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Treebalance - Heavy Armor Tree
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Category: Gameplay
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Jun 17, 2012 @ 5:53am
Jul 16, 2012 @ 9:05pm
5 change notes ( view )
Description
Heavy Armor's perk tree mixed its defense and utility perks together and required some odd prerequisites. This is a small change to that.
Also available on the Skyrim Nexus.
http://skyrim.nexusmods.com/mods/18929/

- Fists of Steel's requirement was dropped to 20 to make it available earlier for unarmed builds, and those who do not wish to use unarmed no longer have to spend a perk on it to unlock anything else.

- Cushioned's requirement dropped to 30 to get it out of the way sooner. Its effect was changed from -50% fall damage to -95% fall damage. You'll still need Ethereal Visage to jump off a mountain, but Cushioned should at least be useful now.

- Tower of Strength was moved to the other side of the tree (between Cushioned and Conditioning) and I've included a bugfix so it actually does something. It now correctly gives you a 50% chance to ignore stagger. I've also included a fix for Force Without Effort so that it drops stagger chance and stacks with Tower of Strength.

- Matching Set was corrected to give a 25% bonus as it reports (it was erroneously giving 20%) and now works with ebony armor sets as well. It also no longer requires a helmet.

- Reflect Blows now requires a heavy armor chest piece and no light armor. Cushioned requires heavy armor boots and no light armor. Well Fitted no longer requires a helmet.
14 Comments
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michaelmorgenstern28 Nov 10 @ 7:17am 
hi is there a way to add unarmed to light armor allwaz felt left out. i love useing light armor & hated that you never get benafit from light armor ween useing unarmed.
Latios Jun 1 @ 7:51am 
I like the no helm thing so i can wear a dragon priest mask with it and still get the bonus
Shadoweaver Dec 19, 2013 @ 5:07am 
Very nice mod, thanks - working well. I like that it doesn't require helmets since many of us often prefer to go without one.
Ulquiorra schiffer Jun 30, 2013 @ 12:06pm 
theres a mod to increas the armor cap to 85% to the regular 80%
Jay V The Overlander™ Jun 28, 2013 @ 7:30pm 
oh man this would be better without that light armor limitation u have there i really like to mix both light and heavy armors so this inst of much use to me.
Unholy May 28, 2013 @ 12:38am 
This doesn't really do much because much of it can be aquired with console commands, and in the long run, armor will still max out anyway. Now if you could remove that "no light armor" rule, that would allow us to better customize our sets.
Jarb Feb 10, 2013 @ 8:25pm 
AHH! This would be perfect if you removed the "and no light armor" from the perk changes! I want to mix and match my heavy and light armor without being underpowered!
tallera257 Feb 10, 2013 @ 6:20am 
I really love this and your Smithing overhaul mod. Really fixes some things that have always bugged me about how the perk trees were structured! :) Have you considered doing something similar for the Alchemy tree? It doesn't make much sense in its vanilla version, either. ;)
DaedricHamster Jan 24, 2013 @ 9:42am 
Could you do something like this for Light Armour?
deron.morris Sep 22, 2012 @ 3:59am 
Very nice - although I don't understand removing the helmet requirement, that makes it seem more like a cheat.