The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

251 ratings
The Museum
File Size
0.540 MB
Jun 19, 2012 @ 6:27pm
Jun 21, 2012 @ 10:27pm
2 Change Notes ( view )

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The Museum

Finally, your own private museum. Tired of not having enough space to store your stuff? need another mannequin or two? If only you had just one more weapon rack, bookshelf or storage chest. Well now you have plenty. This long abandoned museum of Skyrim is yours for the taking! Can you restore it to its former glory?

The Museum is my first mod for Skyrim. It was originally created as a personal house mod, but, as it grew and my understanding of the CK increased I decided to share it with everyone. My inspiration for this mod comes from my need to display all the cool things I find during my travels. this goes all the way back to Morrowind when I took over a certain Balmora house to use as a makeshift armory museum.

This house mod is designed to give the player a way to display just about anything they want to display and is based on armor, weapons and other unique items found in the base Skyrim game. I am sure there is still plenty of room to display many other items from many other mods as well.

The Museum Armory (distributed over 4 seperate cells for optimization):
- 60 Mannequins
- 480 Weapon Racks
- 18 Weapon Plaques
- 60 Display Cases with integrated weapon racks
- tanning, smithing, and smelting plus tons of storage
The Museum Archives:
- 18 interactive book cases (54 shelves = 972 total books or more with certain mods)
- enchantment and alchemy tables with plenty of storage
The Museum Vault:
- Dragon Priest mask altar
- display cases, shelves and basins with lighting effects to make gems and jewelry glitter
The Museum Gallery:
- Multiple, hand-made, exhibits
- Forest Creatures Exhibit
- Dwemer and Falmer Exhibit
- Mammoth and Giant Exhibit
- Ice Dragon Exhibit
The Museum Curators Quarters:
- Dinning Hall
- Fully stocked Kitchen
- Master Suite Bedroom
- Storage Closet
The Museum Crossroads
- The crossroads is an underground connection to every vanilla player home in Skyrim
- Honeyside in Riften
- Breezehome in Whiterun
- Proudspire Manor in Solitude
- Vlindrel Hall in Markarth
- Hjerim in Windhelm

The main museum entry is located due East of Whiterun next to a Doomstone and the entrance to Greywinter Watch (a troll cave). There is a map marker using the Dwemer ruin symbol and you can fast travel there.

The front door is locked with a leveled lock but it should be pretty easy to open. once inside the gallery main entrance you will have to explore a little to find the main museum key in order to access the rest of the museum. There is also a curator's diary containing some background information.

You should be able to load this into an existing game without any issues. I tested this on my own saved games (level 41 after completing main quest) with no ill effects. Some others have reported crashing when loading this into a previous saved game but I have not been able to reproduce the effects.

This mod obviously modifies the vanilla player homes so any mods that affect them, may not be compatible. all I added was a small trap door in a relativly small out of the way place in each house. I was inspired by Dovakin Hideout, but, my implementation is very much my own. This mod should be compatible with Dovakin Hideout as i made sure to put my doors in different spots.

I also added some stone stairs and a small building to Wilderness (11, -2) and Doomstonetundra01 in the Tamriel worldspace, so, any mods that make changes to those areas may show issues.

after interacting with the mannequins some of them start floating to the cieling if you leave the cell and return. This is just a display bug. the triggers are all still in the same place and will work. when you put armor on a floating mannequin it will return to its original position and stay there (as far as I know).

Some mannequins have triggers that are difficult to interact with when you stand right in front of them. Just interact with them on the sides and they should work fine.

If you encouter any really horrible bugs or meshing issues or places where your character can get stuck please leave a comnment. otherwise I do not plan on making any further updates to this mod.

there is one dragon priest mask (the one in the center standing alone) that will not display the mask on the bust. it will store the bust and you can retireve the mask just fine. It simply wont show as being displayed on the bust.

some people are reporting that certain armor pieces (like stormcloak armor) do not show up on mannequins.

OK, Ok, I said I was not going to update, but, I learned how to add navmesh. Now Followers should be able to follow you into and around the museum. however, this openned up another minor bug. When you have a companion following you around and you leave the museum via the main gallery exit you and your follower will fall through the stair case outside. this is not a big deal as you should be able to walk right out or just fast travel to the museum marker. I tested this revision with Lydia and a level 41 character.

Other minor changes were that the map marker is initially visible but you can't fast travel to it before discovering it. I also set all my museum cells to never respawn (sorry if anyone lost anything before this fix).

Hopefully, this change will not harm any current games in progress. I only added navmesh, altered an existing marker and turned off respawn, so all containers and items on display should be preserved.
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KingFire500 Aug 25 @ 6:43pm 
i just subscribed and i can already tell this is gonna be great i like collecting the hold guards armor so yeah
Kallysto Aug 19 @ 11:06am 
Despite subscribing it doesnt show up in my game or data files? Am I doing something wrong?
utroykuh Jul 3 @ 3:34pm 
This is by far the best mod out there for hoarders like me. I tried quite a few others, but none come close to this home/museum. Its the overall ambiance with the beautifull displays, verry good layout of the rooms and the quality of the details that make me want to roam around this place every time I visit. Only little bug is that my mannequins often seem to float in midair.
TheAwesomeOne May 10 @ 4:35pm 
I know you said it got fixed in an earlier update, but for some reason my armor isn't showing up on my mannequins. The only fix I know of is to put the armor back on the mannequin and it'll show, but I really don't want to do that to an entire room. Is there a fix for this?
I have had only one problem/bug with this mod and that is when i try to put a weapo in one of the display cases it is sitting in midair and unless its a dagger flys everywhere if i close the case(and yes it is floating in midair as i put it there), I tested with all types of weapons that could fit, vanilla and moded, please tell me whats wrong the only mods i had on when testing were different weapons mods and the DLCs
Thank you for your help with this issue! ~East
Kestrel Mar 1 @ 10:49am 
I wanted to warn everyone of a recent disaster I had with this mod. DO NOT use the dragon priest mask display in the vault. !!! I put 4 masks on display and when I removed them from the display to return them to my inventory, they disappeared. Now it tells me I do not have item to put back on display. Just FYI.
dracodriver Feb 12 @ 6:02pm 
In addition to adding a place for a family, how about adding an actual curator to the mix? Maybe, Nord female and hot???
Connorama Jan 25 @ 9:22pm 
Also, i have a wife and two adopted children. I think it would be epic if you could update it to where its actually a place where my family could live? That'd be the icing on the cake
Connorama Jan 25 @ 9:12pm 
I hope you get the middle Dragon Priest mask stand fixed soon. i just got the mod and it is AMAZING!
CountBB Nov 30, 2015 @ 2:45pm 
Funny thing, I just started my fourth playthrough this weekend and realized the Museum has been my "home" since I started this back in April. I keep trying others but this place is just right. Thanks again for making this place happen. PS - lighting is fine on mine. Only issue I've had was back in playthrough #2 one of the chests in the armory went evil and caused CTD's when I clicked on it. Bypassed it for the rest of the playthrough. Refreshed itself on the third playthrough. Reason? I think it was an item (bow or arrows) that probably came from another old Mod that was deleted and the item left a code trace that led to the CTD's?... Then again, maybe it was just fate? Talos was upset? Some Deadric bad spirit code that got into the system? It works now, that's what is important.