Cities: Skylines

Cities: Skylines

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Move It!
 
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File Size
Posted
Updated
0.140 MB
Sep 18, 2016 @ 2:14pm
May 18 @ 11:42am
39 Change Notes ( view )

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Move It!

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Description
Compatible with Cities Skylines 1.7.0-f3 (Mass Transit)

This mod allows you to select and move various things.

NEW IN 1.6.0
- Bulldozer! WARNING: Bulldozing is permanent, no undo
- Improved snapping! Try to bend a single segment or move a single node with snapping

NEW IN 1.5.0
- Copy! You can now make a copy of selected objects.
- Follow Terrain option! If disabled, objects will stay at the same height (when applicable).

Instructions
Use the M key to toggle the tool or click the button (draggable with right click) next to the bulldoze tool.

Hold the Shift key to select multiple objects to move at once.

The following objects can be selected with Left Click:
- Buildings
- Trees
- Props (Get Prop Snapping to be able to move up/down)
- Nodes (roads, quays, etc...)

This tool doesn't provide any limitations for maximum power. Use at your own risk.

Controls
Drag with the mouse Left Click to move selected objects. Drag left and right with Right Click to rotate.

Use the Arrow Keys to move selected objects. Hold the Alt key for even finer movements and Shift key for bigger steps.

Use Page Up and Page Down to move object up and down (when possible. Get Prop Snapping to be able to move props up/down).
Use Ctrl + Left/Right to rotate (Trees don't rotate).

Includes undo (Ctrl+Z) and redo (Ctrl+Y) feature.

Compatibility
Does not use the detour technique for maximum compatibility.
Does not alter game save files in any way and can be disabled/removed safely at any time.

Source code
GitHub: https://github.com/SamsamTS/CS-MoveIt

Thank you for:
★ rating this mod
✍ leaving your impressions below
☞ supporting me with a donation[www.samsamts.com]
Popular Discussions View All (2)
1
Jul 16 @ 9:27am
Help with moving the Buttons in Triple Screen Mod
Boeng
0
May 30 @ 8:32pm
Can you support other language?
Toothless FLY [ROK]LSh.st
< >
576 Comments
LiipolanShamaani 14 hours ago 
Could it be possible to add an option to align selected road nodes to the same height? Would be really useful.
Leo_Chan 15 hours ago 
Does anyone know exactly how many meters the Page Up and Page Down actions move the props/assets? Also, how far it moves when you hold shift (sped up).

Also, is there a way to rotate the selected items based on 45/90 degree increments?
Wolvyreen Aug 19 @ 10:08am 
@namiccc just set your page/up and down keys in the key configuration to something else.
namiccc Aug 19 @ 10:00am 
Can I move objects up and down without using page up/down? I am using a macbook pro and there is no page up/down key...
TankFox1980 Aug 18 @ 2:00pm 
Version Without Mass Transit please
master_of_mouse Aug 17 @ 4:03pm 
Rotation is not 100% accurate.
If I build a complex road sequence and then the 90 ° or 180 ° rotation I see the rotation is 89/91 ° or 179/181 ° even using the alt key.

Could you increase the rotation precision and add "flip" and "mirror" shortcuts to speed up rotation of large map sections?

Thank you.
Erke Aug 14 @ 1:21am 
@Slippery Yeah I would've thought the same if I weren't aware of my own specs. I mean it's obvious that it's a calculation intense situation during the movement of the new highly detailed monorails, both for gpu and cpu, but it just feels like a mem-leak or something somewhere, because when it starts it never leaves until you load or restart. Even if you stop touching the rails. Rregular train rails also have complex textures and limited curves but those are handled very well compared to monorails. But this is a really forshadowed issue, by the functionality and beauty of this mod. I can only hope that somebody figures out what's going on.
Slippery Pickle Aug 13 @ 11:22pm 
@Erke that same issue happened to me a few days ago (specifically with the monorail tracks) and I thought it was just my computer crapping out.
Regen752 Aug 13 @ 3:30pm 
This tool is godly! Thank you!
N-Bomb Aug 13 @ 1:45pm 
+1 for underground adjustment. My tunnels look like garbage!