Arma 3
32 ratings
Splendid Smoke
 
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Data Type: Mod
Mod Type: Animation, Equipment
File Size
Posted
Updated
0.003 MB
Sep 26, 2016 @ 8:01am
Dec 12, 2016 @ 4:15am
3 Change Notes ( view )

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Splendid Smoke

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Description
What does it do?
The mod reworks the smoke effects of various weapons and events. In the initial version this includes much bigger smoke clouds created by all types of smoke grenades.

The main aspect is the improvement of the visual experience while not decreasing the performance compared to vanilla. In general this means that the amount of spawned particles remains unchanged.

Features
The following list presents all added/changed features:

* reworked effects of smoke grenades
** double the size
** more volume due to increased spreading
** blocks the sight of AI
** same particle amount than in vanilla (performant, particle limit is not reached faster)
* compatible with common mods like ACE
* small and compact, no overhead
* perfomant

Troubleshooting
* The smoke effect does not look like in the video?
** If you use any mods, try again without (vanilla). If the problem still persists, locate the problematic mod. Ensure that SplendidSmoke is loaded after this mod, this should fix the issue. In either case contact us here, at the Bistudio Forum or at GitHub so we can fix the issue also for others.
* The smoke effects do not apply to a modded smoke grenade?
** The modded grenade probably does not inherit from the vanilla grenades. Contact us here, at the Bistudio Forum or at GitHub so we can add support for this mod.

Source
The source of this mod is available at GitHub, it is published under the GNU General Public License v3.0.

Links
Bistudio Forum: https://forums.bistudio.com/topic/194479-splendid-smoke/
GitHub: https://github.com/ZabuzaW/SplendidSmoke
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28 Comments
Zabuza  [author] Aug 14 @ 4:10am 
It did work at the moment I designed it, currently I'm not using it so I must admit that I don't know if its currently working or not. Every smoke grenade that inherits from the vanilla smoke should be affected, so as long as they did not change this it should work.
Doc Aug 13 @ 7:33pm 
Sure it's been answered but I can't find it. Does this work for RHS & zeus smoke?
Zabuza  [author] Aug 3 @ 10:26am 
Ah alright, yeah just head over to the link inside the description of this mod.
NorthEastLacrosse Aug 3 @ 10:17am 
Ah fair enough mate. Looking to get some support for a mod im a week or so out from publishing. love the work. Also looking to discuss some things if possible? ill see if I can find you on BI
Zabuza  [author] Aug 3 @ 7:35am 
Yeah usually I ignore contact requests of people I don't know. Whats the issue? If you want to personally message me I'd prefer the Bistudio Forum over Steam.
NorthEastLacrosse Aug 3 @ 6:08am 
Hey Zabuza, trying to get in contact with you, if you would please send me a message, I tried adding you but got an error. thanks
Zabuza  [author] Jun 8 @ 11:59am 
I'm not an expert when it comes to server questions but the mod should be local only. So your users need them but the server does not necessarily need it. Please correct me if I'm wrong here.
boopidoo Jun 8 @ 9:43am 
To get this to work on a dedicated server is it enough to just load it when I start the server? Or does the mission file need to refer to the mod somehow? Ie is additional scripting needed?
Spacemanspiff33 Feb 1 @ 5:28pm 
Odds are, I will be fine. /nodnod
Zabuza  [author] Feb 1 @ 5:27pm 
Really? It does not spawn more particles than in vanilla. It just makes them bigger and changes the spread pattern.