Arma 3
206 ratings
Blastcore Edited (standalone version)
Data Type: Mod
File Size
88.974 MB
Sep 21, 2016 @ 2:02am
Jun 8 @ 8:09am
29 Change Notes ( view )

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Blastcore Edited (standalone version)

*The original author of the Blastcore mod is Opticalsnare. He didn't update Blastcore more than a year. I could not find information about Blastcore license, I tried and could not contact Opticalsnare via Bohemia Interactive forum to ask for permission to modify it. Opticalsnare, if you read this and you don't like what I have done, please contact me via Steam and mod will be removed from Steam Workshop.

**Please, don't upload this mod on any other sites or hostings without permission (read above).

Blastcore is one of the best mods ever made for Arma series and it is a big loss for a lot of Arma players. Hope Opticalsnare return to continue his work on Blastcore mod series.


This version is standalone. You should not run Blastcore Edited (standalone) together with Blastcore Edited (a fix version). You don't need any other mods to run.

Dependencies: none

This mod is based on Blastcore: Phoenix with edits taken from Blastcore: Phoenix 2 and Arma 3 vanilla effects. This version fixes a lot of errors caused by Arma 3 updates and changes some of the effects. I have put a lot of work in it (more than a year), but not as much as Opticalsnare, of course.

You download this mod AS IS. Some effects may be broken or don't work at all. Test it on vanilla only. Effects may be broken with RHS mods or any other mods that uses custom or edited effects. Feel free to contact me if you find errors.

Original author of Blastcore: Phoenix and Blastcore: Phoenix 2 is Opticalsnare.
Modified to Blastcore Edited by ruPal.

Additional downloads (read descriptions of each mod):

Server side smoke:
Vanilla smoke:
Extended vehicles fire time:
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Ulfgaar Aug 14 @ 9:32am 
Is this mod now maintained, in its edited form?
sean.conover Aug 13 @ 4:24pm 
Hmm, that's wierd. Do you have ACE installed. They added "cook off" for tanks and ammo vehicles. Might be extending to regular vehicles too. These two mods might not be playing nice together
[ATK] die_Mutti Aug 11 @ 4:57pm 
no sometimes a pickup, sometimes another car. actually (arma runs in the backround with this bug)... a pickup explode 100 times again and again.... did not find a solution :-(
sean.conover Aug 9 @ 1:37pm 
Is it an ammo truck? The subsequent explosions would be ammo cooking off.
[ATK] die_Mutti Aug 9 @ 1:12pm 
Hey guys, any solution why some cars explode 100 times again and again..(one car/same car or truck) .? love this mod. but this is a little bit to much... hope you can help me
Plank Memes 龙 Aug 6 @ 5:00am 
Seems to be an issue with battleye, it cannot load a file when battle eye is enabled but when its disabled it works perfectly fine
sean.conover Aug 3 @ 6:58pm 
Had to switch to this BC instead of FoxFort's due to it's inability to play nice with ACE, and I gotta say I think I'll stay with this one. The vehicle explosions are pretty epic compared to the other one
Johnny Drama Jul 18 @ 4:56am 
Well, do not load client side mods while creating missions. they can create ghost dependencies.

google: remove dependency arma 3
10TH ACB TheOSB Jul 18 @ 1:11am 
What does this mod add? because i have a couple mission files that are no longer functional because its saying something from blastcore has been deleted.
Paladin  [author] Jul 14 @ 12:05pm 
@JoojMeister, probably, you did not read mod description.