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Breaking and Entering
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11.842 MB
Jun 13, 2012 @ 1:11am
Jun 19, 2012 @ 12:07am
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Description
My first serious attempt at a map in the "destroyed" style, as well as a trial run for learning all sorts of other things in Hammer, like making GLaDOS talk and triggering various dynamic actions around the level. The puzzle itself is actually relatively easy. To do: revamp the entrance and exit chambers in the proper style.

If you enjoy having GLaDOS as company in your puzzles, but want something with more substance than this straightforward technical exercise, try Boot to the Cube: http://steamcommunity.com/sharedfiles/filedetails/?id=75084265

Also, be sure to check out the first in a new series of maps I'm working on, set on an alternate-universe Aperture moonbase called Luna-C:
http://steamcommunity.com/sharedfiles/filedetails/?id=77669935

Thanks for stopping by and trying my puzzles!

Revision 2:
- Fixed ability to place a portal on the breakable window.
Revision 3:
- Moved the cube dropper button further away from the "broken" light bridge button to reduce the chance of the player triggering both of GLaDOS' respective lines and causing her to talk over herself. You can probably still do it if you try, but it's less likely to happen by accident.
- Made a subtle change to the ceiling tile instances to give an alert player a better chance of avoiding an unfair death.
36 Comments
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mood3rd Aug 27, 2013 @ 11:58am 
good map.
might be my settings, but I found it dark.
(mainly in upper area)
I did not notice the cracks you mentioned, but never fell into the goo :)
I missed the upper opening the 1st 2 visits (I must look up more)
good to hear Glodos again.
good visualy.
but I am not paying for a new button / lightbridge.
Glados can whistle for the money.
can she whistle ?
well looks like she's out of luck then :)
mikemoody Feb 6, 2013 @ 11:42am 
I found that hidden spot..... that was a very well done map. Thanks
Mr Fraggle (UK) Jan 2, 2013 @ 4:47am 
I really liked this map.well done.
ArgleBargle Jul 29, 2012 @ 12:03pm 
Beautifully done. I managed to avoid the "unfair death" people complained about. Since that map was "broken" and you solved by sneaking behind the scenes, I thought the GlaDOS comments took from the map rather than adding.
Artemide08 Jul 26, 2012 @ 2:58pm 
Nice work. Loved the "dirty-destroyed map" look.
Hellmare Jul 20, 2012 @ 5:10am 
Nice
Bit annoying falling through the ceiling though.
Catsy  [author] Jul 16, 2012 @ 10:13am 
Yup, going back and tweaking the buttons and some other details is on my long-term list for touch-ups.
[NICE]Djengiz Khan[NL] Jul 16, 2012 @ 9:37am 
The buttons should have looked dirty as well to fit in style of a destroyed map...

Puzzlle was moderate, dropped my cube several times, to my frustration...grrr
StIg Jul 11, 2012 @ 2:39pm 
I didn't have any trouble finding the portalable surfaces. Nice job.
Gun Tech. Jul 8, 2012 @ 8:29am 
I don't know if the map was published without lighting, but it was so dark I couldn't initially see the staircase or if surfaces in the office were portalable! I didn't like dying from the "oops trapdoor" feature of the ceiling. Now, you could see at the start that the puzzle was short, it wasn't so bad. I'm usually a fan of clean maps, but I liked the design of this one. Let there be more light, though! :)