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Enhanced Equipment
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Tags: Weapons, Armor
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0.093 MB
Feb 7, 2012 @ 6:59pm
Feb 13, 2012 @ 7:14pm
7 change notes ( view )
Description
Adds craftable enhancements to equipment.
Most modded items require the Arcane Blacksmith perk to craft.

v. 0.7
Feral Weaponry
Almost every non-unique weapon in the game can be turned into a feral weapon, which deals double damage on a critical hit.
Craft using a variety of natural items.
Makes the Executioner's Axe Upgradeable

v. 0.65
Professional Hunting Bow
-Improved damage
-Improved speed
-Requires Hunting Bow, mammoth tusk, and leather strip to craft

v. 0.63
Detestable Daedric Weapons have a slightly different texture.

v. 0.62
Fixed more typos

v. 0.61
Fixed typo

v. 0.6
Detestable Dragonplate Armor
-Slightly stronger Dragonplate Armor
-Requires the base item and a Filled Black Soul Gem to craft
Sanctified Dragonplate Armor
-Light Armor version of Dragonplate Armor
-Half the weight of base Dragonplate Armor
-Requires the base item and a Filled Grand Soul Gem to craft
Alternate Crafting method!
Now you can craft any of the enhanced weapons with the raw materials needed to craft the original, as long as you have the proper perks!

v. 0.5
Detestable Daedric Armor
-Slightly stronger Daedric Armor
-Requires the base item and a Filled Black Soul Gem to craft
Detestable Daedric Weapons
-Slightly stronger Daedric Weapons
-Requires the base item and a Filled Black Soul Gem to craft
Sanctified Daedric Armor
-Light Armor version of Daedric Armor
-Half the weight of base Daedric Armor
-Requires the base item and a Filled Grand Soul Gem to craft
Sanctified Daedric Weapons
-Half the weight of base Daedric Weapons
-Strikes faster
-Requires the base item and a FIlled Grand Soul Gem to craft
8 Comments
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zjackson153 Dec 14, 2013 @ 12:11pm 
- Focused: Sneak attacks with this weapon deal 50% extra damage.
- Hilt-Heavy: Attacks with this weapon are 25% faster.
- Blade-Heavy: Attacks with this weapon deal 20% more damage.
- Expanded: This bow can be drawn 25% faster.
- Condensed: This bow deals 20% more damage.
- *Piercing: This weapon ignores 50% of armor.
- *Serrated: This weapon deals 50% extra damage, but is affected 50% more by armor.
- Elongated: This weapon has 50% increased range.
- Reinforced: Blocking is twice as effective with this weapon.
zjackson153 Dec 14, 2013 @ 12:10pm 
I can see this parts of this mod going places. I love the latest addition to this mod, the Feral weapons. It gives me a few ideas that I think you may be able to bring to fruition...

I'm thinking that you could expand on this idea of Feral weapons and create a variety of different enhancements and rebalances to choose from for non-unique weapons. What I have in mind is adding statistical "enchantments" to weapons via the grinding wheel to create an entirely new option for weapon enhancement. The "enchantments" could deteriorate with use, just like magical enchantments. The "enchantment" could be recharged with an ingot at a grinding wheel, and would last longer at higher smithing levels. Here are the specific ideas for the "enchantments" I have in mind:
sorryjzargo  [author] Feb 9, 2012 @ 12:42pm 
I skipped it because I felt the update was worthy of a 5 on the end, lol
Zadenados Feb 9, 2012 @ 9:28am 
what happened to v.64? LOL xD
sorryjzargo  [author] Feb 8, 2012 @ 11:29am 
I'm not sure how to add a visual effect to an individual piece of armor, so until I figure that out I'm going to try increasing the amount of armor and weapons that can be enhanced.
Zadenados Feb 7, 2012 @ 7:47pm 
indeed.
Elder Statesman Irmc Feb 7, 2012 @ 7:36pm 
Screenshots. Maybe info on how they're "slightly enhanced" or how much faster the SDweps hit.
sorryjzargo  [author] Feb 7, 2012 @ 7:01pm 
Please leave any suggestions for a future version, and please, please tell me if there are any bugs!