Natural Selection 2

Natural Selection 2

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Ghouls Balance Mod
Modification: Gameplay Tweak
Compatibility: Must Be Run On Server
File Size
0.111 MB
Sep 24, 2016 @ 12:19am
Feb 16 @ 8:02am
61 Change Notes ( view )

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Ghouls Balance Mod

In 1 collection by Ghoul
NS2 popular server mods
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Ghouls Balance Mod

SteamWorks Mod ID: 2dd47a50

This mod contains various prototype balance changes based on various ideas of the NS2 balance team.

Current changes:

- Aliens
- Upgrades
- Autoselect upgrades at spawn
- At spawn, previously selected upgrades will be reapplied if they are still available.
- If the player hasn't previously selected an upgrade for an available trait, a random one will be applied at spawn.

- Crush
- Requires a Shift Hive (instead of a Crag Hive)

- Silence
- Doesn't affect attack sounds anymore
- Requires a Shade Hive (instead of a Shift Hive)

- Vampirism
- Now requires a Crag Hive (instead of a Shade Hive)
- Doesn't cloak anymore
- Rebalanced health gain values (for each shell):
- Skulk: 5 (from 5)
- Gorge: 6 (from 5)
- Lerk (Bite): 5 (from 3)
- Lerk (Spike): 2 (from 0.66)
- Fade: 12 (from 6.66)
- Onos: 20 (from 13.33)
- If Focus is selected, Vampirism will heal additional 33% to compensate for the longer attack cooldowns.

- Alien Regeneration
- Alien Regeneration (both the upgrade and the natural one) doesn't restore health if you have been hurt less than 3 seconds ago.

- Regeneration
- Increased amount of hp regen restores every 2 secs to 4% (from 2%) of the base hp for each shell.

- Focus
- Attacks consume 33% more energy.
- PvE
- Drifter
- Added passive abilities for each hive type:
- Camouflage (Shade Hive): Drifters turn invisible when they idle.
- Regeneration (Crag Hive): Drifters regenerate 3% of their max hp every 2 secs while not at full health.
- Celerity (Shift Hive): Drifters move 18% faster.

Code @ Github:

Feel free to leave feedback ;)
Popular Discussions View All (1)
Jul 10, 2017 @ 12:27pm
Leave Feedback here!
< >
The nice lesbian Apr 7, 2017 @ 10:08pm 
true enough, I apologize
flyons_gary Apr 2, 2017 @ 5:39pm 
Can the onos move while it uses your version of boneshield? Or is it still
Nerdish by Nature Mar 28, 2017 @ 7:11am 
Big fan of your Biomass 3 idea!
Makes alien comebacks more possible.
Ghoul  [author] Mar 7, 2017 @ 6:35am 
Short comments like "fuck aliens because I like mariens better" without further reasoning are not really helpfull at all. Hence please take a few minutes to leave constructive feedback in the forum of this mod.
|-DMD-| WiseChoices Feb 13, 2017 @ 5:54pm 
It's nice to see ideas for balancing.

For the MG, can you make the world sound of the firing louder? Right now the sound of the MG sounds mufffled and quiet. It's very difficult to hear it when you are busy chomping loudly as an alien.
Nin Feb 13, 2017 @ 6:00am 
Have you tried stomp with only 2 hives? Considering it would cost 120 res, it might be okay...
Ghoul  [author] Feb 12, 2017 @ 9:40pm 
@Nin The bio 3 research isn't available at all hives so aliens can't get stomp with only 2 hives ;)
Avoca Jan 17, 2017 @ 11:11am 
/ponders nins question ~ I had biomass 12 on siege before but the side effect is increasing HP.
Nin Jan 17, 2017 @ 8:06am 
I really like the Biomass 3 research tech idea. Why limit it to only 1 hive, though?