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The St Christopher's School Lockdown
 
 
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Genre: Adventure, Puzzle
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Sep 27, 2016 @ 7:00am
May 29 @ 7:01pm
Recent Announcements View All (6)
Update!
Why did no one tell us beta testing takes forever!?
Description
Release date: September 2017
The St Christopher's School Lockdown is a subversive, irreverent point-and-click adventure set in a prestigious British institute. We strive to provide gamers with a stunning hand-drawn visual art style, thoughtful puzzles and minigames, and memorable writing.

Our biggest departure from other games, however, comes from the game’s main subject: political unrest in a world of limited of options. The prestigious St. Christopher's School has been seized by its student body. Roughly two hundred teenagers (and even a few primary schoolers) have taken their own campus by storm, staging a lock-in protest against severe new financial rulings. Barricaded within the building and facing pressure from the police, the government and the media, the young St. Christopher's crusaders are going to find out how quickly things can go from bad to worse.

The first episode follows Kayleigh, an outsider to St. Chris. Due to delicate circumstances involving debt, blackmail and robbery, she finds herself seeking refuge within the school. However, she soon comes to realize that she might have been better off outside.

It wouldn't be a point-and-click adventure game without puzzles, and the puzzles in The St. Christopher's school lock down are being designed with multiple solutions. We know first hand how frustrating it can be to try to guess the esoteric item combination solution the developer is pushing for, and believe that by having a few approaches to each puzzle gamers will avoided dreaded unsolveable dead-ends.

Beyond the puzzles, the game will be filled with a vast variety of minigames, including two recurring ones. One of them is a game you will play against other students at the school, in the form of a trading voodoo doll battle game. The other is mood-balancing card matching game; as Kayleigh deals with the ongoing struggles of the school and her mood edges into either mania or depression, it has negative effects on the gameplay. With the card game, you are given a phrase, and you need to pick a response in the mood you want for Kayleigh.

We've estimated the final product will have around eight hours of gameplay-- some of these puzzles are rather tricky, and you will want to do a lot of exploring to learn what, exactly, is going on behind the scenes within the school... particularly since you will need to choose a side to support!

Episode 1 of The St. Christopher's School Lockdown is on track to release in the summer of 2017 for PC, Mac, and Linux.
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33 Comments
Classroom Graffiti  [author] May 29 @ 4:35pm 
Exactly! And in the future, the episodes will be so much bloody easier, since we have all of the basic assets and framework we need for the series in place. Thanks for your understanding!!
intk May 29 @ 4:31pm 
You can ask forgiveness for delays but you won't be forgiven if you released an episodic game with bugs. Take all the time you need. The game is going to be awesome.
Classroom Graffiti  [author] May 29 @ 5:55am 
Hi, Intk-- yes, unfortunately! This was due to scheduling conflicts regarding the voice production team we'll be working with (who are in London, whereas I'm up in Scotland) and financial issues, and, honestly, we are finding quite a few more bugs than we expected..!! We really want to make sure that this game is in solid shape before it's released, but don't worry, we have been beta testing like crazy. If you'd be interested in participating, feel free to message me. :)
intk May 29 @ 12:01am 
Another delay?
Jason 111 всегда в сети Oct 16, 2016 @ 12:54am 
wow
ByCHISO Oct 10, 2016 @ 10:04am 
buen juego
♫ єιℓєєη ♬ Oct 10, 2016 @ 4:53am 
nice
MINA LEE Oct 9, 2016 @ 7:52pm 
interesting :-)!
italiangoat Oct 8, 2016 @ 10:33pm 
nice
zORPHAN Oct 8, 2016 @ 12:06pm 
average