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End-Levelling
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0.018 MB
Jun 17, 2012 @ 8:59am
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Description
This mod makes your miscallenous skills improve on their own while you battle or sneak beyond level 50 with at least one skill at level 100 with a perk purchased.

Skyrim's classless design may be welcoming to the newcomer, but it has a serious flaw of forcing late-game characters to grind skills they never use if they wish to reach their maximum potential. This mod is geared to fix that by letting you gain levels all the way up to level 81 using whatever combat style you prefer. Starting from level 50, skills that don't have any perks acquired and are below level 100 start slowly gaining skill XP on their own as you battle or sneak close to a hostile NPC, provided that you have at least one skill maxed at level 100 with perks invested in it. The more such skills, the more skill XP the mod gives.

The specifics:
* The requirement for this effect to start are that your character is at least level 50 and you have at least one skill at level 100 with the starting perk acquired (f.e. Armsman 1 for One-Handed).
* Every 10 seconds that you are in combat (there are red dots on your compass) or sneak close to a hostile NPC, one of your misc. skills gets an amount of skill XP.
* The skill chosen to receive the XP is always the one with the lowest skill level among those that don't have any perks acquired. If there are no such skills or they are all at level 100, nothing happens.
* The amount of XP that the chosen skill receives is the greater the more maxed skills (level 100 + perk) you have.
* Sneaking gains 50% more skill XP than combat.

And yes, I know this barely makes any realistic sense. But neither does gaining perks for Illusion by grinding Heavy Armor. This mod wasn't made for the sake of realism, but for fun.
34 Comments
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I barely speak english and I'm complete dull at creation kit... :( I wish you could help me, and sorry for offtopic though.
Eps  [author] Mar 8 @ 2:57pm 
I understand Russian but it doesn't mean I am Russian. Anyway, that's off-topic. The way I did it is I looked at how the Fortify Destruction Potion works, then used that effect with a timer to update the bonus every 10 seconds. To get the Level of Destruction, you need to use .GetBaseAV("Destruction") on the player. To update the effect's potency, you need to create many different copies of the same effect with different values (i.e. 1.00, 1.05, 1.10 etc.), and enable the correct one based on the situation at each timer tick.
well that cartoon on your avatar is rather russian. :P Anyway, can you help me with creation kit please?? I mind on making magic scalling system, though overpowered one. :P Can you please tell me how to do basedamage*1.05^levelofdestruction ??
Eps  [author] Mar 8 @ 2:47pm 
No? :|
are you russian?
Eps  [author] Mar 8 @ 9:49am 
The mod transfers XP to the skill with the least level. If several skills are tied, a pre-set order hard-coded into the mod is used to determine which skill gets the points. That order alternates between the skill groups: Combat Skill -> Magic Skill -> Stealth Skill -> Combat Skill etc.
how does the exp transfer from magica to any other skill?? It does transfer to my most unleveled one?? What if for example I have like 5 skills taht are all level 0, how the exp would transfer to them?
Eps  [author] Mar 6 @ 12:44pm 
Yes, you can, because it doesn't matter what you deal damage with - as long as something shows up on your compass as a red dot, you are in combat.
I understand that but I don't understand how this mod works... Like, if I'm Mage expert and don't really like sneaking, can I level sneaking by shoting magica?
Eps  [author] Mar 6 @ 12:29pm 
The basic rundown: if you have at least 1 skill at Level 100 with a Perk spent in it, you will automatically gain experience in all of your skills (one by one) while you battle or sneak close to an enemy. The more skills at 100 with perks, the faster you will gain exp this way.