Portal 2
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Description
fling yourself...f-f-f-f-f-....fasdlfjlksdjfaskfkja;lkf....fling into space.

medium difficulty
[fixed exploit at the end of the chamber]
10 Comments
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Ford Aug 29, 2012 @ 2:09pm 
I quite enjoyed this puzzle. Getting the companion cube was starting to get a little frustrating until I realized I was rushing things too much. Once I stopped trying to do everything all at once and instead took it step-by-step, everything fell into place.
thegriffin8or  [author] Jul 13, 2012 @ 1:29pm 
ok, pretty sure it's fixed. added a fence and moved the laser field to the front of the block
thegriffin8or  [author] Jul 13, 2012 @ 1:16pm 
possibly.
I'll try a few different things and post when it's fixed
G915 Jul 13, 2012 @ 1:14pm 
Yes, I didn't think it through, I was playing with the light bridges later and did it in the correct way. Anyways, adding a fence should fix te problem, right?
thegriffin8or  [author] Jul 13, 2012 @ 12:41pm 
ok, I do need to fix that last part :P ... by "switch the roles" do you mean have the top button activate the top elevator and bottom button activate the bottom one?
and, it is possible to solve it by lifting the cubes with the bridge (that is how I intended it to be solved)
G915 Jul 13, 2012 @ 11:36am 
Okay, here's the video: http://youtu.be/MlISAGgeeio
I don't think I have any other suggestions apart from what has already been said: the entire proces of getting the cube (deactivating the grid etc) can be a little frustrating, especially when you have to do it multiple times and do it in the way it was intended.
Also, I think it would be fun if the buttons had their roles switched (the elevators) because it would be then possible to solve it with lifting the cubes with the light bridge and not in the lame jumpy way I solved it.
G915 Jul 13, 2012 @ 5:20am 
Great chamber, I really loved it! I might have broken it in a couple of places tho, i'll upload a blind run later so you can take a look at it.
Cheers!
damocles Jun 23, 2012 @ 3:45am 
Really great map, but I think I may have bypassed a couple of areas. Here's the demo file:
https://docs.google.com/open?id=0B9SN5Mgq-s6eZVgyekVQakRQODg
You could fix the fizzler wall exploit by simply moving the fizzler back a tiny bit. I'm not sure if I bypassed the end solution - I used lightbridges to jump into areas, and it felt a bit exploity.
One little thing - if you intended for the player to sit between the door and the laser grid as the final step, you might want to nudge the laser forward - I don't think all players would think to step inside that tiny amount of space next to an instant death item.


My only real gripe is with the laser puzzle - it's a bit of a chore having to go all the way back to reset the cube and start the sequence again every time you do something wrong. Perhaps find a way to make the journey back faster? Great map though. Your best yet. I look forward to your next one.
thegriffin8or  [author] Jun 19, 2012 @ 11:01pm 
the only problem with the chamber is the platform causes the laser cube to shift after it drops back down and it gets kinda irritating having to reposition it constantlt. anyone know how to fix this? ... without Hammer :P
Checco Jun 18, 2012 @ 8:23pm 
great test chamber.