Sid Meier's Civilization V

Sid Meier's Civilization V

121 ratings
Culturally Linked Start Locations
File Size
0.079 MB
Jun 16, 2012 @ 5:22pm
Jul 19, 2013 @ 1:09pm
3 Change Notes ( view )

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Culturally Linked Start Locations

Civilizations (and City-States) will start close to each other depending of their cultural art style (European, Greco-Roman, Middle-East, Asia, South-American, Polynesian)

Culture Group relative distance is also used (ie Greco-Roman civs should be closer to European than Asian civs...)

This mod disable the start bias option.
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SilentGamer Feb 24 @ 12:13pm 
It sort of half works to be honest. It's a great idea but for two games in a row I've played as England with the Ottomans as my neighbour, then the Indonesians and the Zulus. the furthest civilizations seem to be other European ones such as the French, German and Portuguese, but these often are neighborus with the Aztecs. Please fix.
Overlord Skalathrax Feb 16 @ 4:19pm 
Oh, right after the first time I tried the mod, it doesn't seem to be working correctly. The civilizations seem to be mostly scattered, and I'm using more than 10 players. If I could have any feedback on what is causing this or how I can fix it woould be greatly appreciated
Overlord Skalathrax Feb 15 @ 2:10pm 
Do you think you can make a similar mod that does the same but instead spawns civs in locations similar to their ones in real life? (Ex: mongolia being near mountains, england being on islands)
Sabratha Oct 7, 2015 @ 12:12pm 
Great Work but this Mod doesnt work anymore. I was starting as Carthage and Japan was next to me...
Kанцер Sep 30, 2015 @ 1:36pm 
Does this mod still work?
shurf Aug 26, 2015 @ 4:42am 
mod is broke
pprtrl Aug 14, 2015 @ 12:01pm 
Doesn't change anything.
Social_Justice_Mage Aug 6, 2015 @ 2:23pm 
Didn't work. was china and spawned next to denmark
Testi Snipes Return of the Testi Jul 24, 2015 @ 6:32pm 
Father Moo Mar 24, 2015 @ 1:59pm 
Thank god for this mod...
Now China isnt neighbors with the incas
Nor is Denmark right next to the Zulus...