Arma 3
330 ratings
Blastcore Edited (standalone version)
Data Type: Mod
File Size
88.974 MB
Sep 21, 2016 @ 2:02am
Dec 20, 2017 @ 1:26am
31 Change Notes ( view )

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Blastcore Edited (standalone version)

*The original author of the Blastcore mod is Opticalsnare. He didn't update Blastcore more than a year. I could not find information about Blastcore license, I tried and could not contact Opticalsnare via Bohemia Interactive forum to ask for permission to modify it. Opticalsnare, if you read this and you don't like what I have done, please contact me via Steam and mod will be removed from Steam Workshop.

**Please, don't upload this mod on any other sites or hostings without permission (read above).

Blastcore is one of the best mods ever made for Arma series and it is a big loss for a lot of Arma players. Hope Opticalsnare return to continue his work on Blastcore mod series.


This version is standalone. You should not run Blastcore Edited (standalone) together with Blastcore Edited (a fix version). You don't need any other mods to run.

Set particles quality on High.

Dependencies: none

This mod is based on Blastcore: Phoenix with edits taken from Blastcore: Phoenix 2 and Arma 3 vanilla effects. This version fixes a lot of errors caused by Arma 3 updates and changes some of the effects. I have put a lot of work in it (more than a year), but not as much as Opticalsnare, of course.

You download this mod AS IS. Some effects may be broken or don't work at all. Test it on vanilla only. Effects may be broken with RHS mods or any other mods that uses custom or edited effects. Feel free to contact me if you find errors.

Original author of Blastcore: Phoenix and Blastcore: Phoenix 2 is Opticalsnare.
Modified to Blastcore Edited by ruPal.

Additional downloads (read descriptions of each mod):

Server side smoke:
Vanilla smoke:
Extended vehicles fire time:
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Paladin  [author] Feb 18 @ 2:24am 
@Lordprimate, nope. This mod is scripts free. It changes particles parameters and adds new effect config entries. It changes count, shapes, sizes, etc. It does not create vehicles.
Lordprimate Feb 17 @ 12:45pm 
from what i under stand this mod creates an empty invisible vehicle. that is my experience and i know i read it some time before long ago when OS was still around.
Paladin  [author] Feb 3 @ 10:59pm 
As far as I know there are no placeable objects in this mod. Maybe Arma 3 update changed things and any active mod while mission edit adds dependency. If you know how to fix that, I will do that. Thank you.
Tyl3r99 Feb 3 @ 5:51pm 
make the mission without!! it loaded then easy solution
扑街XD Feb 3 @ 2:31pm 
then waht is "blastcore_vep"?after update,i load this mod open the game to editing mission,if i want to share task to someone,then he must have this mod,otherwise he cant play。i like this mod,but the task should not be bundled this mod,it wasn't like that before。:)
Paladin  [author] Feb 3 @ 9:23am 
As far as I know this mod doesn't add anything in mission.sqm.
扑街XD Feb 3 @ 4:06am 
why you think add this mod to “mission.sqm” is a good idea?
BabyBanger Jan 28 @ 4:18am 
One of the most important mods you need to have! Arma3 gets visualy on a whole new level! distruction is so cool
Tyl3r99 Jan 26 @ 7:17am 
nope it's completely client side mate no one will notice you have it.
however official servers will not allow ANY mods
Umeneri Jan 26 @ 12:12am 
I using this mod in multiplayer.
So I have a question.
This mod affect other players? (example : Even though other players don't using this mod. but they can see odd explosion effects)

This mod can using in multiplayer?