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The Museum
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0.540 MB
Jun 19, 2012 @ 6:27pm
Jun 21, 2012 @ 10:27pm
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The Museum

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Description
Finally, your own private museum. Tired of not having enough space to store your stuff? need another mannequin or two? If only you had just one more weapon rack, bookshelf or storage chest. Well now you have plenty. This long abandoned museum of Skyrim is yours for the taking! Can you restore it to its former glory?

The Museum is my first mod for Skyrim. It was originally created as a personal house mod, but, as it grew and my understanding of the CK increased I decided to share it with everyone. My inspiration for this mod comes from my need to display all the cool things I find during my travels. this goes all the way back to Morrowind when I took over a certain Balmora house to use as a makeshift armory museum.

This house mod is designed to give the player a way to display just about anything they want to display and is based on armor, weapons and other unique items found in the base Skyrim game. I am sure there is still plenty of room to display many other items from many other mods as well.

Contents:
The Museum Armory (distributed over 4 seperate cells for optimization):
- 60 Mannequins
- 480 Weapon Racks
- 18 Weapon Plaques
- 60 Display Cases with integrated weapon racks
- tanning, smithing, and smelting plus tons of storage
The Museum Archives:
- 18 interactive book cases (54 shelves = 972 total books or more with certain mods)
- enchantment and alchemy tables with plenty of storage
The Museum Vault:
- Dragon Priest mask altar
- display cases, shelves and basins with lighting effects to make gems and jewelry glitter
The Museum Gallery:
- Multiple, hand-made, exhibits
- Forest Creatures Exhibit
- Dwemer and Falmer Exhibit
- Mammoth and Giant Exhibit
- Ice Dragon Exhibit
The Museum Curators Quarters:
- Dinning Hall
- Fully stocked Kitchen
- Master Suite Bedroom
- Storage Closet
The Museum Crossroads
- The crossroads is an underground connection to every vanilla player home in Skyrim
- Honeyside in Riften
- Breezehome in Whiterun
- Proudspire Manor in Solitude
- Vlindrel Hall in Markarth
- Hjerim in Windhelm

GETTING STARTED:
The main museum entry is located due East of Whiterun next to a Doomstone and the entrance to Greywinter Watch (a troll cave). There is a map marker using the Dwemer ruin symbol and you can fast travel there.

The front door is locked with a leveled lock but it should be pretty easy to open. once inside the gallery main entrance you will have to explore a little to find the main museum key in order to access the rest of the museum. There is also a curator's diary containing some background information.

You should be able to load this into an existing game without any issues. I tested this on my own saved games (level 41 after completing main quest) with no ill effects. Some others have reported crashing when loading this into a previous saved game but I have not been able to reproduce the effects.

COMPATIBILITY:
This mod obviously modifies the vanilla player homes so any mods that affect them, may not be compatible. all I added was a small trap door in a relativly small out of the way place in each house. I was inspired by Dovakin Hideout, but, my implementation is very much my own. This mod should be compatible with Dovakin Hideout as i made sure to put my doors in different spots.

I also added some stone stairs and a small building to Wilderness (11, -2) and Doomstonetundra01 in the Tamriel worldspace, so, any mods that make changes to those areas may show issues.

KNOWN BUGS:
after interacting with the mannequins some of them start floating to the cieling if you leave the cell and return. This is just a display bug. the triggers are all still in the same place and will work. when you put armor on a floating mannequin it will return to its original position and stay there (as far as I know).

Some mannequins have triggers that are difficult to interact with when you stand right in front of them. Just interact with them on the sides and they should work fine.

If you encouter any really horrible bugs or meshing issues or places where your character can get stuck please leave a comnment. otherwise I do not plan on making any further updates to this mod.

there is one dragon priest mask (the one in the center standing alone) that will not display the mask on the bust. it will store the bust and you can retireve the mask just fine. It simply wont show as being displayed on the bust.

some people are reporting that certain armor pieces (like stormcloak armor) do not show up on mannequins.

**REVISION**
OK, Ok, I said I was not going to update, but, I learned how to add navmesh. Now Followers should be able to follow you into and around the museum. however, this openned up another minor bug. When you have a companion following you around and you leave the museum via the main gallery exit you and your follower will fall through the stair case outside. this is not a big deal as you should be able to walk right out or just fast travel to the museum marker. I tested this revision with Lydia and a level 41 character.

Other minor changes were that the map marker is initially visible but you can't fast travel to it before discovering it. I also set all my museum cells to never respawn (sorry if anyone lost anything before this fix).

Hopefully, this change will not harm any current games in progress. I only added navmesh, altered an existing marker and turned off respawn, so all containers and items on display should be preserved.
165 Comments
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soldyne  [author] Mar 29 @ 5:15pm 
yes, you may use this mod (The Museum) as the basis for an upgraded version so long as you give me credit for the inspiration and let others know that this version exists (for those that are "less" obsessive).

thanks for taking an interest! I hope yours works out well. Good Luck and Have Fun!
Lifestronaut Mar 29 @ 9:07am 
Would you mind if I used this mod as the inspiration/base for an updated version? I really love how you've done the armory wings and would like to do something similar for more obsessive collectors. I'm not sure if it would ever be finished or released, but I'd like your permission before I start tinkering with it.
Matnmelxx Mar 7 @ 12:38pm 
Why is it really dark inside?
polydynamix Feb 25 @ 7:48pm 
So many weapons racks... 3 different wings. I can't imagine filling one of them and I have tons of weapons and armor mods.
aslumb Feb 11 @ 12:27pm 
Fantastic Scenery love the central displays and really well thought out a permanant addition to my game.
vixeylixey Jan 25 @ 2:23pm 
Looks fab and is great for a collector like myself. I keep getting a game crash when I load the vault however? Last things I placed were dragon claws and gems. Any ideas? Thanks.
uncle_servo Jan 16 @ 12:29pm 
I downloaded the Creation Kit specifically so I could eventually work up a mod for this very type of player house. The armory wings could use a few more dagger cases and shield racks, but overall it's a very nice mod. I especially like the Crossroads idea. Good job!
jaderive Dec 25, 2014 @ 6:33pm 
its all very dwemer markth looking for near white run, sorry but dwemer insteriors starting to get on my goat , stone un comfortable looking beds n chairs, but you did a good job creating it , time and effort
liketoplay Dec 7, 2014 @ 4:01am 
Great mod but I thing what is missing is trophy case for non weapon or armor stuff like aardvars skull or paradine egg, claws misc stuff
SteelRanger Nov 25, 2014 @ 11:12pm 
Funny thing, but there was no map marker and there were no trap doors in the vanilla houses. After subscribing, this thing was completely and wholly absent in all respects.
Not impressed, dude.