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Heavy Bleakness
 
 
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Platforms: PC, Mac
Languages: English, Spanish
Posted
Updated
Sep 27, 2016 @ 6:29pm
May 3 @ 1:55pm

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Description
Release date: End of April 2017
The war started! Allies or enemies do not matter. Are you and your tank to the end.

The team behind Heavy Bleakness, Silverbroom Studios is proud to present a small snapshot of this game in the form of a playable demo that presently only has survival and strategy mode available, but we hope to add the other modes as time allows. We hope that you will like it and support us through this greenlight process.

In a world where having a tank is cheaper than buying a bike, humanity is driven to use them as a means of entertainment; that is until a worlwide epidemic of cholera starts a war over the limited resources that remain. Survival has led to small alliances that may last only as long as it takes to smoke a cigar.

There are three modes that allow you to play either in single player or with friends cooperatively or against each other facing waves of tanks via three modes of play:

  • Survival: cooperatively in teams or as an individual in single player . Players must survive waves of tanks, until time runs out, you die, or you reach the required number of points.

  • Dungeons: A team only mode. All players make up a team which must survive several rooms completing various objectives. The game ends when the team reach the end goal or lose all their lives. You can also play this mode in single player agains bots.

  • Strategy: A multiplayer only mode. Where two teams of two to four players defend their bases from the opposing team. The aim is to destroy your opponents base before they destroy yours. Several tanks controlled by the teams are also available to help protect their bases.

The game is currently under development and is hoped to be completed soon.
Demo, Windows: **Updating**
Download storage: 785 MB
Storage: 2,34 GB

Demo, Mac OS X: **Updating**
Download storage: 766 MB
Storage: 2,24 GB

Our Efforts

The game is being developed at the famous Unity game engine, and it's based on a template by Song-GameDev[u3d.as] which we had to do modifications (changes were not easy), among them were:
  • A local multiplayer was added: The template is suitable only for single-player, and we believed that would be easy, but not, we had to do changes all of it, to achieve the game has multiplayer and be more funny.

  • A new strategy mode was added: We wanted to add a tactic mode, and we did see the template already had three modes, we thought that no fits the third mode (top-down 2D), then we replace it with our strategy mode (and the result was awesome).

  • A gameplay to hack was added: While we were developing the changes and we were doing tests, it arrived to our mind to implement a system hack, which players could appropriate a turret to fight on with them, or to destroy a boss as if players were loading pumps (this as result was very exiting).

  • All art was changed: Of course, we had to change all art, because we love to work and be different, and a template is a big support (we recommend, in special if you are beginning).
This is not our first game, actually. Since last year (2015) we publish a game in Steam Greenlight, named Pigmentone, which It took nearly 10 months to be approved by the community, a little more to have been 12 months, XD. People were very nice with their support, and we are happy because that game achieved it.

Now, we feature in Steam Greenlight a new game, Heavy Bleakness, and... we had a bad start, T-T. People thought that our game had a bad control of FPS, therefore they thought it had a poor performance, because our error was upload a video where showed frozen moments, but it was problem of the capture software, and we had to act quickly. It was tired, but, we achieved upload a new video we took with another capture software with which showed a better game. Well, while we did repair our mistake it rained us a lot of negative votes, T-T.

We invite you to vote for it in Steam Greenlight to arrive on your hands, but before, you learn more about the features our game, because we love video games as much as you, we hope you like the game.



The game is a local multiplayer for four players, each player can choose from four different tanks:



Each tank has an unique special ability useful when you are in danger, these abilities spend energy you can use them again when energy bar is sufficiently full, so, up to you to choose that moment. Also, each tank has a default weapon and each weapon has an alternative shoot, it can be another shoot object or another ability. To continue you can see all weapons:



All the weapons you can use them when they appear in the scene during the match. The abilities also appear in the scene, useful when you need one to eliminate the enemies that follow you. When you play, during the match there are items that appear in the scene, these help you to recover health, energy, life, increase/decrease your speed, earn ammo, etc. The next image shows all items:





This mode is allowed play in teams or individual. In this mode you survive the waves of tanks alone or with friends, or also, against your them, while each defends. You can play in three rule types 
  • Time: The game ends when time runs out.
  • Lifes: The game ends when all players already do not have more lives.
  • Score: The game ends when someone reach the preset score.





This mode is strictly in team, i.e. all players make up a team which must overcome several rooms fulfilling various objectives, to reach the last unharmed. The game ends when they reach the ultimate goal or lose all their lives.





This mode is for multiplayer, only two to four players, each has a base that must defend and destroy the opponents: in teams or individually. The team who stay with at least one base is the winner. 

Here players can generate several tanks to help them protect their base, himself, destroy an enemy base, or the same enemies.





Artwork, Models & Levels Design - Humberto Lara
Progammer, Animator, FX & Audio synchronizer - Roman Lara

These are all! ...Yes, we are small team but with big dreams. We are an indie game developer, which is called Sliverbroom Studios, and Heavy Bleakness is our second comercial title. We are a pair of brothers that, our efforts are dedicated every day to make our dream a reality, and to make games we want to play like you will enjoy playing them as much as we enjoy developing them. The costs of making the game have been funded out of our pockets, and now we turn to your support, because now we are afraid that this game does not go to see the light, for that reason if you can't support us, we invite you to vote for it and share it.
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47 Comments
benboss1280 Feb 14 @ 12:41am 
Voted
Carl the Cabbage Nov 26, 2016 @ 5:25pm 
Looks pretty interesting. Upvoted.
AppyArt Games Nov 23, 2016 @ 1:57pm 
Very nice :)
HellCow [Promo] Nov 23, 2016 @ 1:47pm 
1. Hey, if you're interested I can promote your game trough my group!

2. If the game is in need of a tester I could get from 5 and up testers!

3. If you want to talk about promoting Add me me in steam or send me a mail at here: Liecis19@gmail.com

4. IMPORTANT: my promotion will give honest votes and thoughts here is where I can promote your game: Gaming Until End Remember, I don't push you if you don't want this just ignore/delete this post
♀ Everly ♀ Nov 23, 2016 @ 10:06am 
Voted!
Vallentin ✪ pvpro.com Nov 23, 2016 @ 7:10am 
Voted
Hyperduel Nov 23, 2016 @ 5:11am 
Voted yes - best of luck with it
BlackPearl Nov 9, 2016 @ 7:29am 
Voted
headholo Nov 8, 2016 @ 1:01pm 
voted .looks fun and a demo is provided which is always nice.
smokekills Nov 8, 2016 @ 10:54am 
voted thanks