202 ratings
[sd] advanced powergeneration
File Size
0.910 MB
Sep 8, 2016 @ 7:59am
Jan 6 @ 4:01am
18 Change Notes ( view )

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[sd] advanced powergeneration

In 1 collection by sulusdacor
[sd] mods
13 items
"advanced powergeneration"

a light in every corner, an extra workbench there, maybe another cooking stove - wondering where your power went?

- a simple try to add some "late game" power supply
- no maintenance/refueling, just place it and get the power.

japanese translation (done by Proxyer and Mayreal): http://steamcommunity.com/sharedfiles/filedetails/?id=825249257


Adds advanced windturbine, advanced solar panels, advanced geothermal and advanced nuclear power plants. All must be researched before they can be build. Research is dependend on vanilla research (electricity/solar/geothermal). placement restrictions for wind/geothermal still apply.

power output:
- advanced windturbine: max 4k (double normal windturbine)
- advanced solar: max 3,4k (double normal solar)
- advanced geothermal: 7,5k
- nuclear power: 20k

- all are tech level spacer and need a higtech research bench and the multianalyzer

research "tree":

electricity research -> advanced winturbine research
solar research -> advanced solar panels
geothermal research -> advanced geothermal research -> advanced nuclear power research

The research is currently using the positions after the ship research in the tree (x 13 and 14). I could not get the placement to work how i wanted it to in the vanilla tree. This might cause/is causing some strange looking connection lines in the research tree and might "conflict" with other mods. Currently a bit unsure if/how to fix that.

as of a16 the buildings have weight:
adv wind: 500
adv solar: 450
adv geo: 1000
adv nuclar: 1250

adv wind+solar: same steel costs (100) as vanilla counter parts, double components (4/5) costs and 16 plasteel
adv geo: 500 steel, 16 components, 55 plasteel
adv nuclar: 1000 steel, 250 uranium, 100 plasteel, 30 components

For Rimworld version: Alpha 16 (0.16.1393)

Ludeon forum topic:

Download links for Dropbox (current or older versions) or Steamworkshop link for current Rimworld version can be found in the ludeon forum thread linked above.
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bearhiderug Apr 5 @ 3:16pm 
I just use the wind and solar generators =]
I love the way they look, cost and output too.
Torres Apr 5 @ 12:35pm 
Please update the price of the reactors, they cost 5000 so they're "cheaty" when it comes to getting humongous amounts of energy without fearing how it's gonna affect raids.

This may be to much but at least HALF a million, so if you want "unlimited" power the enemies want it too and will try and take your colony.

Also, they're quite cheap to build... I'm early-mid game in my colony and I have 2 already with some resources taken via caravan trading :-/
Those values should be at least 4 times what they are to get some balance :D

Please and thanks in advance.
madangus Mar 31 @ 4:32am 
That did the trick. Thanks!
sulusdacor  [author] Mar 30 @ 12:11am 
the minification has some issues in general.

if you build it,then minified and try to place it the old placement restriction is still saved by the game. so you might get the error there. you can just save and reload should fix it, while the turbine is minfied. or if that does not do the job, place somewhere else and save/reload. the game simply does not update the placeworker restrictions right away and reloading does it.
madangus Mar 30 @ 12:02am 
I can't install the advanced wind turbo. It keeps saying "blocked by advance wind turbo." It has worked before, but now it won't. Any idea why?
bearhiderug Feb 24 @ 7:37am 
Alright, thanks.
sulusdacor  [author] Feb 24 @ 7:11am 
it does not consume uranium. these are just "place down and dont care about again" power options. if you are looking for more maintaince stuff, the industrialisation and rimushima mods have both nuclear plants requiering upkeep in different ways.

@stealing the nuclear plant: if you want to prevent this just remove the minified xml line from the nuclear power plant. this way it can only be deconstructed and the raider ai does not do that (only checks for minifyable stuff). the downside is you could not move your power plants, thats why i kinda dont want to change that. :D
bearhiderug Feb 24 @ 6:27am 
Wow, just amazing lol!!

Does the nuclear plant consume uranium?
ShadowReaper Feb 21 @ 6:11am 
radkid10 Feb 19 @ 9:47am 
something you will need to fix with your mod

I got raided and the Raiders stole my Nuclear Power Plant