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I'll try a few different things and post when it's fixed
and, it is possible to solve it by lifting the cubes with the bridge (that is how I intended it to be solved)
I don't think I have any other suggestions apart from what has already been said: the entire proces of getting the cube (deactivating the grid etc) can be a little frustrating, especially when you have to do it multiple times and do it in the way it was intended.
Also, I think it would be fun if the buttons had their roles switched (the elevators) because it would be then possible to solve it with lifting the cubes with the light bridge and not in the lame jumpy way I solved it.
Cheers!
https://docs.google.com/open?id=0B9SN5Mgq-s6eZVgyekVQakRQODg
You could fix the fizzler wall exploit by simply moving the fizzler back a tiny bit. I'm not sure if I bypassed the end solution - I used lightbridges to jump into areas, and it felt a bit exploity.
One little thing - if you intended for the player to sit between the door and the laser grid as the final step, you might want to nudge the laser forward - I don't think all players would think to step inside that tiny amount of space next to an instant death item.
My only real gripe is with the laser puzzle - it's a bit of a chore having to go all the way back to reset the cube and start the sequence again every time you do something wrong. Perhaps find a way to make the journey back faster? Great map though. Your best yet. I look forward to your next one.