The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Luck of the Merchant ALPHA
 
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0.024 MB
Jun 12, 2012 @ 1:09am
Jun 12, 2012 @ 1:42am
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Luck of the Merchant ALPHA

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Description
WARNING: THIS MOD IS IN ALPHA STAGE RIGHT NOW, TEST WITH A CLEAN SAVE TO CHECK FOR BUGS PLEASE, AND PLEASE COMMENT ON RESULTS.


Has anyone else ever noticed that after a restock, a merchant will always have the same amount of money? Doesn't that strike anyone else as really weird? I mean, do modern day business' have the exact same amount of money when the same person walks in? Wait a second, that's not how business works. That's not how the ECONOMY WORKS! Did the merchant really not have ANYONE come by and have any transactions? Are you the only one who buys or sells stuff to all of the merchants in the game? I say NAY!

Here's what this mod does:

The amount of gold that merchants have after every restock is randomized, with a maximum and mimimum value determined by what level you are. Between level 1 and 4, you will find that merchants have anywhere between 250 to 1000 gold. Between 5 to 8, you will find that they will have a random number between 260 and 2080. The max and minimum values will go up ever set amount of levels, until topping off at level 80, with a minimum of 500 gold, and a maximum of 27,500 gold. Unlike my other mod however, you're more likely to get hit by a meteorite in real life then you are to get that number, Because of the way the system works, theoretically, the odds of getting that exact number....well lets put this in simple terms.

Take a dice with 55 sides on it, with the numbers 1-55 on the sides. Roll it 500 times. If you got the result 55 every one of the 500 times in a row, that'd leave you with 27,500.

Please comment if you have any questions that are relevant to this mod.
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2 Comments
HotDogBanana Apr 5, 2015 @ 7:17am 
nice mod man
ronr42 Jun 12, 2012 @ 12:06pm 
ok, my only comment is a bit of FYI incase you don't know. there is a default setting or bug in the game that makes it so if a merchant has 30k in gold or more, they will not pay you for what you sell them. there is no fix for that. it is best to not start a merchant out with more than 20k. then also tell people to sell to the merchant before buying from them to help keep them below the 30k threshold. then make sure the merchants starting amount of 20k resets every game day or two so they don't get to 30k over time.