The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

415 ratings
Knights of the Nine Battlemage Sub-mod
Category: Armor, Clothing, Weapons
File Size
40.016 MB
Jun 12, 2012 @ 4:45am
Jun 16, 2012 @ 8:35pm
2 Change Notes ( view )

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Knights of the Nine Battlemage Sub-mod

In 1 collection by Maty743
Servant of the Divines
9 items

Firstly a HUGE THANK YOU to Arynn and enpremi for letting me use some of their assets. Without these this mod might never have happened. Please take the time to look at the credits section for the full list and details. It would be greatly appreciated. Also thank you everyone for your support and constructive criticism. Your input has helped me strive to improve and reach closer to my potential. So thank you and enjoy this and the many other of my mods to come.

This tier, for middle to low level characters requires the elven smithing perk to craft. The armor has slightly better stats than elven armor.

This tier, for high level characters requires the glass smithing perk to craft.
The stats are about the same as Ebony but are still light armor.

The weapons added in this mod also work in 2 tiers but they are not split into the 4 different colours as they work alongside any armor preference.
Since elves are so renowned for their archery I have given a slight buff to the bows and arrows. The bows have an increased draw speed so pulling off those combos are faster and more satisfying. To me the vanilla arrows have always felt slow and sluggish so I have increased the speed of the Noldor arrows.
Tier 1: These weapons are slightly better than elven weapons and can be crafted with the elven smithing perk.

Tier 2: These weapons are slightly better than ebony weapons and can be crafted with the glass smithing perk.
There are 2 capes available, both can be crafted with the elven smithing perk and work with all armors included in this mod.
If you are not a smithing type character it is possible to find items randomly as loot when you reach a high enough level. Since this mod adds quite a few items I decided to restrict the loot to one armor type, the bronze Elder and Royal Elder armors. This will mean the items will be rarer and all the items you find will match up colour wise. The capes and all the weapons can also be found as random loot.
Installation is very simple. Just make sure that the .esp file is inside the Data folder. The Meshes folder should be merged with the Data meshes folder and the texture folder should be merged with the Data texture folder.

Please go give these contributors some Kudos and check out and endorse their amazing mods as without their help this mod might not have come to completion.
- Firstly a huge thank you to Arynn for allowing me to use his amazing chest/vest mesh as a base starting point for my armor. Without this asset it would have taken me a great amount of time to get the look I wanted and I may have even ditched the project all together.
Oblivion mod profile[]
Skyrim mod profile

- Secondly a big thank you to enpremi for letting me use his bow, arrows and greatsword meshes and some base textures.
Check out Enpremis Galadhrim Gear which goes very well with this. Skyrim mod profile[]

- Lastly thank you to all those that have supported me, given me ideas and support etc.
Especially NWaldinger who has helped keep me on track and motivated. Thanks :)

- Translations are fine as long as it is credited correctly including the links of the authors I have credited.
- Compatibility patches for things such as SkyRe are completly fine and encouraged.
- For the moment I am not allowing use of assets in other mods without permission as I have a few ideas I want to try out first.
Feel free to contact me on my mod facebook if you do want to ask permission as if it doesn't clash with any plans it should be fine.
Maty743 Modder Facebook Page

If you are looking for a more elder scrolls lore friendly armor set check out my Bosmer armor pack.

Does not work with Dawnguard unless added using tem codes

Sub-mod for my main knights of the nine mod.
Please rate and favorite both to inspire me to keep improving :)


Travel to the "Hall of the Vigilant" south of Dawnstar (see screenshot). In the basement you will find two magical mannequins and a staff. These relics were sent down by the divines to the Vigilants of Stendarr to keep in holding until someone was worthy enough to wield them. It's not just a walk in a park to get to the "hall of the Vigilant" and be prepared for a fast paced fight around the boarders of the hall.



Thank you to Zenl for letting me use his cape mesh as a base for my modified version.

The assets that I created in this mod are now able to be used as modders recourses but with a few guidelines to be followed.
1. If you use some of these assets you must clearly credit in the mod description and include the link as well.
2. You cannot re-release this exact mod just as it is as your own unless it is a language translation.
3. You cannot release as a armor mod based on Knights of the nine armor. (As I still have plans for this in the future). You can how ever make quests for knights of the nine.
4. If you use my assets then give someone else permission to use your assets you must inform them that they have to credit as well.
Feel free to message me about any of these points


A huge thank you to users that have decided to make a donation. It is really appreciated. Thanks!
- VxVanguard321
- Tfig2110

Help a Modder out :)
Donations are warmly welcomed and very much appreciated :)
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Giant Dad Jun 18, 2016 @ 11:44am 
To everyone complaining, there is another mod that is made for Dawnguard. With this one, you won't be able to get the armor as the hall is burned to the ground. The other one should work, though. Just look up the same mod with "Dawnguard Edition" on the end.
chauKlet May 27, 2016 @ 5:19pm 
there is no basement
chauKlet May 27, 2016 @ 5:16pm 
where is the basement?
Mr.PoopyPants Apr 3, 2016 @ 7:25pm 
same i cant find the basement any ideas?
Locus Mar 30, 2016 @ 7:08pm 
The arnor is not there
Nailot Feb 25, 2016 @ 7:27pm 
looks good but... no helmet? srsly?
lownight96 Oct 5, 2015 @ 4:49pm 
how do u get it?
❖Ƒ℧₭€'Ð ⊕ ℧Ƿ❖ Aug 3, 2015 @ 9:10am 
❖Ƒ℧₭€'Ð ⊕ ℧Ƿ❖ Aug 3, 2015 @ 9:10am 
why cnat you craft it [maker]
Hooters Jul 1, 2015 @ 3:57pm 
How do I get to the basement? It's burnt down, and I can't find a hatch or anything like it. Help?