to me while I'm getting ready to enter. Then they step out and move on. Traveler NPCs mainly. I've got some funny screenshots. I feel like they're walking through without realizing where they are. I don't know if I have any mods that intentially let npcs into player homes. Also I noticed that this is a recent phenomenon. Didn't occur during my playthrough. All good though, I still love The Museum!
soldyne  [author] Jul 2 @ 1:58pm 
that is really strange. the crossroads only connect to player homes. maybe you have a mod that lets NPCs into the player homes? otherwise, NPCs should not have access to use those doors. also, unless you bought the player homes and have the key, no one can get into those homes.
CountBB Jun 29 @ 9:57am 
Here's something odd I've noticed after a long time using this: Travelers are starting to catch on and use the crossroads. I find them cutting through when I get home after a long day killing dragons and they're like "Can I help you?" It's a funny moment.
CountBB Jun 29 @ 9:57am 
Hey, I also experience this: "3.when i leave my home i get stuck inside a rock." I step to the left and jump forward to land on next big step down. No big deal but it would be nice to see it fixed. Good luck Rocketman1018 - hopefully you can resolve it. I'll keep an eye open for updates.
Rocketman1018 Jun 29 @ 9:10am 
ok thx
soldyne  [author] Jun 29 @ 5:53am 
lol, if you think you can! go ahead. all of those glitches happen in vanilla game, they are nothing that I introduced. its been a while though, maybe someone found a way to fix them, but, I haven't even played this game for about a year so I have no idea. good luck.
Rocketman1018 Jun 28 @ 9:25am 
do you plan on fixing these glitches? if not with your permission i would like to copy this mod and fix the glitches my self and thin repost it with credit in your name ofcours.
Rocketman1018 Jun 27 @ 9:01pm 
this is my first week with the mod and iv experienced these bugs
1.manaquins floating to celling and me losing my stuff :(
2.the wepon cases will not fit anything inside they just kida float on top.
3.when i leave my home i get stuck inside a rock.
Dont get my wrong this is a pretty awsome mod and some of the bugs listed above are mentiond in the description